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Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

Hello everyone, I am the author of "OV Say Game" who has to open the fan list every day. I can't tell when "Liben" gradually became a favored activity for Progenics players, and even in the Forward-Looking Live Broadcast of Gengenjin, voice actors cheered more than once because of Ritsumoto's arrival. Isn't this version of 2.6 Liben also coming soon, are you also looking forward to him?

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

Simple "Li Ben"!

To say how much fun this event is is, it would be too much to say! After all, the Liben activity basically belongs to the original god "lowest threshold" gameplay, many times as long as the player goes to talk to the Liben NPC every day, you can get the rough in hand, after all, a few sunset fruits who can not take the hand ah?

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

In fact, the reason why everyone prefers the Liben activity is not difficult to guess:

First, the simple activity is "the most worry-free". Which of the original gods' activities are the most frustrating? Is it those difficult combat challenges? Of course not, the most uncomfortable thing for everyone is actually the activities that make the protagonist "run errands indefinitely", which is boring and rewarding. Liben's position is fixed, there is no need to run too far, and the activity that can be done in almost one conversation is too much for us to worry!

Second, all kinds of "4399 mini games" are not all fun. Each version of the original god will engage in a lot of small activity play, and most of these gameplay are quite boring in my opinion, and even a lot of gameplay into the original god will always make me feel like "playing". "Not fun activity play" compared to "the simplest way to play Like Liben", at least I really feel that the latter is better. After all, "bad experience" is definitely worse than "boring experience"!

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

The original god who lacks long-term gameplay

In addition to the relatively simple and rough experience of taking rewards to bring players infinite peace of mind, I feel that it is also important that the standing instinct is relatively frequent in various versions, because he has risen from a simple welfare game to one of the "long-term play" of the original god.

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

Because although Each version of the original god has to update a lot of content, but in addition to the big world map, the real long-term content in the game is very small, most of the content of each version is actually limited time. This makes the player "not deeply experienced" about each version of the activity gameplay.

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

On the contrary, Li Ben, who appears every once in a while, makes the player remember him with his simple characteristics. However, most of the activity gameplay carefully designed by the planners has been gradually forgotten by the players.

Can't get rid of the shackles of RPG games

Even if the original god began to calculate from the public test, it has been a year and a half now! If you count the time of the internal test, the game has been polished in the hands of the planner for two or three years. For such a long time, in addition to the "foundation of open world gameplay" of the big world map, the original god's planning in other aspects of gameplay has never been able to get rid of the shackles of RPG games.

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

In addition to adventure, exploration, and decryption, most of the other gameplay is not based on the open world, and these gameplay are more likely to find similar figures in common RPG games. Perhaps it is precisely because of this shackle that each version is "changing the pattern", and finally makes Liben become the player's favorite.

Two idle words

Now the size of the original god's client is "dozens of small", but I still don't understand why the planning can't design more long-term gameplay? It has been so long that the game has been publicly tested, and now it is more and more like punching in the clock at work every day! Even the Scenic Party, which in previous months could chant "8 hours a day to see the scenery", is now not jumping!

Hara: Why do you like "Li Ben" so much? Sometimes simplicity is really good!

After making so much money, don't spend it all on new games. The original god is not going downhill now, the competitors are also pulling their crotches one by one, investing more resources in the original god, so that so many original god players have something to do every day. Save us the time of "guessing what the next version is" in the community every day!

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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