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Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

Text/Jing Haijun

A small friend transferred me a video of the outfit teaching, which has two data: the resistance ability of the violent armor is equivalent to 54.3% of the ominous sign, and the physical injury ability of the anti-injury stab armor is only half of the ominous sign, that is, 50%.

If this is the case, is it true that the defensive effect of an ominous sign is equivalent to the sum of the violent armor + anti-wound thorn armor?

Comparison of the actual defensive effects of the anti-wound stab armor and ominous signs

The data is not lying, let's look at the actual calculations, is not the anti-injury stab armor really only half the effect of ominous signs. In order to make the calculation fair and reasonable, I will temporarily calculate and compare according to each piece of equipment.

Actual comparison of tank heroes

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

After the white level is full, his attributes after the anti-injury stab armor are: health 8524, resistance value 855, and physical damage reduction ratio is 56.7%.

8524 health points is the panel health, in fact, due to the existence of physical damage reduction ratio in the game, choose the white of the anti-injury stab armor, his actual health = 8524÷ (1-56.7%) ≈19685.9.

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

Under the same conditions, after the ominous signs, the relevant attributes of the white qi are: health 9724, resistance value 725, and physical damage reduction ratio is 54.7%.

By the same token, choosing the ominous whiteness, his actual health = 9724÷ (1-54.7%) ≈ 21465.78.

Between the two, the proportion of panel health is 87.66%, the proportion of actual health is 91.7%, if you just look at the proportions, even after the anti-injury stab armor is better.

The actual comparison of warrior heroes

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

When Dianwei is promoted to the full level, his attributes after the counter-injury stab armor are: health 7636, physical defense value of 802, and physical damage reduction ratio of 57.2%.

We calculate according to the above formula, the actual health value of Dianwei after the anti-injury stab armor is 7636÷ (1-57.2%) ≈ 17841.12.

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

After Dianwei's ominous omen, his maximum health is 8836, his physical defense value is 672, and his physical damage reduction ratio is 52.8%.

After the actual calculation, the actual health value of Dianwei is 8836÷ (1-52.8%) ≈ 18720.34.

Between the two different outfits, the ratio of panel health is 86.42%, and the proportion of actual health is 95.3%.

The actual contrast of the crispy hero

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

After completing the level, his maximum health after the anti-injury stab armor is 6036, the physical defense value is 736, and the physical damage reduction ratio is 55%.

In such a case, the actual health value (physical resistance) of Houyi = 6036÷ (1-55%) ≈ 13413.3.

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

Similarly, after Hou Yi's ominous omen, his maximum health value is 7236, his physical defense value is 606, and his physical damage reduction ratio is 50.2%.

In such a case, the actual health value (physical resistance) of Houyi = 7236÷ (1-50.2%) ≈ 14530.12.

The ratio of face health is 83.42%, and the proportion of actual health is 92.31%.

From the above data, it should be very obvious that in terms of physical defense, the effect of anti-wound piercing armor is not much worse than ominous signs, and even when the amount of blood reaches a certain level, the effect of anti-wound piercing armor is even better.

Of course, if we take into account the Ominous Omen Passive Skill, and the help that the Ominous Omen provides to resist the Spell Wound and the True Wound (Health Bonus), the Ominous Sign is indeed much better than the Anti-Wound Thorn Armor.

Therefore, I really don't agree with this sentence of the video (I am not provocative, and my own articles often have problems), which may be that he miscalculated something.

A real outfit option

So, what should we pay attention to when considering outfitting? I've probably summed it up in 3 sentences.

Those who have their own shields are defensive

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

Have you ever seen a few playing Lü Bu who would have ominous signs? Why did Lü Bu hardly show ominous signs? The reason must be known to everyone.

In the case of a very thick second-skill shield, under the premise that his own health and frankness have a certain basis, Lü Bu can completely carry enough physical damage just by relying on the anti-injury stab armor or the extreme cold storm.

After you have a shield and your health reaches a certain standard, heap defense is definitely a better option.

Ps: When the amount of blood is high enough, it is out of defense.

If you have a wound-free one, you will pile up the amount of blood

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

Almost the same reason, how many Mulans have seen that will have a counter-injury stab armor? Why doesn't Mulan have a counter-injury stabbing armor? Because she has a high enough damage reduction.

With enough damage reduction, what we need to do is find a way to increase our health cap.

Ps: The amount of health that is high enough for defense (damage reduction) is high enough.

If you need a cd very much, it is extremely cold

Glory of Kings: Anti-armor defenses are poor, only half unknown? Is this really the case?

In addition to adhering to the above two principles, we have another factor to consider: whether the hero relies specifically on the cooldown reduction attribute.

For example, Arthur, no matter how he chooses, the attribute he needs most will be cooling reduction, and we can just choose between cooling shoes, Shadow Tomahawk, Ice Grip, and Extreme Cold Storm.

To sum it up simply: if we leave all background factors aside and simply compare the attributes of the equipment, the data we finally get will definitely be wrong.

Above, I am Jing Haijun, like friends remember to point a point of attention, thank you.

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