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The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Text/Jing Haijun

In the current Glory of Kings, there are many equipment with physical penetration, such as the Shadow Tomahawk, the Broken Star Hammer, such as dawn and greed.

However, after the implementation of the actual, the dawn is the archer's artifact, the greedy devouring can only be played by wild heroes, and the real competitive relationship is actually the Shadow Tomahawk and the Broken Star Hammer. Then the key question is: why is the appearance rate of the Broken Star Hammer with a higher ceiling far less than that of the Shadow Tomahawk?

Broken Star Hammer Problem One

The first reason for the low appearance rate of the Broken Star Hammer is that its physical penetration is somewhat different.

The difference between the Shadow Tomahawk and the Broken Star Hammer

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Although the Shadow Tomahawk and the Broken Star Hammer also have physical penetration attributes, the positioning of the two pieces of equipment in the game is very different:

Physical: The Shadow Tomahawk's 85-point attack and the Shattered Star Hammer's 80-point attack are not much different.

In terms of cooldown reduction: 15% of the Shadow Tomahawk is significantly higher than the 10% of the Broken Star Hammer.

Health Bonus: The Shadow Tomahawk has 500 health bonuses more than the Broken Star Hammer.

Physical Penetration: The Shadow Tomahawk provides 50-170 physical penetration (growing with level), while the Broken Star Hammer is a fixed 40% physical penetration.

Other: The Shadow Tomahawk also has one more slowdown passive than the Broken Star Hammer.

After such a direct comparison, we will find that the biggest advantage of the Shadow Tomahawk over the Broken Star Hammer is comprehensive. Of course, in addition to comprehensiveness, the biggest advantage of the Shadow Tomahawk is that it is stronger in the early stage, which is the most direct in physical penetration.

One of the reasons why the Broken Star Hammer can't be popular

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Why can't the Broken Star Hammer be popular? In addition to its own attributes not having the Shadow Tomahawk attributes as comprehensive, the physical penetration method is the most influential.

Suppose that when the opponent's hero's physical resistance is x, you wear 100 objects, and the effect of the Shadow Tomahawk or Broken Star Hammer is the same, so we get a very simple formula:

x-100-170=(x-100)× (1-40%), get x=525.

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Even a tank hero like Bai Qi only has 290 physical resistance at level 8 (if it is not equipped), so in the first half of the game, the benefits of the Shadow Tomahawk will inevitably be higher than that of the Broken Star Hammer.

brief summary

In the case that its own attributes are not comprehensive enough and the material wear attributes are more late, it is not unusual for the Broken Star Hammer to be unpopular with the Shadow Tomahawk.

There may be a small partner to ask, since the Broken Star Hammer is more powerful than the Shadow Tomahawk in the later stage, why can't it replace the Shadow Tomahawk, or the two pieces of equipment together?

Problem two with the Broken Star Hammer

Why don't two pieces of equipment come out together? Why isn't the Star Hammer used instead of the Shadow Tomahawk? There's a reason for that.

Why don't you usually come out with two pieces of equipment?

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Now that we have determined that the Shadow Tomahawk must be out first, on this basis, if the Broken Star Hammer is produced, there will be a very serious problem: the synthesis path of the Broken Star Hammer is extremely unsmooth.

In Glory of Kings, the passive of the same name cannot be triggered at the same time, such as the cutting passive of meteorite and shadow tomahawk can only take effect at the same time.

Then, given the Shadow Tomahawk, if you spend 1080g on a meteorite, the benefits you can get are only +45 physical attacks and +10% cooldown reduction attributes. Until the Successful Star Hammer is made, for a long time, the attributes that we can get for 2100g (less than) are only +65 physical attacks and +10% cooldown reduction attributes.

In addition, since the Broken Star Hammer is a percentage of things to wear, theoretically the opposite side is the higher the object resistance when it comes out, the better, so if the Shadow Tomahawk is produced first, it will affect the income of the Broken Star Hammer.

Combining these factors, except for heroes who really don't need critical hit damage, no one will choose to produce both pieces of equipment at the same time.

Why can't you replace the Shadow Tomahawk with the Broken Star Hammer?

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Even if the game is more than 20 minutes, among the 10 heroes on the field, at least there will still be about 4 objects with an resistance of about 500, but these heroes are the objects that we generally need to focus on.

What's more, for the wild heroes, they also have the bonus of the Greedy Eater, so under the triple action of the Hundred Wear Inscription + Shadow Tomahawk + Greedy Eater, few Wild Will replace the Shadow Tomahawk in the later stage.

brief summary

Because its own attributes can only be post-out, but if it is a late out, there will be a problem of unsmooth synthesis curve and serious reduction in cost performance, coupled with the fact that the income of replacing the Shadow Tomahawk with a broken star hammer in the later period is not high, and the second reason why the appearance rate of the broken star hammer is relatively low is found.

How to adjust the Broken Star Hammer

How should it be adjusted to make the appearance rate of the Broken Star Hammer have a relatively large increase? After thinking about it, I thought it was just a matter of making a simple adjustment.

The appearance rate of the Broken Star Hammer is much lower than that of the Shadow Tomahawk, which is also a material wear equipment, where is it?

Now the overall crafting path of the Broken Star Hammer is: Iron Sword + Meteor + 770g crafting fee, and my idea is to change the crafting path of the Broken Star Hammer to: Swift Spear + Storm Giant Sword + 890g crafting fee. There are two reasons for this adjustment:

First, it can be guaranteed that after the Shadow Tomahawk, the crafting path of the Broken Star Hammer can be relatively smooth.

Second, take the opportunity to improve the basic attack of the Broken Star Hammer (since the attributes of the large pieces cannot be lower than the total attributes of the synthetic parts, the material attack of the Broken Star Hammer after adjustment should be at least above 90).

I firmly believe that if the attributes of the Broken Star Hammer were adjusted above, its appearance rate would definitely be greatly improved! (But it still can't replace the Shadow Tomahawk)

Above, I am Jing Haijun, the rivers and lakes are not big, we have the opportunity to say goodbye.

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