laitimes

World of Warcraft nostalgic suit: milk riding brush T paper, put data to reason, need to do brainless continuous strips

World of Warcraft TBC nostalgic suit recently appeared on the milk riding brush T "paper", the full text of the data is reasonable, it is difficult to disbelieve, simply put, "need to do brainless continuous strips", so how to implement it? First of all, let's look at the average injury of the full armor bear anti-cloth fat

In this figure, we can clearly see that the bear with 75% physical injury reduction of the cloth fat is an average of 4800 and the average number of deputies is 2100

Counter push main hand 19200 deputy 8400

And in a previous post discussing tanks, I talked about it, the P3 graduation suit + iron shield scroll aura of the plate armor T is complete, regardless of the ancestor's physical damage reduction is exactly 66.7%, 50% after trampling (1/3 * coefficient before trampling, 1/2 * coefficient after trampling).

i.e. plate armor tank wounded:

Main Hand 6400*0.9 (Warrior)/6400*0.94 - Block Value (Knight) Deputy 2800*0.9/2800*0.94 - Block Value

Bu Fat attack speed is 1.0 seconds, after thunder 1.2 seconds. The hard three walls of the tank are about 50% left under the light of the sun well.

i.e. plate armor tanks are expected to drop blood per second in:

4600 (calculated 50% hard minus) * 0.9/1.2 = 3450 (warrior)

(4600- Block Value*2)*0.94/1.2 (Anti-Mounting),

When the anti-mounted block value > 100, it can be considered that the warrior knight is equally injured, not to mention that the block value cannot be less than 100.

As for whether the anti-riding sun well can not be directly hit three times, wearing pure hardness with a Zuman block rate ring can do, you can also match your own equipment, four dimensions to make up enough 102.4 + 25.

Here with the plate armor to consider not to consider the bear is only to look at the brittle situation.

And after trampling, he was injured

6900*0.9/1.2=5175

(6900 - Block value *2) *0.94/1.2 When the block value > 138, the anti-riding injury is prevented

Two. What does this treatment gap response represent in terms of healing skills? :

1. Knight P3 level 2000 healing effect 45-48% critical strike chance Level 9 Holy Light 2 seconds average expected at 5500+ (according to 45% critical strike chance)

That is to say, after trampling on the two knights brainless brush 9 lights, in the expectation can maintain the tank blood line does not fall.

And the knights can do 6 minutes and 9 lights with the support of the team and even have the spare strength to intersperse a large number of 11 lights in a critical situation, which is detailed in my previous post.

2. We can't just look at the expectations, we have to see the worst at the same time, the few 7000+ Holy Light/Healing Waves in the F Bull chart are obviously top, why do we calculate the brush level 9 above is enough and the healing choice is top, because in front of him he was hit continuously.

If a plate armor tank is trampled and then hits four knives in a row, his injury is 27600 * 0.9/0.94 in 2.4 seconds, and 18400 * 0.9/0.94 when not trampled.

To lift up this damage, be sure to use the top treatment to plug it in within 2 seconds.

And with three healings to work together, the two knights can only maintain the blood line under the expectation of the worst case.

So that's why I talked about knight healing before when the default brainless constant bar, in the cloth fat battle, the tank always has a 1/16 probability of eating four knives in a row, there is a 1/8 probability of eating the main hand two knives + the deputy one knife, and you have to stuff in a holy light spell in 2 seconds. Before and after changing T and trampling, it is necessary to use 11 levels.

Then constantly striping brainless brushes is the right way to go to the bottom.

Three. Now that I've drawn the line, you feel like you can challenge your ability to brush T, so you need to have:

1. Continuously strip large treatment endurance within 6 minutes.

2. The ability to cram into a large treatment in 2-2.4 seconds.

3. The amount of treatment can not be too low, at least to achieve an average expected second output of 2750, otherwise you can't keep up with the rhythm of the knight.

4. No matter what profession with a large strip of main brush, the hot of milk, the ancestors brought by the shaman chain are very important.

Here's how I pulled the list:

Level 4 Powerful 655*0.8=524 Expected Blue Consumption (Only look at two Provincial Blue Talents)

Here we will elaborate on the problem of strong treatment blue consumption: talent comes with -15%, and on this basis, there is a 6% probability of triggering the next time. Then the blue consumption expectation should be 0.85 * 0.94 = 0.799 = 80%

0. Calculate that you trigger 2T5 = 424 rounds every time = 424 * 2.5 (compressed to 2 seconds a) = 1060 / 5 * 360, six minutes need 76320 blue. This premise is very important, 2T5 full trigger is equal to save 18,000 blue, according to the latest five times data, this 2T5 is not important, the battle five times can provide 40,000 6 blue.

1. A priest with 10,004 blue faces bu fat, counting the two mana tides he can have 20,000 1 blue.

76320-21000=55320

2. An excellent dark shepherd, 1600 seconds wound, can provide 28800 blue

55320-28800=26250

3. A priest with a beaded blue dragon, each bite of big blue = 2400, three big blues reply to 7200

26250-7200=19320

4. A card CD eats runes for the priest, and three runes back to blue 3900

19320-3900=15420

5. Shadow Demon twice 10000 blue

6. Battle Five Times: According to the data of the 158th floor buddies, mental passive + equipped with 483

Wisdom blessing 5 times 49

Shaman Totem 5 times close to 49 (I commented on the post of that shaman returning to blood totem the other day)

Food + oil 5 times 20

Agent 25 (Priests should not drink refined wisdom)

The above can provide 628/5*360=45216 blue in a six-minute battle

Enough to support the cloth fat throughout the 5 level of potency.

If the priest can guarantee that 2T5 is triggered every time

And according to the data you gave me

Then he should brush the five-level strong effect on the basis of the heap speed, but this 370 rush that presses the strong effect into two seconds seems to be the graduation of the sun well!

Calculated by this benchmark, the amount of powerful healing of the Priest Brush Level 5 who was fast enough was basically the same as that of the knight, and the blue consumption was the best.

(Both of them are about two seconds to output 5200 expectations (wearing a rapid suit can not have a 2500 healing effect!) ),), but still less than 11 light, while the 4-level potent treatment output is not as good as 9 light.

When I last pulled a single calculation of milk riding, milk riding also had the strength to exchange part of the 9 light for 11.

Two. Some big guys have put forward the opinion that this set of priests wears a sun well manufacturing outfit, and if the milk rider also wears the following attributes:

Here are the big guy's original words:

Can it be compared? 154 to 141? Then we come the same as the equipment comparison of 154, the effect of 2468, without the tree man 9 light HPS3250, 52% of the light burst, you a speed of the rapid gem 2.0 (you are equipped wrong can actually go to 25% rapid) GH top the sky 2500 HPS, really better than the pre-bru bis then take the milk to ride this bis out again, my god why should I attack the other with my own short attack.

Bru's treatment model must be a milk rider with 2 seconds of treatment to press 2 times the main deputy has a treatment to hedge the sudden death damage, 2.5 milk sa or priest (generally recommended milk sa) to use HPS to hedge DTPS, of course, if the rapid can press into 2.2 better, 2.4 needs to strengthen the thunder. I think it is not correct to first pull the rush closer to 2.0 to compare with the milk ride, first of all, how to lose the milk ride a 25% rush of the Holy Light.

Read on