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Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable

author:Moang explains

Genting Game: T1 "Divine Crow": Svein rises, changes the formation flexibly, shape = eat points

Hello brothers:

I am Mo Ang explaining, today Mo Ang brought you a relatively stable lineup of eating points - the Dragon Venerable Svein.

Lineup analysis

The two sets of lineup ideas of the Shape-Shifting Crow and the Divine Dragon Venerable Crow are almost the same, let's talk about it together today, and we will not separate the two strategies.

In terms of intensity, the Dragon Crow is not the upper limit of the Shape-Shifting Crow, but everyone pays attention to the fact that this version is now Kasumi, it is very difficult to search for 2 stars, Shivana is still 10 fecca, it is very difficult to find at level 8, the difficulty of forming the Shape-Shifting Crow lineup will be very high, if not Hu is not very suitable for scoring, the key version of the environment fit is not particularly high. Although the strength of the Dragon Crow is slightly lower, it is easy to form, and it will be more stable to eat points, and if there is a transfer of His Holiness to Shivana, it can also achieve the upper limit of 6 fury wings + 6 figures, which is not worse than 6 angry wings + 3 + 4 shape changes.

This version of Svein is very strong, and Svein itself deals magic damage after opening the skill, and then releases the skill to cause group damage, and the output ability is very strong.

Under the combination of 3/6 figures, it can greatly increase the mana strength, and the Fury Wing Bondage can also bring svein a higher attack speed, with the ghost rope can quickly reach 3.0 attack speed, and the Fury Wing Bondage can also bring svein a higher endurance.

Equipment matching

Svein: Ghost rope + electric knife + mercury

Svein mainly relies on flat A to output, and the ghost rope is a must, so that the attack speed can be quickly stacked;

The second suggests that the electric knife, Svein after the transformation of the flat A and skill to deal magic damage, the electric knife to reduce the enemy's magic resistance can greatly increase Svein's output ability (the front row Nico has ions can not produce electric knives), if there is no electric knife, you can also consider the archangel, the late upper limit of the archangel will be higher.

The third piece of equipment is recommended mercury, this version of the control is more, mercury can be 15 seconds immune control, to avoid wasting output time, if it is really useless, you can also use the technology knife or the second ghost or archangel or giant kill.

Niko: Fanatic, Gargoyle + Ion/Nichiyan/Anti-Armor/Maniac

All the Tandu equipment in the lineup is given to Niko, and it is recommended to combine the fanatics + gargoyles. This can greatly increase the ability of the single tan. Third, if Svein doesn't have an electric knife, the enhanced runes don't have an instrumental expert to consider ion sparks.

Dragon Altar Selection

The Sacred Dragon Runes are the best of his holiness's heart/emblem, encouragement, anxiety, and three efforts.

Others such as the Instrument Expert, the Ancient Archives, the Shape-Shifting Heart, the Treasure Bag of Afu, the Astral Blessing, the Wind of Revival, the Source Plan Implant, the Portable Forge, and the Runes that Increase The Economy can be considered.

The lineup is simple to operate

Both of these lineups are super eight lineups, and only at level 8 can you find Shivana, who has greatly increased the upper limit of the lineup. The operation of both sets of lineups is relatively simple, and the change of formation is only considered at level 8, which is less difficult to get started.

Start

The first draft is best to take the reverse curved bow, which can be combined into a key equipment sheep knife or an electric knife, and the first enhanced rune has the Dragon Venerable Emblem, Anxiety and Inspiration For the best.

2 stages

2-1 liter 4, 2-5 liters 5. If the equipment is poor sell 3 waves of blood take a shovel or sword. In terms of transition lineup, it depends on what is strong in its own cards, the Dragon Training Cannon and the Guard EZ can be used, and if The Venerable Hu can directly transition to the Jade Dragon Venerable. The pieces remember to leave 1 fee for Seti and Kalmar (it is not easy to search later). In terms of equipment, priority is given to ghost ropes, which are slightly more intense in the current version, and can be transformed into a more lineup in the middle and late stages.

3 stages

3-2 liters 6, the quality difference can be small D card to improve the quality, stable blood is the king. In terms of lineup, Nar Kai 2 shapeshifting bondage is added, Nar's skill has a control, and after the transformation, he is full of frankness and has a higher return. At this time, you can not open 3 angry wings bondage Everyone is in the transition period, and the higher degree of frankness and control is higher than the endurance income provided by the angry wings. Equipment began to consider Svein's electric knife and mercury, and the front row considered doing gargoyles.

Stage 4

Upgrade the 7 population at 3-5 or 4-1 to see if your strength is searchable, and if the quality of the lineup is high enough, save money for 8 populations to search for cards. It is not recommended to stay in the 7 population too much, both sets of lineups eat chicken 5/10 fee, 8 population will be easier to find Yaso and Shivana. 7 population add cautious open 3 angry wings to increase the endurance is good.

After 8 population

4-5 or 5-1 upgrade the 8 population, start a big search to find Niko, replace the front row of part-time work pieces, if you find Shivana, go 4 shapes + 6 fury wings + 3 statues + 3 jade dragons. In this way, the 4-shape transfiguration frankness will be relatively high, and it can also bring higher control and output capabilities to the lineup, and the upper limit is higher.

If there is no Shivana, go 6 Venerables + 2 Transfiguration Wings + 3 Fury Wings + 3 Jade Dragons. Yaso can be replaced by Wally Bell before coming, this set of 6 moldings will be easier but the lineup cap is no shape-changing Crow, but if Yaso 2 star strength can be greatly improved.

If there is a transfer of His Holiness, it can also open 6 + 6 Fury Wings, so the lineup ceiling is the highest. Frankness, control, and output abilities will all receive epic boosts. But the molding is really too difficult, it can be called ninety-five.

How do the brothers see the system? Welcome to leave a message in the comment area to share! If you think the article is not bad, don't forget to use your small hands to support Mo Ang Oh ~ #云顶之弈 [Super Talk]##Golden Shovel Battle ##Genting ##金铲铲之战 [Super Talk]##金铲铲 #

Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable
Genting Game: T1 "Divine Crow": Svein rises, changes flexibly, shape = eat points Brothers Hello: I am Mo Ang explained, today Mo Ang brought you a set of eating points relatively stable

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