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DNF Raiders: Rather take it straight instead of seeking it in the song! Analysis of the path of the sword soul strong

Author: Feng has fallen ∮

preface

Strong courage today is the third week to start, white hand as this bold test is relatively easy to fight at the same time the popularity is also very high occupation, the degree of internal volume can be described as quite serious, there are ups and downs in the middle, not to say, originally wanted to send this way of thinking, but unfortunately the forum this side has been QQ and mobile phone binding staggered, to the end of the month to cancel the mobile phone account, now can post, so nonsense more to say, simply share the idea.

Some important points you need to know before entering the map

1. Boldness is currently open in the form of fair pve, the so-called fair pve means that in addition to the collection box you are consistent with the harm of other people, because the Spring Festival collection box is about to expire after 6 o'clock today, leaving aside the big guy who has a collection box in the summer, it can be said that basically stands on the same level. The damage difference caused by the collection box in boldness is about 2%. Such a gap will have an advantage in the boss room, and the advantage of the previous figure is not so obvious.

2. At the same time, there is a trick damage and control damage bonus in the boldness. The Broken Move Damage bonus is valid in all monsters and is a 25% bonus. The control damage bonus is mainly reflected in the Ozma Tuanben Monster (shown in the Health Bar, 100% in the uncontrolled case, 125% in the controlled case), and also 25% in the control case). In most cases there is no superposition of the two. This means that in most cases you only need to hit one of them to eat the damage.

3. Bold mode currently locks 6 kinds of potions in the quick bar, of which the average person's second third and fifth quick bar corresponding to meditation (full skill cd refresh), enthusiasm (full cd-25%), anger (damage bonus 20%) cooldown time is 3 minutes, understand and use these 3 potions at the right time will greatly increase your clearance speed.

4. Because it is the form of fair pve, in fact, in addition to the personal operation factors, the clearance copy can be understood as a solution, in the case of ensuring that the big skill damage is as good as possible, the monster's health is fixed, the damage is also fixed, and the quick pass is to grasp the skill cd and repeatedly try luck to meet the most appropriate mechanism, so in order to get into the ranking, repeated attempts to challenge multiple times is necessary.

Plus a little recommendation

Guardian Stone recommends Heart Sword, Instant Slash, Small Draw Sword, Rune Blue Purple Red 9 Bao 1 Heart Sword.

Heart sword seconds high injury, cd fast, large range, hand rubbing case 25s, non-hand rubbing case 27s cost performance can be said to be a great value. The biggest benefit of the Instant Slash Stone Protector Personal feeling is that the effect of the Stone Guard provided by the Stone Guard to connect with other skills can effectively ensure that your skills pour out, which was especially evident in last week's lieutenant,

Most of the skill points are similar, and the only thing that is controversial with the white hand is the choice of the Big Breaker and the Raptors.

In fact, the data of these two skills is similar, in the case of considering the high accuracy of the skill and not losing damage, the Raptors are recommended, and the big breaker can be selected in the case of considering personal operating habits and network damage caused by the Raptors.

The data for these two skills is basically the same, but the Raptors' CD will be 4-5s faster than the Big Breaker. CD fast means that there will be more advantages in the boss phase.

It is not recommended to point the red line, and the promotion rate is very low.

Incidentally, due to the boldness as a copy of almost no spike mechanism, there is almost no need for meteor drops to dodge the mechanism during the clearance process, but you can point the first level grab to prevent being knocked away, the extra sp is all used to replenish the flow of thorns, and the pursuit of the limit can consider the deduction of the heart to point out the full flow of thorns (personal habits). The flexible use of skill overlords to carry hard to fly is also a very important means.

Body content

1 figure running road recommended

If you choose point 1, the Raptors will rush straight over, and if you choose the 1 point big break army, the three-stage heart break army will be three. It is recommended to practice repeatedly in the training ground, and if you are demanding, you can try the potion of the shortcut bar by the way. This week it is recommended to put 3456, 4 potions in full point before the first figure is completed.

2. Open the door gemini in the third week

As a Monster of Shearlock, gemini can not eat the control damage bonus, and the amount of damage it needs is the same as the previous two weeks to open the door Monster, the flow system 2 sets (jump + stab + liter) + in addition to the double sense of a big skill set full, you can also consider a small draw knife * 2 + 1 set of flow system, if you choose the former, you need to enter the map after finishing the buff to start playing a set of flow system, and then look at the broken move to hit a set of big skill cycle. If you choose the latter, you can draw the knife after getting close to the boss. 1 Figure The mechanism of boss feed triggering is only recommended:

1. Collision

Twins hand in hand and cross-charged.

