Note: The following is the change content of the 12.9 version of the US test service, which does not represent the final result of the version, and all the national service is subject to the announcement!
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Yesterday, the designers of The Fist shared a list of plans for the 12.9 version of the change, and many of the heroes that players care about also made the list.
Just now the designer shared detailed changes about version 12.9:
(There are some discrepancies from yesterday's program list)
Hero Enhancements:
Hekarim:
Q Skills:
Extra AD: 85% adjusted to 90%
W Skills:
Cooldown: 18 adjusted to 14 seconds;
Verus:
passive:
Attack Speed Bonus provided by Creep: 10/15/20 (+15% extra attack speed) adjusted to 10/15/20 (+20% extra attack speed)
Attack Speed Bonus provided by enemy heroes: 40 (+30% extra attack speed) adjusted to 40 (+40% extra attack speed)
W Skills:
Attack Bonus Damage: 7-21 (+30% AP) adjusted to 7-27 (+30% AP);
Bron:
passive:
Cooldown for the same target: 8-6 adjusted to 8-4 seconds (1/7/13 levels)
E Skills:
Damage Reduction: 30-40% adjusted to 35-55%;
Hammerstone:
passive:
The AP and armor provided by each layer of souls: 0.75 adjusted to 1
W Skills:
Shield: 60-180 (+1/soul per layer) Adjusted to 60-180 (+2/soul per layer);
Heroes Weakened:
Reingarh:
W Skills:
Deals additional damage to wild monsters: 85-150 adjusted to 65-130
Master Yi:
R Skills:
Extra Attack Speed: 25-65% adjusted to 25-45%;
Nedley:
Health: 570 adjusted to 540;
Ali:
E Skills:
Cooldown: 12 adjusted to 14 seconds
R Skills:
Cooldown: 130-80 Adjusted to 140-90 seconds;
Leonarda:
Armor: 29 adjusted to 27
passive:
Damage dealt by attacks to unmarked enemies: 1-3.5% (level 1-13) (+1%/100AP) adjusted to 1-2% (level 1-9) (+2%/100AP);
Thorn:
Passive zombie form deals damage to towers: 100% adjusted to 40%;
Hero Tweaks:
Olaf:
Grow Attack Damage: 3.5 adjusted to 4.7
Base Attack Damage at level 18: 127.5 adjusted to 148
Growth Mana: 42 adjusted to 60
Base mana at level 18: 1030 adjusted to 1336
passive:
Gets maximum effect when it is below 30% health
Max Attack Speed Bonus: 99% adjusted to 40-100% (1-18 levels)
New: Now offers up to 12-35% health stealing effect (based on level)
Q Skills:
New: When hitting an enemy hero, weakens 25/27.5/30/32.5/35% armor for 4 seconds
Damage: 80/125/170/215/260 adjusted to 60/110/160/210/260
Minimum distance: 300 adjusted to 425
Mana Cost: 60 adjusted to 40/45/50/55/60
Cooldown: 7 adjusted to 8 seconds
Cooldown return after picking up axe: 4.5 Adjusted to 5 seconds
W Skills:
New: Reset General Attack
New: Olaf gains shield effects of 10/45/80/115/150 (+25% Olaf's health damaged) for 2.5 seconds. When Olaf's health is less than 30%, the shield reaches its maximum;
Remove: No longer provides the Steal of Life effect
Removed: Healing effects are no longer enhanced based on damaged health
Attack speed: 50/60/70/80/90% for 6 seconds Adjusted to 40/50/60/70/80 for 4 seconds
Cooldown: 16 adjusted to 16/14.5/13/11.5/10 seconds
R Skills:
New: After hitting an enemy hero with a General Attack or E skill, the duration of the R skill can be extended by 2.5 seconds, and Olaf can refresh the R skill duration indefinitely
Duration: 6 seconds Adjusted to 3 seconds
Passively supplied dual antibody: 20/30/40 reduced to 10/25/40
Removed: R skill actively casts without losing passive resistance bonus
AD bonus for the Duration of Twilight of the Gods: 15/20/25 (+30% AD) reduced to 10/20/30 (+25% Attack Damage);
Talea:
Basic properties:
Armor: 20 adjusted to 18
Base Health: 531 adjusted to 500
Mana Regeneration/5 sec: 9.24+0.85/level Adjusted to 8+0.8/level
Base Mana: 425 adjusted to 470
passive:
Movement Speed Bonus: 20-45% (based on class) Adjusted to 10/20/35/55% (1/9/12/15 levels)
After leaving the wall, the speed bonus is added to the retention time: 1 Adjusted to 2.5 seconds
Bug fix: Rock Sparrow suffers from a skill shield effect, resulting in the permanent loss of passive effects
Q Skills:
New: Now also deals damage to enemies within 175 yards of the target
Ability Damage: 70-170 (+45% AP) adjusted to 38-130 (+50% AP)
Damage reduction for subsequent hits to the same target: 50% to 60% (i.e. 40% damage)
Max Damage: 210-540 (+135% AP) adjusted to 98.8-338 (+130% AP)
Cooldown: 7-3 adjusted to 6.5-2.5 seconds
Mana Cost: 50-90 adjusted to 60-80
