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Rock Sparrow Redo Plan: Q skill comes with a slowdown E skill that stuns the burst effect

Recently, there has been a lot of talk about hero redo. In addition to voting for Udil and Skania, the designers announced plans to redo O'Zar, Reingar, Olaf, Svein, and Rock Sparrow.

Rock Sparrow Redo Plan: Q skill comes with a slowdown E skill that stuns the burst effect

Among them, Reingar has been redone on the line, and the basic work of Udir's redo is basically completed, waiting for the final polishing. Olaf and Svein's redo work has been tested in the US test suit, and has undergone several adjustments. The redo of Dragon King and Skania has not yet begun, and the redo of the Rock Sparrow was just shared today:

Rock Sparrow Redo Plan: Q skill comes with a slowdown E skill that stuns the burst effect

The mid-size redo work of the Rock Sparrow should be tested in the 12.9 version of the AMERICAN suit.

(Note: The following is the rock sparrow change plan shared by the designer, does not represent the final result, all the national service is subject to the official announcement!) )

Basic properties:

Armor: 20 adjusted to 18

Base Health: 531 adjusted to 500

Mana Regeneration/5 sec: 9.24+0.85/level Adjusted to 8+0.8/level

Base Mana: 425 adjusted to 470

passive:

Movement Speed Bonus: 20-45% (based on class) Adjusted to 10/20/35/55% (1/9/12/15 levels)

After leaving the wall, the speed bonus is added to the retention time: 1 Adjusted to 2.5 seconds

Bug fix: Rock Sparrow suffers from a skill shield effect, resulting in the permanent loss of passive effects

Q Skills:

New: Now also deals damage to enemies within 175 yards of the target

Ability Damage: 70-170 (+45% AP) adjusted to 38-130 (+50% AP)

Damage reduction for subsequent hits to the same target: 50% to 60% (i.e. 40% damage)

Max Damage: 210-540 (+135% AP) adjusted to 98.8-338 (+130% AP)

Cooldown: 7-3 adjusted to 6.5-2.5 seconds

Mana Cost: 50-90 adjusted to 60 -80

New:

When cast in the Gravel Field, it deals 76-260 (+100% AP) magic damage to the first target and a 30-50% slowdown for 2 seconds to enemies within 225 yards of the target

When this ability is cast in the Quarry, new visual effects, sound effects, casting actions, and icons are available

When this ability is cast in the Graveyard, mana cost: 1 is adjusted to 30

When this ability is cast in the Graveyard, the minimum cooldown: 1 is adjusted to 0.75 seconds

When this ability is cast in the Quarry, the Quarry will be consumed

Quarry Range: 300 adjusted to 400

Quarry Duration: 25 adjusted to 30 seconds

The range of the Quarry in Smash Bros. Mode will now be the same as in Summoner Canyon mode

Additional damage reduction for subsequent damage to monsters: 25% to 60% (i.e. 40% damage)

Now deals 150% damage to wild monsters

Now, when at rest, you can continue to cast the skill

Bug fix: The skill cooldown is not reduced when casting a spell in the Quarry

W Skills:

Ability Damage: 60-140 (+40% AP) Adjusted to No Damage

Delay time before hitting: 0.8 adjusted to 0.65 seconds

Skill Range: 200 adjusted to 225

Cooldown: 16-12 Adjusted to 14-8 seconds

Mana Cost: 70-110 adjusted to 60-0

E Skills:

New: Enemies who now burst through on The StoneHenge will be stunned for 1 second

Ability Damage: 50-150 (+40% AP) Adjusted to 60-240 (+60% AP)

After 4 seconds: Deals 50-150 (+40% AP) secondary damage adjusted to No damage

Trigger Trap Damage: 50-90 (+30% AP) adjusted to 25-105 (+30% AP)

Subsequent damage reduction effect for triggering multiple traps: 15% rescaled to 25%

Trigger Trap Max Damage: 155-279 (+93% AP) Adjusted to 62.5-262.5 (+75% AP)

Cooldown: 16-8 adjusted to 16-12

Number of trap rows in Stonehenge: 4 adjusted to 6

Number of trap columns in Stonehenge: 6 adjusted to 4

The time delay between triggering traps per row: 0.1 adjusted to 0.17 seconds

Delay time for the first row of traps to take effect after casting: 1 second Adjusted to No delay

Ability duration: 4 adjusted to 5 seconds

R Skills:

Skill Range: 3000-6000 Adjusted to 2500-6500

When hurt, it won't cause Tully to stop

New: After taking damage from enemy heroes or buildings, it cannot be cast for 3 seconds

Only land vertically when leaving the wall Adjusted to land anywhere you click until you reach the farthest sprint range

Sprint range: 400 adjusted to 700

Sprint speed: 1000 adjusted to 1200

The priority of passing through walls when sprinting is slightly increased

Rock Sparrow Redo Plan: Q skill comes with a slowdown E skill that stuns the burst effect

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