laitimes

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

In Glory of Kings, the Shooter Hero has always been the core output of the team, capable of dealing tons of damage in a short period of time. In addition to the important task of the shooter shouldering the output of the team battle, the archer hero's propulsion ability is also more important when the two sides are evenly matched. However, shooter heroes are all crispy and often become the first target of assassins in team battles. Therefore, the current version puts forward higher requirements for the survivability of the shooter hero. Recently, there are also heroes who have become T0 shooters, and there are no nemesis in high-end rounds, increasing damage by 70% in the end of the world.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Doom is a 2160 gold physical attack piece that provides 60 attack damage, 30% attack speed and 10% physical bloodsucking. Passive Skill Attack comes with 8% of the physical damage of the current health. To tell the truth, the end of the world is not a particularly popular piece of equipment, although the comprehensive attributes are still comprehensive, but they are not prominent, such as the attack speed is not as good as the shadow blade, and the blood sucking is not as good as the blood blade, and the damage is not as good as the endless battle blade.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Although the End times can increase the attack power, attack speed and blood-sucking effect, but the attributes are not strong, so many times, shooter players will choose the Blood Blade to increase their own blood sucking and attack power, rather than choosing the End Times. However, there are also a very few shooters whose core outfit is the end of the world, I believe everyone has guessed that this shooter is Marco Polo.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Although Marco Polo was recently weakened by a wave of smaller weakening, marco polo was the most insoluble in terms of the invincibility of the skill mechanism. Why is Marco Polo best suited for the end times? Marco Polo is different from the average shooter and does not rely on the core output of the general attack. At the same time, Marco Polo's skill can trigger the passive effect of the end times, as long as the end times are made, Marco Polo's damage will have a qualitative increase.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Marco Polo's best damage is the damage mechanism, if you attack enemies 10 times in a row, you can trigger a short-lived true damage effect, and for the next period of time, all of Marco Polo's damage will be accompanied by a 30% physical bonus of real damage. This is also why Marco Polo is particularly restrained from tank heroes like Zhang Fei, Xiahou Huan, liu Chan and so on. As long as the true damage effect is triggered, Marco Polo's meat is the same as hitting the crispy skin.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Marco Polo's main output skill is a skill, with the increase of attack speed, a skill can hit 5/7/9/11 bullets at attack speed 0/80%/130%/180%. The number of bullets in a skill depends on the speed of attack, the more bullets in a skill, the easier it is to hit the real damage effect, so rapidly increasing Marco Polo's attack speed is the core idea of inscription and outfit.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

However, in the actual battle of the game, many small partners can not play Marco Polo's skill, here to tell you a few small skills. The first is that marco polo's skill actual attack distance is about a position distance than the indicator, and secondly, when the general attack hits the enemy, the second is a skill, which can automatically aim at the enemy to release a skill, which can greatly increase your hit rate.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Here is a note about the use of Marco Polo's big move, in the process of using the big move, you can't attack and steer the wheel, and you can't use other skills, otherwise the big move will be interrupted. In addition, the big move can pass through most of the walls of the canyon, flexibly use the terrain, and can play unexpected effects. Using the big move to hang the number of layers to the enemy first, you can achieve the effect of fast seconds.

Glory of Kings: Jump to T0 shooter, no more nemesis in high-end rounds, increase damage by 70% in the end of the world

Marco Polo II skills have a high degree of flexibility, with a big move and a skill, with a strong kite ability. In the early stage, it is indecent and trivial, and in the later stage, whether it is a single head or a group, it is invincible. Recommendations: 10 Red Moons, 3 Snatches, 7 Hunts, 10 Eagle Eyes. Recommended Outfits: Assault Shoes, Apocalypse, Lightning Dagger, Impact Armor, Dawn Breaker, Witch Cloak. The summoner skill belt is purified, and combined with the impact armor, it can achieve the effect of destroying the enemy.

How do you think Marco Polo is doing? Welcome to leave a message in the comment area to discuss, please pay more attention, we will see you in the next issue.

Read on