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The armor is coming, the armor is coming, how to restrain the "meat armor" play?

The "Meat Armor" gameplay is on fire!

The armor is coming, the armor is coming, how to restrain the "meat armor" play?

As of 2022.04.25, The appearance rate of armor has jumped to the first place in the field position, and the winning rate has exceeded 51%. The outfit of the wild armor is now not the output of the Shadow Tomahawk, the Endless Battle Blade, and the Power of the Grandmaster, but the defensive armor such as the Red Lotus Cloak, the Anti-Wound Thorn Armor, and the Eternal Night Guard, commonly known as "Meat Armor".

Now the canyon can be said to be talking about armor discoloration, and even in the KPL game, the armor is on the ban position, so where is the horror of the meat armor?

First, let's look at the mainstream outfit of "meat armor"

The armor is coming, the armor is coming, how to restrain the "meat armor" play?

Flesh Armor inscription outfit: 2x Red Moon, 8x Destiny, 10x Void, 10x Hunting

It can be found that after the armor is formed, the armor that rushes into the crowd can achieve the quadruple burning effect of the giant's grip, the red lotus cloak, the anti-wound thorn armor, and its own big move, even if it is in the crowd, it is quite considerable to do nothing.

Moreover, there is also a block after the armor of the main defense armor is opened, and the main output points of multi-stage damage such as Yingzheng, Meng li, Houyi, and YunZhongjun will be greatly reduced on the body of the armor.

This is the reason why "meat armor" can be beaten with meat and meat.

The armor is coming, the armor is coming, how to restrain the "meat armor" play?

Then for the output mode of "meat armor", if the idea of the later armor team battle is more clear, it is to run to the main output point of the other party, then the shooter can consider adjusting an equipment grid to make the witch cloak in the later stage. Because most of the armor quadruple burn is a magic damage effect, the Witch Cloak will have a good effect on the "meat armor".

Secondly, armor is more afraid of real injuries. But in the three giants of real injury: Marco Polo, Lü Bu, and Sable Cicada, the damage mechanism of Marco and Sable Cicada is multi-stage damage, although it is flexible enough compared to armor, but the battle with the armor that opens the big move is not very large, only Lü Bu's real damage can be knifed to meat, with the control of teammates, basically can cut off the arrogance of "meat armor".

As the version of the "darling", it is unrealistic to want to find a single Tianke hero who restrains the "meat armor", don't forget that the king game is the glory of the team. When there is armor on the opposite side, it is necessary to choose a targeted choice in the lineup.

Armor is a clumsy hero in the wild position, and if you want to hit damage, you have to get close to the veneer output. Therefore, heroes with repellent, stun, and deceleration (Liu Chan, Su Lie, Xiang Yu, Wu Zetian, etc.) dragged him to the end of the big move and then fought easily.

In addition, the "meat armor" has a high amount of health, and if the control of the teammates is sufficient, the hero with the maximum health value to calculate the damage (such as Luban Vii, Na Ke Lulu, etc.) can also quickly dispose of the armor.

The so-called know yourself and know the other, "meat armor" do not be afraid, the team battle will eventually come to the knife to see, if you are the main output point, you must predict the cut route of the armor, the enemy does not show me, the enemy opens the big I retreat, the enemy retreats I rise up and chase, and the joint teammates rise up and attack.

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