laitimes

"Red Sky Island" debut rollover was bombarded with bad reviews, and the president of Xbox apologized

Xbox's latest large-scale first-party game "Red Sky Island" debuted, and Xbox boss Phil Spencer apologized, saying that developer Arkane Austin will work to improve the game. Interestingly, Spencer revealed that Microsoft's internal evaluation of "Red Sky Island" is about 80 points...

"Red Sky Island" debut rollover was bombarded with bad reviews, and the president of Xbox apologized

As the first Xbox exclusive game launched by Bethesda, the performance of "Red Sky Island" was very disappointing, in addition to a series of technical problems, the overall design of the game was also very problematic, even unfinished, and the overall evaluation was not good. On Metacritic, media was averaged between 62 (Xbox Series X/S) and 58 (PC).

As of press time, the cooperative shooter has unsurprisingly received a bombardment of bad reviews from users, with user scores of only 2.67 (XSX) and 1.8 (PC).

"Red Sky Island" debut rollover was bombarded with bad reviews, and the president of Xbox apologized
"Red Sky Island" debut rollover was bombarded with bad reviews, and the president of Xbox apologized

In an interview with Kinda Funny Games, Microsoft's game executive spoke about the disappointing response to Red Sky Island, saying that Microsoft did not expect the game to receive such a negative response, citing internal simulation reviews that the game could have received a higher score. He also said that the game bounce tickets, which were originally scheduled to release in 2022, will not solve its biggest problem.

Spencer said, "There's nothing more uncomfortable for me than disappointing the Xbox community. I've been part of the Xbox community for a long time. Obviously, I work for Xbox, I'm a business executive, I have a lot of friends, I get a lot of feedback, just watch the community lose confidence and feel disappointed, I'm disappointed, I'm disappointed in myself.

We did simulation reviews for every game we released, which was double digits lower than we expected. That's one of the disappointing things: We never try to release a game that we think will be rated around 60 – it's not part of our goal.

If you look at our review scores over the past year – and it's not defending ourselves – I think our team has done a better job of improving the quality level of the games we've released... This game is well below our internal metrics. But this is not anyone's responsibility, but ours – and we must acknowledge that. ”

Read on