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Veteran fighting game Overgrowth (Revenge Fighting Rabbit 2) has been announced to be open source

Produced | Open Source China

Wen | Rochichi

On April 21, Overgrowth (Chinese name: Revenge Fighting Rabbit 2), a fighting game that has been released for more than a decade, officially announced that it was open source.

Overgrowth (Chinese: Revenge Fighting Rabbit 2) is an action-adventure game made by the game company Wolfire that is somewhat similar to Assassin's Creed, but the player controls a muscular rabbit to fight with other animals, each with its own characteristics, such as cat (high movement speed), dog (thick blood, can not be assassinated), rat (fast but fragile attack), wolf (thick blood, can not be assassinated, attack is not defensive, extremely high damage). One of the highlights of the game is that it has a very realistic physics engine, and the effects of the fight are rendered in real time using this physics engine, so the blow feel is extremely realistic.

Veteran fighting game Overgrowth (Revenge Fighting Rabbit 2) has been announced to be open source
Veteran fighting game Overgrowth (Revenge Fighting Rabbit 2) has been announced to be open source

Overgrowth was first released in 2011, but has been in actual development for 14 years. This open source is the overall framework code of the game, but does not include art assets and level content. According to Wolfire, the move is to avoid black-hearted merchants refactoring and selling Overgrowth as their own product. In fact, the game is open source primarily for the following users:

I want to know what the complete framework of a published game is made up of

Want to know the code for a game-specific feature, such as an animation system

Players who want to make more Mod for Overgrowth

The game is open sourced under the Apache 2.0 license, and the code is stored in GitHub's overgrowth repository, maintained by the Wolfire community and some developers of the Lugaru OSS project (Revenge of Fighter Rabbit 1). In addition to the open source code, the game has also reduced its price by a third, from $30 to $20.

In addition, Wolfire reminds developers that Overgrowth's physics engine is outdated, and it is good to understand and is not recommended for new projects. If you're designing new games, there are more modern game engines to choose from, like Godot.

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