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Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

author:Shizumi-kun

Written by Shizumi

The Honor of Kings experience server will be updated on April 29, and the content of this update is only one: remove the true damage effect of the rundown passive in the end times.

Why should the true wounds of the last days be removed?

Why does the Apocalyptic True Wound effect have to be removed?

(1) Experience the attributes of the end of the world on April 23

Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

Compared with the data of the current official server, there are three main differences in the end of the version of the experience server on April 23:

  • First: Added Medium Precision (this passive increases the normal attack damage by 60).
  • The second place: Ruined passive rework, from the original basic attack to deal an additional 8% of the current life of physical damage (80 damage to monsters) → the basic attack to deal an additional 20~40 + 2% of the target's maximum life true damage.
  • Third: Attack speed has been slightly reduced (from 30% → 25%, reduced by 5%).

(2) The power of the new end times

Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

After the actual test, I personally think that the April 23rd version of the trial server has the following strengths:

  • First of all, the end of the April 23 version of the experience server is that as long as it comes out, it will directly have 100% effect. In contrast, vanilla Dilapidated Passive's damage is related to both the target's current health and the user's physical penetration value.
  • Secondly, according to my actual calculations, when the tank hero's health is around 60%, the passive damage of the True Damage version of the Apocalypse will be higher than that of the official server (and that's not counting the additional precision passive damage).

As long as it comes out, it has an effect, and it has both physical damage, bloodsucking effect, attack speed, precise passive, percentage true damage and other practical attributes, how can such a post-apocalypse be synchronized to the official server?

Experience the end of the April 29 version of the server

What is the end of the April 29 version of the experience server?

(1) The latest version of the last days

Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

The post-apocalyptic attributes of the latest version of the trial server are as follows:

  • +60 Physical Damage
  • +25% attack speed
  • +10% Physical lifesteal
  • Intermediate Precision Passive: Increases basic attack damage by 60.
  • Rundown Passive: Basic attack inflicts an additional 20~40 + 2.5% of the target hero's maximum health as physical damage.

Compared with the April 23 version (experience server) of the end of the world, only the rundown passive has been adjusted, and the damage has been changed from 20~40+2% of the target's maximum health to 20~40+2.5% of the target's maximum health → physical damage.

Precious true damage is gone, and as compensation, the plot only adds a 0.5% max health bonus, is that reasonable?

(2) Data comparison

Considering that the true damage effect has been removed, the two targets of my comparison this time are the end of the official server and the latest end of the experience server.

Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

According to the attributes of the iron sword and dagger, 5% of the attack speed is about equal to 11.6 physical attack, considering that the precision passive only takes effect on the basic attack, I will equal the physical attack of 11.6 to 15 points of ordinary damage increase (out of the heroes of the end of the world, originally mainly relied on the basic attack damage),

So the next thing we have to compare is which is better, 8% current health damage or 20~40+2.5% max health damage + 40 basic attack damage increase, and then simply change, it can also be simply seen as which is better, 8% current health damage or 80+2.5% max health damage.

Experience server 4.29: After only surviving for 6 days, the only real damage equipment was deleted, what is the problem?

In this game, for example, at the 10-minute mark, the average health of the 5 front-row heroes on the field is 10626.6, and the average health of the 5 back-row heroes is 6186.2.

Let's start with the stats of the front-row heroes

Assuming that the remaining HP of the heroes in the front row is x, and the basic attack effect of the two versions of the end times is the same, then we get the equation:

  • 8%×x=80+2.5%×10626.6
  • x=4320.8125

In other words, only when the remaining HP of the front-row heroes is lower than 4320.8125, the normal effect of the new version of the end times will be higher than that of the official version.

Then count the data of the heroes in the back row

Assuming that the remaining HP of the heroes in the back row is y, and the basic attack effect of the two versions of the end times is the same, then we get the equation:

  • 8%×y=80+2.5%×6186.2
  • x=2933.1875

Similarly, only when the remaining HP of the back-row hero is less than 2933.1875, the normal effect of the new version of the end will be higher than that of the official version.

In addition, the current rundown passive on the official server can be applied to monsters (although the maximum is only 80 points), while the rundown passive of both versions of the experience server can only work on heroes.

Based on all the above content, I personally think that the apocalyptic strength of the version of the experience server on April 29 is seriously insufficient, and there is a high probability that there will be adjustments in the future.

Above,I'm Jinghaijun who writes strategies seriously.,The rivers and lakes are not big.,I'll see you next time.,Bye ( ̄▽ ̄)~Bye~

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