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Do you really think mink cicadas are brainless? (Analysis)

King Glory "high-intensity brainless" hero mink cicada analysis, I am not a mink cicada player, so use an objective point of view to analyze the hero mechanism of the mink cicada, I hope that players can not be too deep prejudice against the mink cicada, but also please watch friends can be patient to read!

Sable cicada's head-to-head ability is extremely strong, many players are also because of this point began to slowly form a misunderstanding of the mink cicada, each hero's mechanism is different, the advantages and disadvantages are quite obvious, although the mink cicada as a mage, the gameplay is indeed obviously different from most other mages, but this is also the unique feature of the hero's design.

Do you really think mink cicadas are brainless? (Analysis)

Because the skill advantages of the mink cicada are too prominent, resulting in the deepening of prejudice, thus ignoring its shortcomings, directly attacking the advantages, after the hero is stuck by the mink cicada, the single kill that cannot be countered has also caused the player to think that the mink cicada does not need to operate at all, and the recent planning of weakening the passive skill is also to make many mink players express dissatisfaction, making the "relationship" between the mink player and the player who does not play the mink cicada deteriorate.

In fact, the hero of the Sable Cicada is not stronger than other mages, but very weak, and the weakness is weak in the difficulty of entry, and it takes longer for novice players to understand it than non-mobile mages.

Heroes pay attention to details, frequent operation, easy to get tired at the same time also need to keep operating, because a little mistake may lose most of the amount of health, or even directly killed, especially in the team battle, and in terms of single-handedness, due to the single attack of the other party, the purpose is obvious, the mink cicada can easily dodge the damage, then it is much easier to counter, in short, the more the number of enemy units, the more the mink cicada can not be distracted.

On the contrary, the general mage has a ranged skill, does not need to get too close to the enemy, even if the skill does not hit it will not be too much of a problem, as long as you keep a distance will not be fatally damaged, the whole game will not be too much pressure, at most it will be frightened by the enemy's sudden jump.

Do you really think mink cicadas are brainless? (Analysis)

Learn more about the hero skill mechanics and describe them to play well

As one of the old versions of the hero, the description of his skills is not very long, but the simple description designs a fancy magic stab hero.

Passive is the output skill of the mink cicada, skill hit can superimpose the mark on the target unit, reach 4 layers of explosion to cause real damage while reducing the movement speed bonus by 50%, the original version is 90%, and restore their own health, the real damage explosion belongs to the range damage, so the more damage the enemy the more explosive, a skill is mainly used to clear the line, after releasing, swing a flower ball in the specified direction, reach the top and return to cause mana damage again, can be stacked 2 times, used for the early clearance of the line, and the main skill that causes the passive range explosion.

Two skills for the core of the Sable Cicada hero mechanism, after the release of the forward displacement of a distance, while releasing 3 flower balls, during which you can get a short invincible frame, during the release, if there is an enemy unit within the specified range, even if there is no hit, you can also reduce the CD time of 4 seconds, which is also the main reason for the frequent release of the Sable Cicada skill, in many cases, the Sable Cicada two skills did not hit or release out, many players will think that the Sable Cicada is empty two, in fact, as long as the distance with the enemy is close to it can still be triggered, So this needs to be noted.

After the release of the big move, you can summon a magic array in the same place, and the mink cicada can get additional cooldown in the magic array that is not affected by the cooling reduction, which can make one or two skills cool down more quickly, prompting the mink cicada to make better use of the skill output and survival, and once it leaves the magic array, the effect will disappear.

Summary: The skill mechanism is powerful, the skill CD is short, you can use your own displacement and passive deceleration to stick to the target, the real damage ignores the armor, the tank can also hit high damage, with invincible frames can dodge the attack, whether it is for melee or ranged heroes have a miracle effect, few nemesis, itself can also restrain most of the heroes.

Do you really think mink cicadas are brainless? (Analysis)

Objective analysis of mink cicadas

In the case of a single body, the mink cicada has an invincible frame, and the skill can be released frequently, so the invincible frame superposition is consistent with the effect of not being able to select, the invincible frame with the recovery ability, can dodge part of the enemy damage, even if it is attacked, it can also be used to make up for the loss, and it is naturally quite incomprehensible in terms of single challenge.

Team battle situation, this aspect is a two-way street for the mink cicada, the more the number of mink cicadas passive can play higher damage, but also need to withstand more attacks, after all, the number of opponents, attack time and flying object speed are uneven, even if there is an invincible frame, it can only block part of the damage, as long as you take advantage of this, the gap after the release of the second skill of the mink cicada is controlled, you can cooperate with teammates to defeat, so the weakness of the mink cicada will also appear.

The weakness period of the mink cicada is very short, as long as it reaches level 4 and the cooldown reduction reaches 40%, if the early hit is willing to give the blue buff to the mink cicada, the strength will increase significantly, and the rest will be handed over to the equipment superposition value, until the later two sides of the equipment forming, the mink cicada will also directly fall to the weak period, and a slight mistake will be killed.

At this time, some friends will ask, "Why is the mink cicada more inexplicable in the team battle, and many people can't win the battle together", and then I will elaborate on the problems that arise.

