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20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

In fact, when it comes to arcade games, many players' impression of domestic works must not be as profound as "Street Fighter" and "King of Fighters", after all, as a classic IP that has affected the world, the peak popularity of these two works is almost invincible in the world. But in fact, in the first few years of Street Fighter,Domestic Games already had quite good works to compete with, but unfortunately the follow-up could not continue to update, otherwise it was really possible to rewrite the history of arcades.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

IGS is a well-known arcade game manufacturer in the mainland, and it can establish a firm foothold in the arcade market monopolized by Japanese games in that year, relying not only on the "Three Kingdoms War Chronicle" and "Journey to the West", which only exploded later, but in the early stage of the arcade era, it has accumulated enough experience.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

Tracing back to the earliest game of IGS, is the earliest release of the "Battle of the Stars" in 1992, which is a period of rapid rise in the boom in fighting games, street fighters, hungry wolves legends, fists of the dragon and tiger is in full swing, and the "Battle of the Stars" that debuted under the name of the first Chinese original fighting game, let players see the original Chinese fighting game on the arcade for the first time, and that kind of intimacy made the game popular all over the country in an instant.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

Although it was the first time to make the game, the overall quality of the game was not outstanding, but this also contributed to another style of the game that was biased towards funny, especially Mulan's long-range wave, which was really a wave, directly from a strange place to send two missiles, which at that time was full of students in the arcade hall did not know how much impact.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

However, the game's powerful brain hole does allow IGS to gain a large number of fan players, after all, Mulan vs Huang Feihong's gimmick looks very attractive now. After the opening, IGS soon hit the iron while it was hot and released a second influential fighting game,—— "Proud Sword and Wild Knife".

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

If you are an old IGS fan who played from "Battle of the Stars", then the progress of "Proud Sword Crazy Knife" will definitely make you shine, adding more jianghu elements of "Proud Sword Crazy Knife" is more in line with the players' ideal chinese style fighting game, and the game also built a complete set of Jin Yong style martial arts novel background, but also in the year so that many players can not find any reason to refuse to experience it.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

In order to make each character have a full image, the game is also designed to be quite representative, the Golden Wheel Boy is dressed in a Nezha shape, the Tianshan Boy is set up with the weapon of the Golden Wheel King, which looks like an inexplicable deterrent, and the lonely and disabled body is more of the epitome of those disabled masters in the Jin Yong martial arts. Such a group of common images of Jin Yong martial artists appear in the arcade screen, so how can those of us who grew up watching martial arts novels not be enthusiastic?

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

What makes the game more powerful and mainstream games such as Street Fighter in that year is that the game itself is not difficult to operate, and the novice stage can also use a simple combination of fists and feet to play a good combo, and IGS also uses a double air slot and a double kill design here, which is even more impressive.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

Perhaps because the image of Huang Feihong in "Star Fighting" is deeply rooted in the hearts of the people, IGS especially likes to take Huang Feihong as his "spokesperson", and the Hong Kong-flavored fighting game "Shape Intention Fist" also invited Huang Feihong to become one of the protagonists again.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

Compared with the previous two games, this time "Shape Intention Fist" has produced another qualitative leap, one is because the screen improvement is too obvious, and the other is because its "Street Fighter" feeling is too similar.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

Almost the same particle special effects, so that players can always play and play to the next street fighter scene, which also represents the game's sense of blow, the smoothness of the action has been enough to compete with the level of the top fighting games.

20 years ago, the light of arcade domestic production? Popularity suppressed Street Fighter, only because it was too fun to be suppressed by Japanese manufacturers?

The increasingly high level of arcade game production allowed IGS to create landmark works such as "Three Kingdoms War Chronicle" and "Journey to the West", but it is undeniable that these short-lived works in the front were also called the honor of "domestic light" at that time. I wonder if you've experienced a few of the games mentioned earlier? Which game do you think is the real domestic light? Feel free to leave a message in the comment area to share your views

This article is original by the Three Kingdoms War Chronicle, if you like it, you can click to pay attention to Oh ~ (Some of the pictures in the text come from the network and player sharing, if there is infringement, please contact in time to delete!) )

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