2. Adsorption

The twins stand at the same point and are strongly adsorbed at an angle of about 40° in front of them.

3. Whirlwind

The twins spin together to create a whirlwind, and a low-speed displacement tracks the player.

If the first mechanism is not the three are recommended to reopen.

Due to the output speed, it is basically impossible to end the battle before the second mechanism is triggered, and the second mechanism may appear in the second mechanism in addition to the above 3, as well as:

1. Hug

The twins run separately to the top two corners of the map, then track the player (you can quickly shift to dodge, such as the three-stage chop), jump high and smash down after the encounter, and if you don't catch the player, the boss enters the stun. It is worth mentioning that all the vertigo situations in this figure are in high defense rather than breaking defense, but when they jump up after encountering, they are broken moves.

2. Grab

The map changes color, the boss enters the invincible (test the multi-end damage hit of the heart sword, the explosion damage is invalidated), and the grasp judgment is about 5 positions around the perimeter (the invincible cannot be evaded). Avoid the area away from the boss ring.

If the latter two mechanisms can be triggered directly to re-open the challenge, the latter two mechanisms can be continued if the boss has a small amount of health left after triggering the friendlier mechanism of the first three. Because only practicing 1 figure will make people quickly enter a state of fatigue and disgust, the second even if the monster behind 1 figure is not friendly, it may trigger the friendly mechanism continuously, and the individual may also have a good play.

3 Tuguir sai

Gilsay as a Demon Wars quest monster does not have control to add damage, so breaking moves and adding damage is our must.

Enter the picture 2 or enter the picture with 2 senses

The damage requirement of this figure is a set of broken moves 2 senses + 3 senses + heart sword + small draw knife + Raptors / big broken army + stream system (the basic half set is taken away

So the key point is that the 2 senses are broken, and Gilsai moves to the middle position for about 1 s before entering a controllable state, and 2 senses are liberated in advance before entering the state.

Boss has multiple attack and flying mechanisms do not repeat, after the awakening away from the boss in front of the judgment area for output, there is a grab very hidden mention, the boss will summon a flying machine with a robotic hand, the player is standing in the area for a quick grab judgment, the decision range is very small, but the speed is very fast, you need to run away quickly.

4 Figure Worm of Dissan

This figure has a controlled increase in damage, into the map along the way to pick up the golden aperture is to hit the pure wooden stake, as long as your skill continuously use basically do not care about the mechanism, limited to damage may be frozen, quickly lift the output can be, if you see a special mechanism is recommended to reopen.

5 figures at night

In the early night, due to the special mechanism before the 50% damage protection, and before the special mechanism to control the increase in damage is only 12%, so this side is recommended to eat the reset CD pill speed seconds in the local area, into the map to trigger -45s skill cd after the skill full clear, and then eat the reset CD drug

, turn over all the big skills (if you choose to commit 3 senses of damage, it will basically overflow 1 big skill, if you choose to have 1 big skill, it will be completely black).

Because it is a pouring skill, it only mentions the mechanism that will interrupt the output that will appear in the early night, if the group has a small group voice blowing water at this time, someone's cry should be very emotional: Lao Tzu's awakening has been interrupted!

1: Pull the line, black and white balls appear in the night, gather to the player, as long as the collision will produce a flying effect, ignoring the invincibility.

2: Grab, quickly grasp the surrounding area in the early night to make a large-scale grasping judgment, ignore the invincible to produce a grasping effect, force the ground after falling to the ground, and a green ball will appear in the middle after the mine.

If the awakening is interrupted, it is recommended to reopen.

In addition to the grab mechanisms described above, the mechanisms by which green balls appear at night include:

1. Pull the wire

After the black and white two-color ball collides, a green ball is produced in the middle.

2. Left and right side jumps

After teleporting to the sides and spraying lasers into the middle, the lasers have a disregard state hit, and the green ball appears in the middle after the second teleportation in the early night.

After two green balls, it enters a normal injury increase at night, returns to 100% damage calibration, and controls 25% damage increase.

Figure 6 Pureheavs

Stage 1 carrying and fighting, more use the flow system to rub damage.

The 2-stage cd turn is almost over, be careful not to be interrupted by the big skill can be. If it goes well, it will have an angry wound increase effect on the body when hitting the pure-blood, and if the effect is too much, it will be much slower, so the speed of the previous figure directly affects the time of the follow-up chart.

7 figures old friend Sauron

Sauron's first week was also seen by everyone, and there was no need to watch it if he was familiar with it

Sauron must appear in the past 1 position of the corpse on the right side of the map, and there must be about 3s of breaking the move time at the beginning, and then there is a high probability of facing a direction to summon the skeleton, and explode after 2-3s. In this phase, it is all the time to break the output. Sauron often has two tracking lock attacks after summoning skeletons:

1. Raid tracking, Sauron quickly moves to the player's position, attacks the player twice in a row, and if the first misses, the second attack is canceled.

