Hello everyone I am the fingertip, 4.27 day king glory official uniform update, in addition to updating the May 5th Friends Day activities, but also for several heroes to make balanced adjustments, so how about the strength of the hero adjustment? Let's take a look at the two days, the winning rate of these heroes has changed.
Bian Que

Tweaks: Strengthen the passive imprint for teammates' return ratio, 50%-80%.
Bian Que is a functional auxiliary, the level of treatment determines how much to serve the team, the previous Bian Que wants to treat teammates, in addition to the direct treatment of 2 skills, there is a high amount of recovery left, as for the treatment of the mark, I can only say that the sense of existence is extremely low, after all, the continuous treatment effect of the mark is only half of the treatment for itself, the value is too bad.
The adjusted healing effect has been significantly improved, even if there is no big move, it can also allow teammates to return to health after eating a few 2 skills, so we have seen a change in the win rate of Bian Que.
The appearance rate of the whole segment has been significantly improved, and the winning rate has also increased to a certain extent, and now it is still an upward trend, the middle and low segments have broken 52%, and the happy ranking has also broken 51%, so this adjustment is a success.
Golden cicada
Adjustments: Lower the passive trigger threshold and increase the injury-free ratio after triggering.
This reinforcement idea is mainly to bear the injury, the second core of the golden cicada, this hero has not been weak, but the data does not look so good, the tight hoop of 1 skill who wears who is uncomfortable, especially when you play assassins, encountering the golden cicada that is called a despair.
In addition to its own injury, there is also a big move for the teammate's injury effect, the winning rate of the whole segment has been significantly improved, and the peak game of the top innings has directly soared by 4.5%, which shows that the adjustment of the golden cicada is a success.
Yixing
Adjustments: Reduce field of view ability, reduce control distance, increase the cd of passive famous knife.
The weakening of the star is inevitable and reasonable, and the fixed field of view of 12 seconds is indeed a bit too long, especially in the high-end game showdown, the field of view determines the victory or defeat.
Although the performance of the yixing on the data has been reduced to a certain extent, but it is still on a high level, I have to say that the planners are still very accurate in this wave of adjustments, not cut to less than 50%, but also low enough to not exceed the standard, today's Yixing may really be balanced, otherwise the vision, control attributes provide too much help for teammates.
Charlotte
Tweaks: Weakens the damage of the big move and the passive superposition of the damage, as well as its own energy bar can be seen by the opposite side.
Charlotte needs to be weakened, which is the consensus of the vast majority of players, and the resistance to beating does not say that the damage is high, so this adjustment is expected.
The appearance rate fell by 1% in all segments, lower than expected, the winning rate fell directly in the top of the game by 2%, or a little injured, you know, Charlotte's appearance rate has been above 17%, and now the winning rate has directly dropped by 2%, or quite obvious.
Just imagine, Charlotte has several layers of marks on her head that you can see in your eyes, when to fight with her, when you need to avoid the battle, this time do not have to guess blindly, Charlotte is easy to counter, naturally not so strong, at least the line period is much weaker.
Old master
Tweaks: Slashed 5% of 2 skills to avoid injury.
Only 5% of the injury is free, is the impact big? At first, I thought that Mulan's weakening was mainly due to the weakening of the light sword silence time, until Mulan's injury-free correction of 5%, the increase in the winning rate let me until, the original 5% of the injury-free has such a big significance.
The weakening of the old master is not only 5% of the injury, plus 5% of the pure firmament, that is 10%, so the overall weakening of the old master is not low, it can be seen from the winning rate, almost all segments have reduced the winning rate by 2%.
The above is the two-day winning rate performance of the five heroes in this update, welcome to leave a message in the comment area to tell your opinion.