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Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

In the past two years, newly released shooters have been hit hard repeatedly, and since the second half of last year, other FPS works except "Halo: Infinity" have not been well received. EA's Battlefield 2042 has been boycotted by 150,000 players in the hope of a refund. The player churn rate is as high as 97.6%, and the peak number of online players in the 24-hour period is only 2533.

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

On the other hand, the situation of the Xbox exclusive game "Crossfire X", which was released last week, is not optimistic, and it has also been questioned in various aspects.

As a first-person shooter released by Microsoft, Crossfire X officially landed on Xbox One and Xbox Series X/S, as well as XGP, on February 10. The ultimate edition of the game, which includes two campaign modes, a multiplayer Season 1 Pass, and a Golden Wing Gatling weapon livery, is priced at $29.99 and is now available at a discount of $24.99.

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

However, Microsoft's years of polishing have not been able to make "Crossfire X" have the same quality that players expected in advance. Since the game's release, its free-to-play multiplayer mode as well as paid single-player story have been criticized. XGP users as consumers resented deeply because they had not been able to experience the officially promised "Operation Catalyst" campaign mode on the first day of the launch.

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

In addition, free players who mainly play multiplayer mode do not feel the game experience that "console masterpieces" should have. Shortcomings such as too few maps, poor shooting feel, and automatic aiming failure have greatly reduced players' evaluation of Crossfire X. IGN also gave a 3-point rating (out of 10), and their views were surprisingly consistent with the players-

"The single-player mode of the game is very bad, the plot is boring, the soulless, and the experience of several hours is very boring, but fortunately the process is shorter."

Among the 108 media reviews that have been published so far, "Crossfire X" has received 28 positive reviews, 7 middle reviews and 73 bad reviews.

At present, in many ways, Crossfire X is not as good as the PC version. And Microsoft also directly ignored the domestic market of the world's most recognized cross-Fire IP players, did not set the game Chinese.

The reason for this result is most likely because the single-player story mode of "Crossfire X" is exactly the same as the single-player storyline gameplay of CFHD operated by Tencent. And the single-player plot mode needs to be paid, and the setting of Chinese is afraid that it will cause more trouble because of the behavior of "eating more fish".

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

Perhaps from the beginning, "Crossfire X" for the European and American markets and COD and other veteran FPS games to grab the cake, is not a good choice. Coupled with the lack of eye-catching game quality, it is not surprising to receive such market feedback as it is now.

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

Sooro Boo, the producer of "Crossfire X" recently, also responded to the bad reviews given by players and apologized to the majority of supporters. Mr. Boo said: "I know we have betrayed the trust of our players, we don't want to make excuses, which is why I personally apologize and explain the problem and the solution in detail. ”

Three years of grinding a sword masterpiece, not yet the PC version can play? Crossfire X Creator gives the player a kneel

In addition to apologizing, the statement informed everyone of three issues that the official is focusing on, namely: the strange sensitivity of the handle, the problem of the sight when aiming with the CAR-4 weapon, and the "Boogieman" balance problem that affects the game.

Of course, first impressions are often very important, and no one knows how many players will be willing to stay until the quality of the game is truly improved, and Battlefield 2042 is the best example.

So do you think that "Crossfire X" is a good choice to enter the European and American markets as a console game?

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