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Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

This expedition to the Sunken City produced a lot of interesting neutral cards, including one white card that I was interested in, and that was the Naval Mine. 2 cost 0/2, the Dead Word effect is to deal 4 damage to enemy heroes, which can basically be used as a bomb. And not long after the new version was opened, a set of mine thieves built on naval mines appeared.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!
Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

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Thieves have many cards that can be used with naval mines, such as the Forgotten Officer who can turn naval mines into 2/2 raids, and can directly trigger the effect of bombs to reduce the opponent's health. Brief intelligence stabilizes the extraction of naval mines while also triggering their dead words, the most powerful of which is the snow falling graveyard, 3 fees last 3 rounds of double the dead words effect, which means that if you want to play OTK, you can calculate the cost of 3 points more. If you want to keep grinding blood, the duration of up to 3 turns is enough for you to suppress your opponent, and you don't have to worry about being silenced by the opponent's mask starfish. Versatility is stronger than Raven's.

As well as forged daggers and Draketal expand earnings.

Therefore, the earliest decks built on naval mines were thieves, and there was no shortage of strength.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

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But today I found another set of naval mine construction, that is, minecraft. In addition to the naval mines, the core is Tamsin's Spell Bottle, the effect: discover a friendly retinue that died in this game battle, so that your other minions can get their nemesis. Simply put, after sending off the naval mines, spread out their own scenes, so that the entourage can get the dead words of the naval mines, and the other side does not dare to solve at all, but they will be beaten if they do not understand.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

The only thing to be afraid of is to hide the starfish, but because there are fewer people playing with mineplay, and removing the mine component is a normal zoo technique, so just deliberately deceive the opponent's mask starfish. The opponent is not a starfish, and I definitely do not activate Tamsin's spell bottle.

The second is the Tamsim Sim card, the main function of which is to copy another 0-fee spell bottle. Even if the opponent solves a wave of scenes, we can create another wave. What if I can't send it away? Directly take the AOE to clear the scene, hellfire, senior customers and fear lich tamsin are all excellent group AOE, solve the field and then trigger their own dead words by the way. Big opposite.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!
Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

In the early stages, it is still mainly based on the solution, and the sacrifice of the magic code and the touch of Nasrezm are good means of solving the scene, as well as the doomsday prophet. It lasts almost until 5 fees, and the retinue that can be placed in the early stage is the Navy Mine + Undead Pharmacist.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!
Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

Once you reach the five fees, you can start to quickly pass the cards, the 5 fee weapon can provide a fee reduction effect for the hand, and the core card is not a problem to reduce the 2 fees. Evil Shipping not only completes the draw, but also upgrades. It is also an important means of our paving, 1 cost 4 1/1 of the little ghosts, quickly pass the card at the same time can help us summon the seed of destruction of the fear of the little ghost, the scene is not difficult. Then the actual gain is 4X7 = 28 health points. Finally, the group solution of the fearful Lich Tamsin triggers a set to take away.

Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!
Hearthstone: All Things Are Mines! I don't allow anyone who hasn't played mines!

The playing style of this set of mineplays is still very different from that of the mine thief, the same mine, but with the class card, the gameplay becomes completely different. Which set of mine cards do you prefer? I cast a vote for Minecraft, and the OTK cap is higher!

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