Hero data
Charlotte appearance statistics
Top Qualifying: 12.4% Wins 51.69%
Pinnacle 1350+: Appearances 15.4% Win Rate 51.99%
Full Segment: Appearances 9.3% Win Rate 51.34%
Therefore, Charlotte's current appearance rate and winning rate basically have a certain guarantee, so the intensity is online, and the small partners are OK to score points.

Heroic traits
1. Rely on the accumulation of passive enhanced general attack output after releasing skills, so it relies on cooling
2. Restrain the hero who relies on the output of attack speed
3. After the skill hits, the rest of the skills are strengthened after the other skills (1 skill strengthens damage, 2 skills reduce CD, and big moves get flying effects)
4. Strengthen the general attack during the general attack to have damage reduction, and the big move to have the hegemonic body and damage reduction during the big move
advantage:
1. Avoid injuries
2, the big move has a hegemonic body, use it properly to avoid a lot of damage and control
3. The 2 skills after strengthening are very short and can be continuously advanced
4. Strengthen the general attack with slash damage
inferior position:
1, rely on cooling
2, the skill is empty is very uncomfortable
3, no skin! No skin! No skin! No associated skins!
Inscription recommended
9 Mutant, 1 Red Moon, 10 Harmony, 10 Eagle Eyes
Belongs to the regular Hundred Wear Inscription Variant: 1 Red Moon Fighting Character Critical Hit, 10 Harmony increases the fault tolerance rate
Equipment recommended
Boots of Calm, Grip of Ice/Pure Firmament/Broken Star Hammer, Shadow Tomahawk, Anti-Wounded Thorn Armor/Violent Armor, Boots of Resistance/Broken Army/Ominous Signs, Guardian of the Eternal Night
Cool Boots: Charlotte and her enhanced general attack after relying on skills make the Cool Boots the core equipment
Ice Mark Grip / Pure Firmament / Broken Star Hammer: Depending on the situation, the ice mark grip armor value is reduced by a range, the pure sky has damage reduction and high attack power, and the broken star hammer can be changed according to the later stage of the situation
Shadow Tomahawk: Slows down, cools, attack power, and health fit perfectly
Anti-Wound Thorn Armor/Violent Armor: Increases frankness and output, depending on the situation
Boots of Resistance/Broken Troops/Ominous Signs: The Toughness of the Boots of Resistance is excellent, and if the enemy has less control or is confident in their own tactics, they can not be replaced by broken troops or ominous signs
Eternal Night Guard: Increase the degree of calmness, hit multiple sets of damage, after all, live to output
summary:
Overall, cooling is the first priority to ensure 40% CD, ensuring smooth combos. The period guarantees a certain degree of frankness, after all, there is an output when you are alive! The choice of defensive armor should also be selected according to the lineup, if there is Lü Bu on the opposite side, then the anti-armor does not make any sense.
Playing ideas
Level 1 don't be too strong, after all, just one skill basically can't hit the enhanced general attack. After level 2, we try not to empty the skill, we must start to accumulate passive. If the enemy is flexible and difficult to hit, then relying on the line of troops and the spirit of the river can accumulate passivity! Passive up to 7 layers stacked! But it only takes 3 layers to enhance the general attack! So we can stack up to the 4-5 floors and hit two boosters in a row!
Before the mid-term outfit gives priority to a small defensive outfit such as: Thorn HandGuard line is the mage can out of the dark night armor, and then start to cool down to ensure smooth combos.
In the middle of the period, we are going to start following the group, try to cut C around the back
PS:
After the start of 1 skill, cooperate with 2 skills to advance the big move to avoid control, and finally strengthen the general attack to supplement the damage.
In team battles, as many as possible to strengthen the general attack, you can use the line of troops, wild monsters stacked passively in advance.
Of course, skills should also be released according to the situation, not static.