New:
When cast in the Gravel Field, it deals 76-260 (+100% AP) magic damage to the first target and a 30-50% slowdown for 2 seconds to enemies within 225 yards of the target
When this ability is cast in the Quarry, new visual effects, sound effects, casting actions, and icons are available
When this ability is cast in the Graveyard, mana cost: 1 is adjusted to 20
When this ability is cast in the Graveyard, the minimum cooldown: 1 is adjusted to 0.75 seconds
Quarry Range: 300 adjusted to 400
Quarry Duration: 25 adjusted to 30 seconds
The range of the Quarry in Smash Bros. Mode will now be the same as in Summoner Canyon mode
Additional damage reduction for subsequent damage to monsters: 25% to 60% (i.e. 40% damage)
Now deals 30 (+10% AP) to wild monsters with extra damage
Now Talija can move and use other skills while swinging out the situation
Bug fix: The skill cooldown is not reduced when casting a spell in the Quarry
W Skills:
Ability Damage: 60-140 (+40% AP) Adjusted to No Damage
Delay time before hitting: 0.8 adjusted to 0.65 seconds
Skill Range: 200 adjusted to 225
Cooldown: 16-12 Adjusted to 14-8 seconds
Mana Cost: 70-110 adjusted to 40-0
E Skills:
New: Gravel now explodes when enemies sprint or are knocked over them, dealing a stun effect of +0.6 seconds remaining displacement and 25/45/65/85/105 (+30% AP) magic damage.
Stun duration cannot exceed 2 seconds, and each cast will only stun each enemy once, which will always cause the wild monsters the maximum duration stun effect, and the damage caused by subsequent explosions will be reduced by 25%.
Ability Damage: 50-150 (+40% AP) Adjusted to 60-240 (+60% AP)
Trap Explosion Damage after 4 seconds: Deals 50-150 (+40% AP) secondary damage adjusted to No Damage
Subsequent damage reduction effect for triggering multiple traps: 15% rescaled to 25%
Trigger Trap Max Damage: 155-279 (+93% AP) Adjusted to 62.5-262.5 (+75% AP)
Cooldown: 16-8 adjusted to 16-12
Number of trap rows in Gravel Formation: 4 adjusted to 6
Number of trap columns in Gravel Formation: 6 adjusted to 4
The time delay between triggering traps per row: 0.1 adjusted to 0.17 seconds
Delay time for the first row of traps to take effect after casting: 1 second Adjusted to No delay
Ability duration: 4 adjusted to 5 seconds
R Skills:
Skill Range: 3000-6000 Adjusted to 2500-6500
The riding effect ends only when moving or being subjected to a set effect
New: After taking damage from enemy heroes or buildings, it cannot be cast for 3 seconds
Only land vertically when leaving the wall Adjusted to land anywhere you click until you reach the farthest sprint range
Sprint range: 400 adjusted to 700
Sprint speed: 1000 adjusted to 1200
Slightly increased priority for crossing walls when sprinting;
Parker:
passive:
When there are friendly troops within 1000 yards of Pike, Pike will execute creeps or guards and provide allies with corresponding gold coins (Pike does not have one) with a cooldown of 50 seconds.
Q Skills:
Mana Cost: 55-70 adjusted to 78-90
Seconds of Q now also has a slowdown effect on the target
Q Ability Mana Return After Unbooting: 50% adjusted to 75% blue
Q Skill Will Return 75% Blue Cost after hitting an enemy hero
R Skills:
Execution Damage: 220-550 (+80% extra AD) Health adjusted below to 200-390 (based on level) (+80% extra AD +150% armor piercing +100%) health target.
Damage to heroes and non-heroes above the execution threshold: Still 50% of the damage of the execution threshold.
When an enemy hero dies within X range, Pike can re-cast the skill for free within 20 seconds. If Pike executes a hero, the last friendly hero to assist will also receive kill coins. If he hadn't executed the hero, he would still receive the Kill Gold as if he had already completed the kill.
Whenever Pike executes an enemy, his R skill execution threshold will be permanently raised
The execution threshold bonus provided by each hero and artilleryman/super soldier is +9
Each Melee Creep provides a kill threshold bonus: +3
Execution threshold bonus provided by each ranged creep: +1;
Reckton:
Grow health and grow attack power
W skills weaken in the early stages and strengthen in the later stages
R skill damage enhancement;
System Weakening:
Shipbreaker:
Resistance: 20-60 (linear growth) Adjusted to 10-75 (nonlinear growth)
Only attacks deal a 20% damage boost to towers.