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Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

author:PeJoy Games said

As long as you talk about the classic stealth game "Metal Gear Solid", then you can't help but think of a name - Hideo Kojima. His dedication to this series should be obvious to players who have played this game. And the five generations of the series, that is, Hideo Kojima's god-like work, and the final work of the series, "Phantom Pain", are even more excellent.

Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

In "Phantom Pain", players can see that Kojima's quality requirements for cutscenes are really full of perfectionism, and almost every segment is shot with miraculous skills and mastery of long shots, and the smooth one-shot movement also shows a perfect and handsome composition. The lens and focus are scaled freely, the use of fast and slow motion, the depth of field and the effect of bright light are even cooler, and the bass sound effect is also great. Either way, the real-time animation of Phantom Pain will keep players hooked.

When I first played Atomic Explosion, which was a trailer work, I felt that I couldn't get enough of it, and the game flow of only a few hours was too short. However, this full version of "Phantom Pain" is a bite to keep players entertained, including a lot of quest levels, side quests, and collection elements. However, it should be noted that "Phantom Pain" does not contain the content of the atomic explosion, so if you want to know the ins and outs of why the protagonist BIGBOSS appeared in the hospital at the beginning, it is recommended that you go back and make up for the atomic explosion point that is considered the prequel to "Generation V".

Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

As a stealth action game, Phantom Pain has a lot of exciting and addictive elements, and Hideo Kojima's personal style, adding weirdness, fantasy, and jokes to a serious and realistic atmosphere, the fusion of the two is not very abrupt, but creates its own game aesthetic. Players will be able to experience many unexpected surprises.

At the beginning of the game, we can feel that this game wants to break through the traditional norms, creating an extraordinary narrative technique, such as the protagonist's point of view with a sense of presence, the use of music, etc., at the beginning of the prologue in the hospital, there are several thrilling scenes, so that the protagonist meets all kinds of assassinations, fear, gunfights, hide-and-seek, and finally escapes after overcoming all difficulties, followed by a compact field horseback charging shooting, although the gameplay is a linear level, But it has a tense and exciting feeling like Tomb Raider 2013.

Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

Immediately after the prologue, the game enters the main axis, leading everyone to the desert of Afghanistan and embark on an open-world adventure with a high degree of freedom. This time, the scale of the map has an open-world architecture, allowing players to take on the role of the protagonist to travel through the vast surface of the earth more quickly with the help of diamond horses, vehicle vehicles, and mobile mechs. However, the first impression of the map is that the scenery is quite monotonous and does not change, and at a glance it is all earthy yellow mountains.

However, as the quest progresses, it will rain in jungles, swampy areas, and so on. If you're a fan of stealth games like Watch Dogs, Splinter Cell, and Hitman 47, then you can't miss Phantom Pain, because almost every main quest requires players to complete objectives without being detected by enemies, whether it's blasting to destroy targets, killing specific enemies, rescuing hostages, etc., it's a lot of fun.

The most distinctive feature of this game is the addition of the base management system, which allows you to use recovery equipment to send unconscious enemies and animals back to the base and join your own faction. In the process, you will continue to unlock more weapons, props and equipment, partner equipment and other blueprints, and develop these technologies through materials to gradually strengthen your own force.

Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

I also like the image and personality of the main characters in this work, unlike some Japanese games such as Shido 4 and other works that use more exaggerated stage performance techniques. Rather, the characters all have a sense of seriousness, silence and unfathomable stability, and sometimes some humorous dialogues add a lot of humor. There are also a lot of impressive characters, such as the Lynx, who is almost never absent from the series. And the production team choreographer came up with a great reason to let Jing Jing wear cool clothes to give players eye benefits.

Although I really want to talk more about "Phantom Pain", its content and visual effects are very rich, and there are many things to talk about. But I feel like I can't talk about it.,Because this work doesn't need a lot of introduction.,It's a game that can attract many players to play.,It's a work that exudes charm all over the body.。 Even if you haven't played the first few games and feel that you don't understand the plot well, it doesn't matter.,After all, so many series have laid out the world view and character backgrounds very hugely.,As long as you look up some masters' explanations of the plot puzzles on the Internet after playing.,I believe you'll be able to get through it at a point.。

Hideo Kojima's masterpiece, how good is Metal Gear Solid V: The Phantom Pain?

After playing this work, I am personally very satisfied, although some players may feel that the ending of this game is flawed, the plot coherence is not high enough, and the game is delayed by waiting for helicopter rescue. But after all, most people know that Hideo Kojima has a lot of friction and grievances in KONAMI. He was able to lead the team to overcome all odds to make the game in such a high-pressure working environment, and drew a perfect end to the Metal Gear Solid series, which is already a perfect ending.

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