2. Lateral tracking, Sauron runs to the Y axis located on the side of the map to track the attack, and then tracks the Y axis again at another time, the Y axis range is not large, and can be dodged after displacement up and down.

After triggering a tracking attack, Sauron will move to the upper right corner of the map to charge up to face the player's direction and carry out a wide-range read attack, breaking the whole move damage. This attack if hit ignores the overlord strikes and flies. Big skills must be poured out as soon as possible to get a second off.

The follow-up mechanism is not repeated, and the explanation is slowed down.

8 Kazan

Kazan is in a daze and does not recommend the output of large skills, in order to quickly use them by suggesting big skills to catch and break moves.

Kazan teleports into invincibility, then appears on the map with two rectangular decision areas, then attacks from above and then from below, both by slashing at the middle twice, which is easier to empty the skill.

In addition to the above mechanisms, it is recommended to ignore other mechanisms and only grasp the blows and hit hard, the difference is only in the level of the increase in injuries, respectively, 125%, 137%, 160%, 168%, 193%, of which the kneeling is 160% of the injuries.

So unless the skill CD, all top Kazan's attack is strong, it is not recommended to waste time picking up the ball. Different from Tuanben, the blood return efficiency of the bold Kazan is extremely low, and there are only about 100 tubes in a single green ball recovery.

9 Astros

Astros's appearance and the appearance of the summoning mechanism are all broken moves.

This picture is a gatekeeper monster, so pay attention to reserve the cd of the instantaneous slash, the big draw knife, the invisible sword, and the 3 skills, unless you use these 3 skills directly in the door, it is recommended to reserve the cd to the boss.

Astros pays attention to dodge when a purple-green black mist appears around him, and there will be a strong slowdown.

After Astros summons 4 doors, he needs to follow Astros into the same door.

The rest of the mechanics ignore the damage, even if they die.

Check the heart sword before entering the boss, instantaneous slash, large draw sword, invisible sword CD, all within 15s. Then snort 456, 3 kinds of drugs into the boss, remember to live can also enter the boss after snorting 456.

Ozma

Ozma separates the corresponding mechanism according to the red dots on the health bar,

When you hit the corresponding output within the specified time, you can skip the mechanism, and the input graph will have an output time of about 20s, the damage calibration is 100%, and the control damage increase is 25%.

1. Bow down

After not outputting 10% of the health in boss20s, enter the mechanism, the damage calibration is 50%, the red and white balls appear on the map to control the 12% damage increase, the red ball can break the vortex and be accompanied by adsorption, the white ball explodes after coinciding with the player's position, the white ball disappears with the vortex after entering the vortex, and the player enters the vortex after entering the invincible state and is forcibly controlled. After the end of the middle reading bar of the map, the full screen explosion can be resisted, and the subsequent full-screen explosion mechanism is not repeated. After this mechanism ends, move on to the next mechanism.

2. Compassion

After outputting more than 10% of the health in the boss20s, after not exceeding 25% of the health, enter the mechanism, the damage calibration is 50%, the control increase is 12%, the random barrage attack is generated with 3 large meteorite impacts, the stone pillar is produced after the impact, the stone pillar will disappear by other meteorite impacts, and after the middle reading bar in the map, some of the stone pillar positions will produce a golden aperture, which can avoid subsequent full-screen explosions. Ignore the mechanism to hit the damage hard, after this mechanism the damage calibration returns to 100% normal, control the damage increase by 25%.

3. Landing

, after outputting 40% of the boss's health, the boss will fall from the throne, the damage calibration is 100%, the control increase is 25%, the output time of 15s is accompanied by a disturbance output mechanism, and after 15s it enters a special weakness mechanism

Interference output mechanism in addition to the eye mechanism will be forced to fly all other suggestions with the overlord skill hard resistance, want to learn more can be experienced inside the individual group

4. Imaginary image

The output within 15s after the boss lands does not exceed 15% of the health, enter the mechanism, find the golden aperture that will spawn, hide until the end of the reading bar, the boss enters the weakness, and the weakness damage is calibrated by 140%.

5. Time

The lower middle of the map generates 3 balls, and there are 4 colors above the reading bar, which turns the 3 balls into the same color, and the corresponding color disappears from the reading bar. After all colors disappear the boss enters the weakness damage calibration 140%.

After the end of the time mechanism, the boss enters the normal output state, the damage calibration is 100%, the control increase is 25%, and the damage increase is 25%.

