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The "Measures for the Administration of Online Games" should benefit the country and the people, and eradicate spiritual opium!

author:Teahouse storytellers say people talk about things

Recently, the National Press and Publication Administration issued a notice on publicly soliciting opinions on the "Measures for the Administration of Online Games (Draft for Solicitation of Comments)". The introduction of this draft aims to further regulate the online game market and protect young people from the adverse effects of games.

The "Measures for the Administration of Online Games" should benefit the country and the people, and eradicate spiritual opium!

The draft explicitly prohibits inducing reward mechanisms in online games. These bonuses, such as daily login bonuses, first deposit offers, and continuous deposit bonuses, tend to entice players to keep playing in order to earn rewards, creating a "reward dependency". Adolescents are at a critical stage of physical and mental development, and they often lack sufficient judgment and self-control, and are prone to indulge in this reward mechanism, which affects their normal academic Xi and life. This dependency can also cause them to become too dependent on external rewards in real life, affecting their healthy growth.

The "Measures for the Administration of Online Games" should benefit the country and the people, and eradicate spiritual opium!

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Online game publishing and business units are also prohibited from providing or conniving at high-priced transactions of virtual props in the form of speculation, auctions, etc. The excessive trading of virtual props not only increases the financial burden of players, but also may trigger the comparison psychology of teenagers, further deepening their addiction to games. In addition, such high-priced transactions also disrupt the normal order of the market and harm the rights and interests of consumers.

The "Measures for the Administration of Online Games" should benefit the country and the people, and eradicate spiritual opium!

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At the same time, all online games must set user recharge limits and clearly publicize them in the service rules. This regulation is designed to protect players from overspending. For irrational consumption behavior, the game platform should give a pop-up warning reminder so that players can realize whether their consumption behavior is reasonable in a timely manner.

Personally, I think that online games are tantamount to spiritual opium. The harm of online games to teenagers cannot be ignored. In gaming, teens may become so addicted to the imaginary world that they overinvest their time and energy and thus neglect real life. Not only can this affect their academic performance and relationships, but it can also have long-term effects on their mental health. Addiction to gaming can lead to psychological problems such as anxiety and depression in teenagers, and may even affect their character formation and future career development.

The "Measures for the Administration of Online Games" should benefit the country and the people, and eradicate spiritual opium!

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In addition, online games may also induce internet addiction among teenagers. Internet addiction is a mental illness that manifests itself as an over-reliance on the internet and uncontrollable impulses. In the process Xi of growing up, teenagers may choose to escape from reality and indulge in games when they are faced with academic pressure, family conflicts and other troubles. In the long run, they may develop an unhealthy mental pattern and lose interest and motivation in real life. Adolescents with internet addiction may experience difficulties in Xi, socialization and family, and may even affect future career development and social integration.

Therefore, it is very important to formulate and implement the Measures for the Administration of Online Games. These management measures not only help regulate the order of the online game market and protect the legitimate rights and interests of consumers, but also effectively prevent young people from becoming addicted to games and promote their healthy growth. Through proper supervision and guidance, we can create a healthier and greener online environment for young people, so that they can enjoy the convenience of technological development while maintaining physical and mental health and all-round development.

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