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To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

As we all know, Arthur is a very strong hero in the glory of kings. Don't look at him most of the time he has to act as a meat shield in the team, but his own output is not weak. It should be known that Arthur's three skills are mainly attacks, especially his one or three skills have super breakthroughs, generally as long as the enemy is within his attack range, then Arthur can directly cut through. So I personally think arthur would do better be half-flesh so that he can resist damage and play output.

To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

So which one should Arthur use when choosing attack equipment? Some friends will say that Arthur can cut to the end with a Shadow Tomahawk. But I don't think this piece of equipment is for Arthur. First of all, the passivity of the Shadow Tomahawk is not powerful, although its passivity has two items, but each one is not in place. For example, its deceleration is only 20%, and the most important thing is that it has only a 30% chance of triggering. I feel that such a slowdown is almost equivalent to no.

To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

And its other passive armor is only 200 points at most, it can be said that even the worst piece of defensive equipment can not be broken, how much effect will such a passive be? Therefore, the Shadow Tomahawk is not suitable for Arthur at all, and it is better to sell the Grandmaster Power for 2100 gold coins. Why would I say that the Power of the Grandmaster is more powerful than the Shadow Tomahawk? It is because it fits very well with Arthur's passivity. It should be known that after the Power of the Grandmaster uses the skill, it can increase the user's movement speed by twelve percent. Arthur's skill can also increase his movement speed by thirty percent after use, so if he has the power of the Grandmaster, then this movement speed plus achievement can be increased to forty-two percent.

To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

Moreover, the power of the Grandmaster can also hit an additional 80% of the damage in the ordinary attack after using the skill, especially if it can be triggered in sync with one of Arthur's skills. In other words, while Arthur uses a skill to tie it up, this extra damage will also be hit at the same time. Therefore, when we choose equipment, we must not only look at the surface, but also look at whether the equipment is compatible with the user contract. Attributes like the power of the Grandmaster, that was exactly what arthur had prepared.

To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

Some people will say that as long as Arthur is out of the power of the Master, he can't get out of the grip of the ice mark, because their passive names are the same. In fact, you still don't know Arthur, although the grip of the ice mark can make Arthur slow down by thirty percent, it seems that it can cause some trouble to the other party, but in fact, the effect is not very large. As we said earlier, Arthur's own speed is very fast, and his normal attack after using a skill is equivalent to a displacement! With Arthur's speed, even if he can play a deceleration effect, which hero can keep up? I think only Han Xin or monkeys can keep up with him, right?

To play Arthur, put away the Shadow Tomahawk first, take out this 2100, the damage can be increased by 80%

So Arthur's grip on the ice marks is better than just going out of the extreme cold storm. First of all, the defense of the Extreme Cold Storm is very high, and then there is the fact that it also has twenty percent skill cooldown. In particular, its passive is also very strong, after receiving a heavy blow, it can trigger the passive "ice core", and can also reduce the opponent's movement speed by 30%, and 30% of the attack speed. It can be said that the life-saving effect is definitely stronger than the grip of the ice mark, if combined with the power of the Grandmaster, it is difficult to be killed by the other party even if the residual blood is killed.

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