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Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

Today's issue to give you an analysis of the changes in the experience suit, I hope to help you on the score.

In the changes in the experience suit, the official made certain adjustments to the two pieces of equipment. It can also be said that these two pieces of equipment have been weakened. The first is a piece of equipment that many players are very troubled by in the game, meat to fight wild knives. The official weakened one of the passives, first of all, reducing the damage of the wild knife, so that its spell damage and slowdown were greatly reduced, which was a big shock to many heroes who liked to fight wild knives with meat

Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

The second piece of equipment is the adjustment of the breath of ice, which can be said to be a devastating blow to this equipment, so that its cost performance has dropped to the bottom. The first is its key passivity, reducing the enemy's movement speed from 20% to 10%, although extended by one second, but without substantial effect. After all, the passive interval of this piece of equipment has changed from three seconds to five seconds. This makes it impossible for the previously popular gameplay of the Breath of Ice plus the Mask of Pain.

And after this adjustment, this equipment does not have the ice mark grip this equipment is cost-effective. In particular, it is worth mentioning that the Ice Trace Grip is an equipment skill that can enrich the player's super health, and it is much higher than this piece of equipment in terms of skill cooldown and reduced movement speed. So this is also a weakening of the Continuous Damage Mage.

Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

When making a series of adjustments in the experience suit, we should reflect on whether there is a series of problems in the formal suit, so that the official will change these equipment and test it in the experience suit. So with this series of ideas, we should think backwards, is it that some specific heroes will have a certain impact on the balance in the game after they produce these equipment?

In the end, I analyzed the common attributes of the two pieces of equipment and the impact on a series of heroes in the game, and summarized the following two points for everyone to refer to in the game.

Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

First of all, these two pieces of equipment can give the hero sustained damage. Especially when used together with a series of special equipment, it can have an unexpected effect, so that the enemy is always in a situation of bleeding. So the first theme is the hero of continuous damage, and we must grasp it well in the game. For example, Bian Que, who is suitable for the breath of ice condensation, and Irene and Shen Meng, who are suitable for patrolling and sharp edges, are our best choices at present. Otherwise, after the two pieces of equipment have been adjusted, the damage of these two heroes will be reduced extremely.

Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

The second point is that both pieces of equipment have a great deceleration function, so the second focus is the pulling ability. There are many heroes in the game who are suitable for using the pulling ability to gain the advantage of the game, and we can analyze it carefully in the game.

So in the game, I enlarged my own pattern again. Concentrating the advantages of these two pieces of equipment on some auxiliary bodies, I found that Sun Bing's functions became instantaneously tall in an instant, and the powerful functions of his two skills were greatly improved after receiving the official enhancement, coupled with the enhancement of these equipment, the team's pulling ability has been greatly improved, suitable for heroes who fight guerrilla warfare.

Experience suit adjustments, two pieces of equipment weakened, affected heroes a lot

Personal summary

The adjustment of these two pieces of equipment in the experience suit has given many players the idea of scoring in the game. Firmly grasping the two points will make it easier and easier for you to score points. After all, there is no impact on the balance of the version, the official will not be easily changed, and once changed, it means that their current strength in the game does exceed the standard. And with this one guiding light, why don't we use such a gameplay in the game when the official has not yet changed. Otherwise, when others use this kind of play first, it will definitely have a certain impact on their own dan position.

The above is the content of this issue, if there is an error thank you for pointing it out, if there is an idea or opinion, please leave a message in the comment area or chat with me privately

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