6 Stupid

Enter when the boss's health is less than 10%, the full screen randomly generates a barrage attack, the boss position moves to the middle, and the green sphere is randomly generated on the map, reducing the skill cooldown after colliding with the green sphere. It is worth mentioning that the boss body can produce attack judgments in the middle of the map ring, and there is no need to run to the top.

The above is the boss detailed mechanism introduction, after understanding the boss mechanism, it is not difficult to see that the biggest difficulty of Ozma is the output per unit time, the current whitehand playing idea is also more than 25% of the output of the figure to skip the damage reduction mechanism, the landing output of more than 15% to skip the virtual image mechanism, in this author to provide you with two ways of playing

1. Seek stability

Check the heart sword before entering the boss, instantaneous slash, large draw sword, invisible sword CD, all within 15s. Then snort 456, 3 kinds of drugs into the boss, remember to live can also enter the boss after snorting 456.Flow tie up, cross the big skill, wake up cooling well, wake up, all the big skills are into the cd after eating the cooling drug and then play a set, stably skip 25%, can output to nearly 30 percent, and then open 2 senses directly 3 senses + 2 senses, you can output about 8-9 percent of the blood volume, after the end of the 3 senses directly into the landing mechanism, small draw the knife to make up for the flow system, you will find that the big skill cd basically turned over, Finally, the knife is drawn to the end, and the skill is not empty, basically can skip the virtual image mechanism.

2. Racing

After opening 2 sleeps and 3 or 1 sense cooled well and then enter the boss diagram, the flow system up the hand to make up the Raptor small draw knife, 2 senses to hoist up to make up for 3 sleeps, a set of big skills after the Raptor + small draw the knife, can limit the pressure to less than 25%, rub blood, retain the instantaneous slash, large draw the knife, invisible sword, after the boss lands in accordance with the first same method to skip the virtual image mechanism, and then use the refresh cd drug to calibrate the weakening damage when the boss time mechanism is weak for 140% of the limit damage output.

Both kinds of playing styles have been played by big gods in the b station, and I also borrowed flowers to offer Buddhas to give everyone a rational idea. Here's a little trick for you

Tip 1 Time to play

The timing mechanism of playing is regular The following uses up, left, right refers to 3

Seed ball , -1 refers to 1 attack,

Top -1 = Left

Top -2 = Right

Left -1 = Right

Right - 3 = left

As can be seen from the above, it takes at least 3 attacks, and the upper -2 + left-1 can become the same color as the right side, so the first few shots are preferentially targeted at the right ball

If the color of the right ball has already appeared, and the color of the left ball has not appeared, you need to attack 4 times, which is up-1 and right-3

Because of the presence of a white-handed drawn knife, you can stand on the left side and use the drawn knife to attack 2 balls at a time, so the white hand can actually attack at least 2 times and attack up to 3 times

If the fourth ball appears on either side of the left or right, you can stand in the middle and use the draw knife to make all three balls change color at the same time.

Tip 2

White hand in the boss when there will be a shorter output interval, you can consider the in situ flow thorn + jump + liter, can increase the output, I see that there are big gods to fight the courage to often use thorns and less use of liters, personally feel that they add points is to buckle the rise full of thorns, also went to inquire, did not get an answer. Personally, I think this idea can slightly increase the boss's clearance time.

Tip 3

For some players recommend full automatic block, automatic block full level after providing 50% of the block effect, can effectively prevent being hit by the boss, especially in the front of the long chart can greatly improve your fault tolerance rate, if you just start practicing the courage of the case, you can first point full of automatic block practice, and so the mechanism are familiar with the then give up the automatic block to pursue higher output and faster speed.

Not a summary of the summary

To tell a joke, my first week of courage played almost 2-3 hours a day, and finally played 101, my regiment leader played almost 5, in the end it seemed to be 60 +, berserk also played almost 5, and finally 70 +.

Bold this mode if patient play is actually quite interesting, I keep challenging myself, by the second week I basically entered the boss round, whitehand each can be stable within 5.4.

After the aura got it, I thought about it, or I brought it to the white hand, after all, it was a mechanism trained by the white hand, if I took the berserker training so much, I estimated that I would spit it out

This week, in fact, I also casually played a bit, but the thinking is actually the same, the boss is still the same as the old way, how to get the time of the medicine, how to break the move is actually the previous few weeks have been repeatedly pondered.

Don't be discouraged, those of you who have worked hard in the previous few weeks, know that every time you practice is actually for a better start next time

It's been the third week, and I wish you all the little friends who haven't gotten the aura come on!

DNF Raiders: Rather take it straight instead of seeking it in the song! Analysis of the path of the sword soul strong

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