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Touch Night Talk: "Two Trips" has made me find the joy of cooperation

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: "Two Trips" has made me find the joy of cooperation

Photo/Xiao Luo

Although I've been getting Pokémon Legends: Arzeus for a full week, my progress has stopped before I chose the Mizoya Pokémon, which is equivalent to not playing at all. So what am I going to do this holiday season? What's more appealing than the latest Pokémon? In addition to playing cards every day, trying to score points in King of Games: Master Duel, I spent most of this holiday playing Double Trip.

Well, I know that Two-Player is not a new game at all, it has already won last year's TGA Game of the Year, which has sold more than 5 million, and producer Josef Fares has already started working on the next game. However, "Double Trip" is not played at any time, it requires two people to do it, and it cannot be randomly matched with a netizen, and it requires two people to communicate continuously in the game to pass the level. What I've been waiting for is actually an opportunity for both of us to have time to play Trip to Two.

To be honest, as a two-person cooperative game, "Two-Person Trip" is still very special. The roles manipulated by the two people who cooperate often have different functions, and there are complete differences between the characters. This makes "Two-Player Trip" not like the old two-person clearance games, where there is no difference between the two characters, as long as one person can play, the other can be brought over. For example, when playing Tank Wars, you fight and fight, and I fight. In "Two-Man Trip", the two characters often play very different roles in solving puzzles, one is a nail, the other is a hammer; one is the N pole of the magnet, and the other is the S pole of the magnet. The differences in the roles make the collaboration of "Two-Man Trip" particularly interesting.

Touch Night Talk: "Two Trips" has made me find the joy of cooperation

In a cooperative game like Tank Wars, there doesn't make any difference between who plays 1P and who plays 2P

In most co-op games, although people need to exchange information and make necessary tactical exchanges, more often than not, they are just doing their own "right thing". Whether it's playing Final Fantasy XIV to play dungeons or going to Dota 2, in addition to some necessary communication, everyone obviously knows what they should do, as long as everyone does what they should do, then the team can pass the level or go to victory. But on the other hand, because many people have to cooperate to follow the rules, a turnip and a pit greatly enhance the pressure shared on everyone, everyone can not make mistakes, once they make mistakes, it is inevitable to think about whether it is because they have led to the failure of the team. I honestly don't like this kind of collaboration, so I didn't even play much in Final Fantasy XIV, and team-competitive games don't play anymore.

"Two People In Pairs" is completely different. Without strict team goals and tight time constraints, the two of them can slowly discuss the solution of the problem, try a little bit, and then find the way through the level through continuous exploration. Even if you fail a few times, it's not a big deal, just try again. After being tormented by various teamwork games about winning and losing for a long time, for me, this experience is like a long drought, so that I really experience the joy of working together in the game again.

Touch Night Talk: "Two Trips" has made me find the joy of cooperation

Compared with the "doing their own thing" in other games, the cooperation in "Two People" requires two people to "brainstorm" together.

In "Two People In a Row", many places not only need the common wisdom of two people, but also need cooperation full of tacit understanding. Some levels require two people to snap in time while operating, or even shout slogans to align the rhythm. I never thought there would be a game that would make me shout "three two one" when I played, but I have to say that when I see two characters jumping through the level together, there is indeed a kind of happiness that I can't feel in other games.

Of course, this is due to the fact that "Double Trip" is an unhurried storytelling game, if it is in Overwatch or some other cooperative competitive game, there is not so much time for you to explore the game mechanics, everyone is here to win, and teammates who are matched to the same team have no responsibility to understand and tolerate you without restriction like your peers in "Double Trip". I can only be thankful that there are still developers who are willing to make co-op games like "Duo Trip", so that those of us who can't withstand the pressure of team competition can also enjoy co-op games. Thank you, Josef!

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