Recently, Pokémon officially announced the latest ninth generation of Pokémon orthodox works: Pokémon: Zhu/Purple. This news has made many Pokémon players extremely excited, and what is even more surprising is that the specific release time is also released in the trailer: it is the winter of this year! After all, a new Pokémon game, Pokémon: Arzeus, was released more than a month ago. Players have just begun their adventures in the Washweed region and ushered in the ninth generation of the main game. Releasing two Pokémon titles a year is enough to feed Pokémon fans. As the popularity of Pokémon: Zhu/Purple rises, gossip is also flying all over the sky.

It's now said that Pokémon: Juju/Purple will most likely return to the "traditional Pokémon Capture Mechanic" rather than being captured directly by throwing poké balls, as in Pokémon: Arzeus. While there will be some people who like Pokémon: Al Zeus will be a little uncomfortable, but old players will prefer it. After all, when it comes to Pokémon, collecting Pokémon through turn-based combat is the signature of the series. Turn-based enthusiasts ecstatic! In fact, not only Pokémon, but also in recent years, there have been very good turn-based games, such as "Eight Travelers".
"Eight Travelers" initially became the focus of attention because of its unique picture. At first glance, this game looks pixel-like, but it has a brilliant particle effect, and with the effect of pseudo-3D, it successfully broke through the world. But the picture can only attract others to try, if the gameplay performance is mediocre, then the game's evaluation will never be too good.
The turn-based gameplay of Traveler Octagon is excellent, and players need to attack the enemy's weakness to make the enemy stunned. The weakness system, coupled with attribute attacks, forms its basic combat system. This simple mechanic allows players to get started quickly. The amplification system, combined with the free combination of occupations, forms a colorful combination of character classes, ensuring the breadth of the game. Let the whole game form a kind of "easy to get started but difficult to master" difficulty ladder.
When it comes to turn-based games, Dragon Quest is never absent. As the latest work, "Dragon Quest 11" still received a lot of praise. It is worthy of being a National-level game in Japan, and the use of turn-based systems can be said to be handy. Dragon Quest doesn't have any other turn-based games with one or another special mechanics, it's just an elaborate numerical design. But just relying on the numerical value is enough for the average player to enjoy the fun of the game quite smoothly, returning to the "upgrade is happy" state at the beginning of the turn-based system.
Finally, let's talk about a game that abandons real-time combat and embraces turn-based combat. As the latest work in the Rulong series, The Dragon 7: Where Light and Darkness Goes, the game has made a lot of changes. Not only did the protagonist change, no longer the dragon Kiryu Kazuma of Dojima but a newcomer kasuga, but the stage background also came from "Kamurocho", where the story has always taken place, to Yokohama. What surprises fans the most is that the combat mechanics of this game have also changed from real-time combat to turn-based. Even with such a big change, the game's sales and word-of-mouth have not been affected. Instead, it became the best-selling film in the series. It can be seen that there are still many fans of turn-based systems.
The above list of several are very good turn-based games in recent years, I don't know if you have played them. In addition to the above, what other turn-based games do you like?