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New Hero Renata Resurrection Mechanism Too Strong? The designers said that a bureau is expected to take effect two or three times

The latest member of league of legends, "Alchemy Baron Renata", has already launched a test suit on February 2, and this hero will be added to the official suit in version 12.4, and we will not be able to play this hero until after the Lantern Festival. Renata is a hero who assists in positioning, and her game skill set has some unique mechanics, such as the W skill "Timely Rescue", which can resurrect teammates.

The W skill makes Renata a teammate or herself, increasing attack speed and movement speed when facing enemies. If the teammate participates in killing an enemy hero, the duration of the effect will be refreshed. If a teammate takes a fatal hit during the skill continuation phase, their health will return to full, but it will decay and die after 3 seconds. If the teammate participates in killing the enemy hero during this time, he can avoid being killed.

New Hero Renata Resurrection Mechanism Too Strong? The designers said that a bureau is expected to take effect two or three times

In simple terms, the W skill not only provides teammates with a BUFF effect similar to the Lulu W skill, but also a temporary resurrection effect similar to Sain's passive, and the health bar turns gray. If a teammate participates in a kill during a brief resurrection, they can get a full resurrection similar to the Akshan W skill, and they can be revived in situ.

Because Ofn's passive role in actual combat is general, it is often used to start a game to steal wilds or steal towers, and even if Akshan resurrects his teammates, it is difficult for the team members to participate in the battle immediately in the spring. Many players think that Renata's W skill is too OP and will change the team battle pattern of League of Legends. Still, Leonarda's gameplay designer, Quad5, gave a detailed explanation on Twitter today.

First of all, when Renata's teammates are revived due to the W skill, their health will decay into 0 within 3 seconds, while the damage caused by the enemy will accelerate the process, killing the resurrected teammates faster, after all, we can also prevent him from continuing to output by attacking Sain's corpse.

Theoretically, if the teammate who is briefly revived is not controlled by the enemy in time or makes up for the damage to cause the kill, the teammate has a chance to hit enough damage to participate in the kill. In this regard, Squad5 proposes three different conclusions.

New Hero Renata Resurrection Mechanism Too Strong? The designers said that a bureau is expected to take effect two or three times

The first is "Big Success", which refers to teammates participating in the kill to trigger the W skill follow-up effect, thus surviving. The second is "success", in which teammates briefly resurrect and then hit the damage or control they should, which affects the team battle but eventually dies. The third is "failure", after the teammates are briefly resurrected, they are still given in vain, and they can't do anything and die again.

In the internal testing of hero teams, there are very few cases of big success. Squad5's default is that there will be 2-3 big successes in a game, and if the chance of achieving this situation is high, they will take a weakening plan to reduce the chances. If the average number of times in a game is less than 1, then they will strengthen.

Secondly, when Renata's teammates enter a brief resurrection state due to the W skill, she does not really "resurrect" her teammates, but only allows them to avoid death within 3 seconds, a mechanism similar to that of guardian angels. Enemies can only be considered real kills if they kill a teammate who has been briefly resurrected by Renata, so that kill cues appear and kill rewards are awarded.

It seems that Renata can be said to be a fatal blow to the kind of heroes who need to really kill to trigger the benefits of their skills, such as Foyego and Caterina. They must kill the shortly revived character within 3 seconds to be considered a real kill. And her resurrection effect is indeed not easy to trigger in actual matches, and you can't keep the W skill to wait for your teammates to die.

Finally, Squad5 talked about his thoughts on Leonarda. Renata is a hero with a range of 550 yards and 525 base health, and the designer's preset positioning of her is a "Guardian Assist" hero, similar to Kalmar and Lulu. He hopes that Renata's outfits and runes will tend to be the standard soft-assisted hero play, and in general, they hope to meet everyone's different outfit expectations.

New Hero Renata Resurrection Mechanism Too Strong? The designers said that a bureau is expected to take effect two or three times

After all, Renata can help her teammates increase movement speed, attack speed and shield, and can also resurrect teammates, and her skill set can perfectly trigger the summoning of Eli, the Empire Horizon, the Flowing Water Staff, the Moonstone Regenerator, and the Blazing Incense Burner. On the surface, Leonarda is a vicious and domineering female president, but in fact, she is just a more controlled and special "organ star Nalu", and the traditional soft auxiliary runes and equipment can be perfectly applied to her body.

From passive to ultimate skills, Renata is an AP bonus and magic damage, so this hero can't play the AD route or the tank route. On top of that, her skill set cooldown is too long, Q skill is fixed for 16 seconds, W skill is 18 seconds at full level, E skill is 10 seconds at full level, and R skill level 1 is 150 seconds. Renata must pile up skills quickly to be able to cast skills frequently in team battles, she herself has no cooldown mechanism, and passive skills encourage Renata to perform general attack output.

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