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Version 60 is a time when DNF still has the flavor of a fighting game, and it pays more attention to action and combat

Version 60 is a time when DNF still has a fighting game (referring to a more generalized fighting game, the vocabulary of traditional fighting games police suggests detours), more action, a sense of blow, an attack timing, a stiff float control, dodging attacks, and so on. Action is something I personally value very much, to put it bluntly, if it weren't for the initial action, fighting game basics, I wouldn't have gone into the pit DNF game at all. Imagine excluding action, single plot, graphics, numerical design, copy design, etc., in many online games, there is no DNF at all. Think about the early DNF, mosaic pictures, Caton, frequent drops, wg problems, a bunch of problems, just rely on action to play a piece of the sky, the upgrade process is more challenging.

Version 60 is a time when DNF still has the flavor of a fighting game, and it pays more attention to action and combat

As far as personal feelings are concerned, during the upgrade process at that time, passing a first spine or ice heart teenager, or passing an ice dragon in the later stage, the sense of achievement is far stronger than the current piling seconds over an Ozma regiment. At that time, DNF was not a DNF where the game started from the full level. Early DNF paid great attention to the design of skill combos and paid great attention to the characteristic differences between occupations. For example, if a summoner attacks an enemy by summoning a pet, they will never produce another chaos demon such a thing as self-plagiarism, and only do 20% of the skill effect distinction to show the "difference".

Version 60 is a time when DNF still has the flavor of a fighting game, and it pays more attention to action and combat

For another example, the sword soul through the "ultra-high attack speed and ordinary attack combo" to achieve a single body and a small range of output, then the same single output positioning of the sanda must be "super high skill combo speed requirements and skill output" to achieve a completely different operating feel from the sword soul, the two professions in addition to "the awakening technique is a large range of groups to make up for the shortcomings of the group", it is difficult to say how much similarity between the two professions.

Version 60 is a time when DNF still has the flavor of a fighting game, and it pays more attention to action and combat

Finally, nostalgic for the 60 version, because there were many games to play together at that time. But the 60 version is good because the game setting at that time was relatively pure. Although the DNF's path to kryptonite, numerical, and non-version diagram brushing is inevitable and predestined from birth, no player will dislike a highly playable game and like a high-hepatic krypton game that has lost its core.

Version 60 is a time when DNF still has the flavor of a fighting game, and it pays more attention to action and combat

Version 60 is a period when DNF still has the flavor of a fighting game, paying more attention to action and paying attention to the sense of blows. As the national service entered the May version, the planning began to warm up for the 110 version, and various check-in activities were launched one after another. This time to the player is the DNF official assistant check-in reward. The name of the event is: Adventure Supplies for The Warriors.

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