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In less than two years, the global flow of "Original God" exceeded 2.7 billion yuan, of which this country is the most bought

Today, data.ai released the market data analysis of user expenditure, gender proportion, and geographical differences of the product "Original God".

Data.ai estimates that in less than two years since the launch of Original God in September 2020, global user spending has approached $2.7 billion. With monetization channels such as in-app purchases, Original God ranked second in iOS and Google Play user spending in 2021 and first in the first quarter of 2022. Regionally, the largest markets for user spending are China, the United States, Japan, South Korea and Germany.

In less than two years, the global flow of "Original God" exceeded 2.7 billion yuan, of which this country is the most bought

In this data report, it is mentioned that there is the following interesting summary of the data:

Protoss single-handedly pulled up the share of open-world RPG game spending. With the contribution of "Original God", in 2021, open-world RPGs ranked sixth in the share of user spending in role-playing games, an increase of 233% year-on-year. Previously, the top of the RPG market was mainly MMORPG, team combat and puzzle role play.

In less than two years, the global flow of "Original God" exceeded 2.7 billion yuan, of which this country is the most bought

There are more young players in "Original God", and the gender proportion of players is not much different. In terms of age, players under the age of 24 are twice as likely to play Protosthesis compared to the average population, while proto-god players are 20% more likely to play Protoss in the Americas and Europe, the Middle East and Africa by gender, and 14% higher in the Asia-Pacific region.

In less than two years, the global flow of "Original God" exceeded 2.7 billion yuan, of which this country is the most bought

Japanese players are more inclined to purchase SKU products in-app. Original God offers a $120 "Genesis Crystal Pack" in the game, and in March 2022, Japanese players will purchase a "gift pack" for every 5 expenses, accounting for 60% of the total game revenue for that month. In addition, the proportion of "gift bags" purchased in South Korea and China is also 10% and 8% respectively. Other Western countries are not very convinced of this.

In less than two years, the global flow of "Original God" exceeded 2.7 billion yuan, of which this country is the most bought

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