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Live A Live Producer Interview Highlights Introduce the 2D-HD remake change points

The classic RPG "Time Warriors | Live A Live" HD-2D remake was officially released yesterday, mr. Takashi Toshida, then supervisor of the SFC edition and current producer of the remake, was interviewed by the Japanese media a few days ago, introducing some changes and additional elements of the HD-2D remake compared to the original, and some of the main points of the interview are as follows:

Live A Live Producer Interview Highlights Introduce the 2D-HD remake change points

-One of the opportunities for this game to achieve an HD-2D remake was that I had a flow with Asano, who made the HD-2D RPG "Hachikata Traveler", and the presentation method of "Hachikata Traveler" inspired me a lot. The remake plan officially started in 2019, and unfortunately, the transition from pre-conception to formal development coincided with the worst period of the new crown epidemic, resulting in a lot of time spent on actual production.

- The basic idea of the HD-2D remake is to maintain the advantages of the SFC version and give players the experience of playing the original version, so there is no new content added. Instead, in the production, attention was paid to adjusting the difficulty and rhythm of the game to better adapt to the habits of modern players, and the amount of intelligence was more understandable. After all, the Internet was not yet popular, and game design was still based on the emphasis on repetitive play elements and fun, but many of the content would feel a little obscure if it was put today, and even my own replay now would sigh "The cave mechanism at the end of the curtain is too annoying!" [Laughs]

-At the QA (Quality Assurance) in the company, 90% of the people gave the highest ratings, so I am very confident that this is a work that can definitely be handed.

-Hd-2D remake In addition to the evolution of the picture quality, the music was also arranged and re-recorded under the supervision of Yoko Shimomura, and the voices were added, although I guess the players may have different opinions of the voice acting, but the voice actors' acting skills are really excellent. Voice actor selection is not determined by auditions, and is entirely up to me, including people who have worked with you and people who have always loved Live A Live (is this voice actor you're talking about Yuichi Nakamura?). )。

Live A Live Producer Interview Highlights Introduce the 2D-HD remake change points

- In addition to the plot, various voices will also be added to the battle. The plot is not full voice, some of these NPCs do not have voices only the main characters have, but in the key plot scenes, it is basically interpreted in the form of full voice.

- Speed up the rhythm of the battle as much as possible, I tested that it takes about 30 to 40 hours to play, and players who already know the content of each article can pass the level within 30 hours, but it takes at least 30 hours to see it at first sight. Of course, the repetitive play elements are still very rich, such as many options, and who is the protagonist of the final chapter can also be chosen, and the derived development is also different.

-The HD-2D remake version added op demo like the SFC version of that year, and like the original version, there are many small pinches or raider tips in the OP demo.

- Although the high degree of freedom in the final scene is consistent with the original version, the difficulty has been reduced, of course, after the player collects intelligence at first sight, he can reproduce the gameplay of that year.

- A completely hidden element "Wedding Congratulations!" Nature is preserved.

- Because the hp of the enemy is adjusted to the visible state during the battle of the HD-2D remake (in the original version, the HP number was not indicated, and the player had to judge the hp amount according to the character's action state), the effect of the cube's "Information Research" skill (インフォリサーチ, in the SFC version to confirm the enemy HP) effect has been changed. In addition, other skills have also been slightly adjusted with the remake, although they will not change the impression of each character, but they are more comfortable to use, and the effects and attributes of the skills are more convenient.

- "Hurricane Shooting" (ハリケンショト) was too strong in the original version, but given that the combos are really cool, we made a wonderful balance adjustment for it.

-The remake is equipped with story skipping and autoplay functions.

- Because of the stricter modern regulations, the performance of the sexy enemy that appeared in the original version has been adjusted, but we have tried to make the new version of the design closer to the original version as much as possible, or use different expression methods to present this performance, and if there are any differences, please actually feel it in the game.

- The text content has not been adjusted, it is original. And when choosing a divergent option for the protagonist in the plot, the voice actor will interpret the selected protagonist's lines.

-Open the menu screen to enjoy a variety of animations of the characters, similar to the camping screen, showing what they are doing in their current location, so be sure to check it out.

Live A Live Producer Interview Highlights Introduce the 2D-HD remake change points

- Near Future (2014) is still "Near Future", although it is actually a near past (laughs).

- Reduced the mine encounter rate in the Meso chapter, but the plot trigger condition for 100 escapes has not changed, it is still 100 times, so it should be more difficult to happen than the original version.

- The remake version supports saving at any time and is equipped with an auto-save function, which allows players to save up to 24 saves.

Time Warrior | A Live HD-2D remake will be released on July 22, landing on the Switch platform and supporting Chinese.

Live A Live Producer Interview Highlights Introduce the 2D-HD remake change points

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