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Hearthstone: What's the problem with the priest's dead language and resurrection system?

The Priest's Resurrection and Death Language system has existed for a long time, originally dating back to the first Resurrection Card introduced by the Priest in the Blackstone Version, which was later used to resurrect the Wounded Sword Saint several times.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Wounded Sword Saint and Resurrection

So long has passed, and the resurrection and death words of the priest do not seem to have really linked, they are all playing their own tricks. The resurrection card group is the eldest brother, which has little to do with the dead language, and the dead language pastoral card group does not seem to rely on the resurrection. Such a situation is believed to be something that designers are not happy to see, and there are great problems with the priest's resurrection and dead language system.

The priest's dead language entourage costs too much, and the resurrection is too slow to rhythm

The resurrection of the priest was never a single resurrection, the previous spell diamond could resurrect up to four, the group resurrection could also resurrect three, and the current immortal talisman could also resurrect up to three retinues. To achieve maximum results, it takes a long match time to support.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Priest's Resurrection Card

The priest's dead language entourage fee is high, there is no low-cost high-quality dead language entourage, the soul guide and Mida are relatively high-quality, but the cost is more than 5 fees and 5 fees. Playing a companion requires a certain number of rounds, and the immortal talisman also needs a certain number of rounds, and the rhythm is dragged so hard that it is likely that it will not be able to withstand the attack of the current version of the strong card deck, resulting in a low winning rate.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Soul Guide and Mida

Most of the priest's entourage's dead words are the effect of dissolution and blood return, and there is no means to win

In addition to the high cost of the Dead Whisperer, the Priest's Dead Talk Companion effect is biased towards defense. For example, the Light Mu Element of 6 Fee 66, the Undead Milk 8; the 6 Fee 37 Undead Believer, the Undead Whisper hits all the retinue on the opposite side with 3 damage, with a hero card Pious Priest Zerila, triggers all the Dead Words in this game battle, and finally gives the opposite side almost zero pressure.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Now the priest's dead language combination

In the neutral card library, it seems that there is no very good quality Undead Companion (the priests who are mainly scallops and pigs are not counted as The Undead Shepherd), such a Dead Language deck cannot give enough pressure to the opposite side, the opposite side only needs to wait for us to pass through the card library fatigue to die, so the means of winning are very important, and the priest needs a strong enough dead language to win.

The card's Dead Speech effect is much weaker than the War Roar and Aura

Dead Language has always been a controversial effect, do we really want it to be triggered in time or late? Triggering in time means that the entourage will die immediately, without the effect of standing; late triggering can make the entourage stand for several more rounds, but the timing of the dead language may not be optimal, such as Tyranferdin, so the dead language is a very embarrassing mechanism.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Tyranferdin

Moreover, most of the dead language is random, some of the war roars can be controlled, and the dead language does not appear to be controllable at present. Not only that, but the new version of the card is obviously more inclined to the War Roar and Halo effects, such as the Deep Sea Fusion Monster of 223, the School Teacher of 454, the Kazakushan and the RegimentAlkirthia, etc., and most of these powerful representative followers are war roar effects. The mighty Nemesis Entourage didn't seem to excel except the mechanical mothership.

Hearthstone: What's the problem with the priest's dead language and resurrection system?

Kazakushan and Onixia

Hearthstone: What's the problem with the priest's dead language and resurrection system?

mother ship

The priest's resurrection and resurrection should have been a very strong combination, because of these reasons, the strength of the deck could not keep up with the version, do you think that the priest's resurrection and resurrection are playable?

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