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Nightmares of old-time players hidden in the game The maze of hell difficulty

Dungeon means dungeon in English, and in the game, the word is generally called maze or dungeon, in the RPG game, the maze has become an indispensable existence, the player in the closed environment to face unknown threats, and a variety of powerful enemies to fight, especially some manufacturers in the maze in the exquisite design, but also to create a realistic adventure.

Nightmares of old-time players hidden in the game The maze of hell difficulty

However, in individual RPG games, some mazes have become the nightmare of many road fools, in that era when the Internet was not yet popular, players encountered difficulties in the game, it is often difficult to open the search engine as today, easily check the raiders. Therefore, the players of the old era, facing those nightmarish difficulty mazes, can only continue to try based on limited intelligence, and under the double test of intelligence and perseverance, the spirit is gradually approaching the brink of collapse.

Let's talk about the most difficult mazes in the history of gaming.

Final Fantasy III: Crystal Tower

Nightmares of old-time players hidden in the game The maze of hell difficulty

As one of the most well-known games in Japan, Final Fantasy has also appeared in many hardcore mazes, but among these, the most maddening and crashing is definitely the crystal tower in Final Fantasy 3!

That year, this labyrinth was rated by the media as one of the three devil's mazes in the history of FC! As for where is the devil in it? First of all, of course, it is unusually complex and long, and there are many bosses waiting for you in the middle, and this can only be regarded as a basic operation, the most unbearable thing about the crystal tower is that in the process of completing the level for several hours, there is no single save point at all, if you spend time finally passing through the maze to the final boss, the result is taken away, then sorry, please start all over again. So if you plan to challenge the Crystal Tower, the most important thing is not the technology, but the player's mentality.

Jing Ke New Legend: Cave Labyrinth

Nightmares of old-time players hidden in the game The maze of hell difficulty

In the era of red and white machines, I believe that many players first think of classic works such as "Super Mary" and "Contra", in fact, the games in which are not necessarily all sources of happiness, there are also some works that want to cry without tears after playing, such as "Jing Ke New Biography".

This is a game with a historical cloak, but in fact, the use of mazes has become a nightmare for countless players, which made many people's scalps tingle when they heard Jingke. How do you rate the maze of this game? It is recommended to include the top ten tortures.

Nightmares of old-time players hidden in the game The maze of hell difficulty

The body of the maze is not difficult now, the design of a few steps is barely acceptable, but after entering the cave, it is almost pitch black, and the player can only use the lantern to move forward in the dark under the limited game perspective. There is no map and no strategy, this design and "Pokemon" to use flash to open the cave to touch, countless players are tortured to death and live.

However, even if the player is lucky enough to find the treasure, there are no props in the game to get out of the maze, which truly explains what is called going in and out. Therefore, when Qin Shi Huang was not assassinated, it was most likely this labyrinth that saved his life.

Dragon Quest: The Cave to Rondalkia

Nightmares of old-time players hidden in the game The maze of hell difficulty

As one of the three major Japanese RPGs, after the release of the first generation of "Dragon Quest" in 1986, it immediately set off an uproar, and the sequel released a year later inherited the popularity of the previous game, and after the release, it received a huge sensation, and there were many cases of sold out, laying the foundation for the so-called brave phenomenon later.

However, although Dragon Quest 2 is of good quality, the game also contains a lot of designs that now seem anti-human. Most of the RPG works of the old era are known for their high strategy and extremely low fault tolerance, and "Dragon Quest 2" has made these extremes so difficult that people doubt the degree of life.

Nightmares of old-time players hidden in the game The maze of hell difficulty

There is a labyrinth in the game called the cave to Rondalkia, a total of seven layers, which contains countless powerful monsters, whether it is a killing machine with super magic resistance, can also attack twice, or a dragon known for high dodging, and can also use AOE skills, all of which are the same year's shadows of the players, not to mention that in addition to the high-intensity monsters, there are many mechanisms for forcing the fall of traps, so that the players who are already exhausted continue to experience the sense of despair of disorientation. From time to time, he will fall into a trap and start over again, which is called the ghost wall in the game.

Paladin Legend: Trial Cave

Nightmares of old-time players hidden in the game The maze of hell difficulty

Early domestic RPG games, because of the lack of experience and poor technology, often can not be compared with the Japanese games of the same period in terms of quality, the game producers at that time were still quite simple and simple, the purpose is only to simply make fun games, but since the skills are not as good as people, the sword goes sideways, so in the early domestic games, we can encounter a lot of tearful plots, shooting the amazing gameplay design, shocking the foreshadowing dark line.

Of course, many producers have also poured their efforts into the game's labyrinth, such as "The Legend of the Paladin Sword". Fairy Island as the game's entry-level maze, for the average player, is already a nightmare, getting lost for a few hours is commonplace, but after experiencing the trial cave, I feel that Fairy Island is so gentle and kind.

Nightmares of old-time players hidden in the game The maze of hell difficulty

The Trial Cave not only holds countless rare treasures, but also has access to the five strongest summoning spells. In addition, Li Xiaoyao's ultimate weapon, the Dustless Sword, can also be found here. So before the final battle, the player will come to loot first, but it is not a simple task to take all the treasures of the trial cave.

The trial cave has a total of 6 times, each floor has several teleportation points, the scene environment is too similar, it is impossible to distinguish where it is, and if you are not careful, you will get lost. The cave also gathers almost all the puzzle routines of the game, one will climb the rope, one will step on the switch and one will jump the cave, as well as the teleportation array and duckweed that can be teleported at any time, and several times down directly make people dizzy.

sorcery

Nightmares of old-time players hidden in the game The maze of hell difficulty

The above said so much, basically are still third-person perspective of the maze, but the classic game "World Tree Maze" on the NDS is the first person, the player can not understand the full picture of the maze, and even some of the more hardcore even encountered monsters are unknown, do not know that they still think that they are playing screensaver.

The originator of this type of game, the "Witchcraft" series, is also well-known in the game industry, and the earliest "Witchcraft" was born on Apple 2 in the 80s, which can be called one of the earliest computer games. The early Witchcraft was limited by technical problems, basically the maze was a bunch of black areas and white lines, creating a maze with very simple perspective relationships, but I can guarantee that you will never find a way back after a few turns.

Not to mention the dense hidden elements in the maze, the hidden doors that can only be seen when casting spells, the secret chambers that touch the same as the walls without a hint, and the traps that cannot be seen at all. And the player is just a weak chicken with one health.

In addition, the designer of the game is also quite proficient in the countdown, this can improve the player's sense of substitution design, very intimate behind you arranged a tail line player, if you have not played the previous game and do not plan to find any strategy, believe me, absolutely do not touch this work, because you will really be anxious to burst.

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