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There is no basis for quickly understanding the hands-on mink cicada

There is no basis for quickly understanding the hands-on mink cicada

Dear friends weekend good duck, I am the first Anchen, unconsciously this season is coming to an end, I don't know if everyone has recently scored smooth duck QAQ ~

Presumably, everyone in the game will meet the opposite side of the mink cicada will always jump in front of you, their own mink cicadas when playing the group is helpless, then I will give you a detailed introduction today "mink cicada"

Contents of this issue: Skill Introduction + Equipment Recommendation + Skill Gameplay + Practical Content

Hero discussion

We know that there are many kinds of gameplay for the hero of the mink cicada, such as the berserk game, the weakening flow game, the purification flow game, the flash stream play, but everyone's understanding and gameplay are different, I will not list them here, of course, I also summarize from the hero's actual combat and personal habits of the gameplay.

The gameplay and teaching of this article are only recommended for their own habits and gameplay, if you have a better personal profile, please leave a message to discuss

Introduction to skills

We know that as the hero who was once the top mage, the hero operation limit depends on the two skills used by the player and the articulation of skill release

Passive: Language and flower prints

Skill Description: Sable Cicada's skill will stack the Flower Mark for enemies for 8 seconds, and when the mark is stacked for 4 layers, the mark will be triggered, regenerating 120 health points, while dealing 180 real damage to surrounding enemies and reducing their movement speed by 50% for 1 second.

The Mink Cicada relies most on passive, which can bring good health regeneration after passive stacking of 4 layers, and comes with a slowdown effect

There is no basis for quickly understanding the hands-on mink cicada

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One skill: Falling Red Rain

Skill Description: The Sable Cicada swung a flower ball that could be returned, and swinging and returning would deal 180 spell damage to enemies in the path

The Cicada throws a flower ball towards the designated location and deals 180 damage to enemies, while stacking 3 passives will explode and deal real damage

There is no basis for quickly understanding the hands-on mink cicada

Two skills: Source Heart Knot

Skill Description: The Cicada teleports to the specified location, sends out 3 Flower Balls to attack nearby enemies, each dealing 140 spell damage, and if the Flower Ball hits an enemy, it will also reduce the cooldown of the [Edge Knot] by 4 seconds.

The cicadas send flower balls towards the designated location to attack nearby enemies, each of which deals 140 spell damage, if it hits the enemy, it reduces the skill CD of the second skill by 4 seconds, and the second skill also has a hegemonic effect, which can resist skills similar to Zhuge Liang's big move.

There is no basis for quickly understanding the hands-on mink cicada

Three skills: Bloom and style

Skill Description: Sable Cicadas form a magic array that deals 210 spell damage when it spawns and disappears, and when the Sable Cicada is within range of the array, [Falling Red Rain] and [Edge Heart Knot] will get additional cooldown reduction.

Sable Cicada will receive additional cooldown reduction by releasing one or two skills in this formation, and the formation and disappearance of the formation will deal 210 spell damage to the enemy, Tip: The highest damage caused by the group in the big move, and the CD will also be reduced.

There is no basis for quickly understanding the hands-on mink cicada

Outfit recommendations

For Sable Cicada, she relies more on the cooling of her skill CD, if the cooling of the skill is insufficient or not enough, then when the team battle, the damage will not be enough or can not be output, even if the summoner skill selection of the current version of the popular program is weakened, but after my personal comprehensive experience, I still feel that purification is more practical, and it is also more friendly for novices who have just started.

There is no basis for quickly understanding the hands-on mink cicada

Recommended Equipment:

Description of some equipment:

Mercy: Cooldown reduced by 1%*10 (here the inscription comes with a 10% cooldown reduction)

Cool Boots: Gets 15% cooldown reduction

Sage Code: Capable of bringing 30 spell attacks, and later can get 15% cooldown effect by crafting the Holy Grail

The screenshot in the picture has been accompanied by the equipment outfit order, and the small partners can prepare for the battle

Summoner skills

Summoner skills I recommend with purification, after personal experience, purification whether it is a novice or an unskilled little partner can be easier to get started,

Tips: This summoner skill must be used more, after the use of habits, when facing the hero with less control on the opposite side, you can open the group or harvest the tower first, and the more powerful friends can also be used to resist the tower injury, everyone can practice more.

Skill use and gameplay:

Two-skill immune overlord:

Presumably, all the small partners have also heard a little about the hegemony of the second skill of the mink cicada, let's take a look at how the second skill of the mink cicada is oriented towards the resistance of the ding~

tips: If you think the video is faster, you can watch it several times

In the same way, others similar to Dai Ji or Sun Shangxiang can be immunized using the two skills of the mink cicada

Pre-clearance teaching:

In the early stage, we try to use a skill of the mink cicada to aim at the opposite line of troops, the second level can not participate in any team battle before, the fault tolerance rate of the mink cicada without two skills is very low, if it is retained by the opposite side, it is difficult to escape, of course, the early stage of the mink cicada support when the backhand into the field harvest effect is the best, if the early hand often let their position is more awkward, then it is difficult to get the advantage in the early stage.

tips: In the early stage, it is still less to open the group and grasp more orders, so that the advantages of the early stage can be well mastered in their own hands, and the economic difference in the later period can be well output.

Practical effect:

Practical content analysis:

When we pick up the group in the early stage, we must use the two skills to resist the damage caused by the enemy hero, at the same time, the early group must work with the teammates to try to work with the teammates with the control skills to achieve better effect, of course, if you can give the opposite side an unexpected two-skill jump, then it can also bring good results.

Combos:

Two skills first hand to open the group, release the big move, a skill aimed at the place where there are more local people to release, the second skill is based on the local position to jump and dodge damage, of course, the other side has the Eastern Emperor or Zhang Liang, then the first hand two skills to open the group is obviously not advisable, different situations or groups will be different, if the place for the dai himself such as the first hand control of the hero can wait for her two skills to release, use the two skills to immunize after the opening of the group.

The above is the content of this issue, if you have different insights or different gameplay ideas, please point out in the comment area ~ ~

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