Do you really think mink cicadas are brainless? (Analysis)

The special reason is the economy, the level, in the face of economic difference, no matter which output hero, can show a very strong, and the sable cicada itself with a real injury type of team output, if the amount of blood return is greater than the enemy output, it is basically invincible, if the two sides of the economy as usual crushed, then there are only the following points.

The first is the standing problem, you can defeat the mink cicada with multiple people, the premise is that you need to disperse the position, if you stand together, it is undoubtedly to provide additional damage for the mink cicada, the passive explosion of the mink cicada can superimpose the mark, the unit stands together under the specified conditions, the mink cicada as long as it triggers an explosion, it can cause multiple double damage, even as long as you have enough health, the number of explosions will have no upper limit, but this situation is still very rare.

The second is the output problem, every attack can be dodged, this situation, either the mink cicada understands your attack method, or you have no intention of attacking the mink cicada that is about to release the second skill, in order to form a synchronization, this situation in the end is the mink cicada full of blood, and you hit the less blood.

Solve the problem: when the attack is synchronized with the mink cicada, temporarily stop the output, wait for the mink cicada to release the second skill and then attack, the control skill is the same, grasp the time can extend the attack time of the mink cicada, and the boss dodges the control to fight, the second is to let the mink cicada out of the legal array, want to release the second skill frequently, the mink cicada is still inseparable from the big move, as long as it is tricked out of the legal formation, then the other party will not play the show operation, and then disperse the position, one or two skills will not be able to hit the group unit, As a result, passive skills are more difficult to trigger, often because of unfamiliarity with playing styles, which deepens the opinion of the mink cicada.

Do you really think mink cicadas are brainless? (Analysis)

Analysis of the safety index of the two-skill evasion situation

The two skills of the cicada look very single, but in fact divided into four kinds of jumping methods, each jumping method is different in difficulty, the safety is not the same, of which the more common is the forward jump, starting with the enemy as a unit, the forward jump is to jump in the direction of the enemy, facing the flight object displacement past, you can directly eat the attack, the operation difficulty is small, but it is not safe, the jump can indeed eat the damage directly, but do not forget that this is directly to the enemy's face, the remaining skills cooling gap time, may bear more damage, It is more suitable for pursuing targets, not for escaping.

Reverse jump, as the name suggests, is the enemy opposite path to jump, difficult and not easy to dodge damage, such as the attack of the defense tower, but the degree of safety is high, as long as the dodge is successful, you can pull away from the other party, the reverse jump dodge method, the attack through the middle of the sable cicada's two hands sleeves to release two skills can be successful.

Jumping left and right, medium difficulty, medium level of security, the most common attack method in the french formation, can dodge damage without staying too close or too far away from the enemy, suitable for attacking melee heroes.

Hitting the wall and jumping, the difficulty is low, the safety level is extremely high, there will be a short back shake during the release of the second skill, and if the release of the second skill hits the obstacle, the action and the back shake can be ended in advance, but the time of the invincible frame will not change, so that there is a brief invincibility effect during walking.

Do you really think mink cicadas are brainless? (Analysis)

At present, there are almost no mink players will produce the equipment of the extreme cold storm, initially mainly for 20% cooldown reduction, but since the Holy Grail enhancement, players have gradually begun to give up, and now after the slowdown effect of the mink cicada is weakened, I think the extreme cold storm can still try it, because its passive ice core can cause mana damage to the surrounding units and reduce the opponent's attack and movement speed by 30%, the duration is 2 seconds, and the built-in cooldown is also 2 seconds. Special cases mean that there is no cooldown, the combined deceleration is 80% in total, only 10% less movement speed than weakening, and the plan also increases health and reduces blue consumption when weakened.

Do you really think mink cicadas are brainless? (Analysis)
Do you really think mink cicadas are brainless? (Analysis)

In addition, in the 1v1 map, the reason why the skill CD of the mink cicada appears cools too fast, I found the problem, the main reason is the passive effect of equipping the cooling shoe, the cooling recovery speed is increased by 3% to 10% as the level grows, provided that the skill cooldown time is not less than 5 seconds to trigger, and the mink cicada gets 40% cooldown reduction, the cooldown time of the second skill is actually 6 seconds, only when there is an enemy unit near the release will become 2 seconds, so the effect of the cooling shoe can be triggered, However, in 5v5 and other entertainment modes, this effect is blocked by the plan to avoid the strength of the mink cicada, but it seems to be triggerable on the 1v1 map.

You can see the cooling process of the cooling shoes and the cooling shoes that do not come out, respectively, to quickly walk a small grid and directly walk a large grid, the difference between the two is not very obvious, after all, it is difficult to see the difference between 2 seconds and then reduce the cooling time by 10%.

Summary: The mink cicada is not what people call the "brainless hero", the single side is very strong, it is undeniable that the non-military line over the tower to kill is also a lot of heroes can not do, but in the team battle is quite attention to detail, a little mistake may be killed, the mink cicada can indeed play a lot of mages can not fight the operation, but this is the cost of the previous row charge in exchange, I believe that most of the mages can hide behind the tank to output steadily, and the mink cicada is not, this is the complementary advantages and disadvantages, but also reflects the different heroes, It is unique in terms of gameplay mechanics.

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