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Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

Hello everyone, this is Spring and Autumn Game Jun. Many of the changes in the game, and the final consequences, were unexpected by players, and perhaps even by game designers. Many of the changes are changes that seem to be beneficial to the player, and the end result is likely to be detrimental to the average player. It looks like a slowing down of the pace, but the end result could be a crazy acceleration of the pace and a further dip in the gaming experience. One of the changes to Genting Game S10 was just that, and when it was first revealed, many players thought it was a good thing, slowing down the pace of the game and allowing more rosters to play. But when it was actually launched, players found out that it backfired.

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

This change is that the roster is increased from 9 to 10 without crowns and population increase runes, and the card pool capacity is reduced.

01

The most failed change in Genting Game S10 is the crazy acceleration of the pace, and a large number of players have fled the game

Theoretically speaking, increasing the population cap can give Genting more lineup possibilities and can increase the fun of the game.

The problem was that Riot designers increased the population cap while also reducing the card pool from 10 to 9 for 5 mana. 7 for 1 cost, 2 for 2, 1 for 3, 2 for 4, 1 for 5.

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

Increasing the population limit while compressing the card pool means that it is much more difficult for all players to D cards, and players who pull the population in advance will occupy more card pools, making it more difficult for dog gamblers to D cards.

At the same time, because the difficulty of pulling the population is too high, a large number of players will bet on the dog game, and the crazy pressure in the early stage will lead to the early exit of the players who pull the population.

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

In short, it's a change that is detrimental to the experience of all recreational players, not only for players who pull the crowd, but also for dog bettors.

The only thing that feels the increase in the game experience may be some of the big guys who love to add pressure.

But in real life, many players are tired enough to study or work, and playing games is just to relax, and as a result, they have to be crazy under pressure in the game, who can stand this?

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

I'm not against increasing the population cap, but I'm against increasing the population cap while shrinking the card pool without reducing the level of XP. However, if the Riot designer does not compress the card pool, and the level 9 and 10 upgrade experience is reduced by seven or eight points, the Genting S10 season experience will be greatly increased, and it will not fall to this point.

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

At present, a large number of players have temporarily escaped Riot's Genting Game and run to the Golden Shovel to play Wishing you prosperity. Overall, I think the Genting S10's fetters and game designs are very good, as mentioned above, the problem is not in the fetters and fetters themselves, but in the "crazy acceleration" of Genting by Riot designers.

02

In 2024, why is Genting Game getting faster and faster, like most games?

I don't know if you have noticed that in 2024, it is not only Genting that will speed up, many games are crazy to speed up, and at the same time become "simple".

Genting S10 is the most failed change, a large number of players fled the game, and the designer's ability was questioned

It used to be normal for LOL to play a game for an hour, but now it has been sped up to more than ten or twenty minutes. The "simplification" of the game means that the entry threshold is lowered, but any game with a difficult mechanic will not be able to become popular. Perhaps, it is the lives of the players that are becoming faster, and games like Genting are just changing for the sake of the players.

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