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Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

As a very popular work in the series, the second generation of Resident Evil has a special and unshakable status, so the call for remake has not stopped for many years. Although the "Resident Evil" generation has been sold for a long time by follow-up word of mouth, it still lacks some things if it wants to develop into a series, and "Resident Evil 2" of that year is such a successor.

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

Capcom naturally also attaches great importance to this work, not only found Sugimura to write a script to expand the character world view, the way the game is carried out also adopted at that time very fashionable table level collocation mode, plus the male and female protagonists are equal to a variety of combinations for players to attack. And it is also sincere in terms of additional modes, such as Extreme Battle Mode, Fourth Survivor Mode, and Tofu Survivor Mode. Such a rich and high-quality element makes the Resident Evil series shine from then on.

Under such achievements and word of mouth, Capcom also unsurprisingly officially announced the preview of "Resident Evil 2 Remake" in 2018, that day the game industry was as lively as the New Year, and that moment was enough to go down in history. The most remake that spans more than 20 years has not disappointed, and its quality has made players praise. But from an objective point of view, is it really perfect? This time, let's talk about this highly acclaimed work - "Resident Evil 2 Remake".

Graphic art

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

As the most basic part of the remake version of the game, the second-generation remake version undoubtedly gives players a high-scoring answer. With the blessing of the RE engine, both in the model material and the sound and light effects are in place, the classic police station more than 20 years ago has been perfectly restored, and even made a toilet that was not available in the past. The protagonists Leon and Claire have also made some changes in response to the trend of modernization, but compared to Carlos, who is too deliberately changed in RE3, the two of them have a good treatment.

A system that combines sentiment and modernity

Before the remake was actually announced, the hottest topic among players was how to maintain and convert the station shooter. At the beginning, I was also quite curious about the original pile shooting and zombie difficulty configuration, if the introduction of mobile shooting will not be able to integrate or maintain well, especially like the tyrant such a slow-moving BOSS, in addition to the item bar related system, is it to maintain the original or from the works after four generations to find inspiration?

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

In the end, Capcom's solution was also very satisfactory: the inventory adopted the design of seven generations, and also introduced mobile shooting and cross-shoulder aiming after four generations, through things like speeding up the pace of the tyrant, or the durability of zombies for pistol attacks, grabbing attacks, etc., so as not to let mobile shooting affect the fun and difficulty of the game, and successfully overcome the problem of possible odor after removing the station pile shooting.

Or short on budget?

If you have played the 1998 version of the game, you can feel that RE2 has put the most energy and budget into the police station, and after leaving the police station, whether it is the irrigation of the sewers or the accelerated simplification of the underground research institute, it is obvious. In the past, the 1998 version of the east area of the west area of the research institute had its own points of view and mechanism, and it was also matched with the table, such as the fingerprint of the table, and the protagonist of the table could enter the room to get equipment after coming here, and these designs could not be seen in the remake version.

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

The remake version of the East Zone is still a bit of a design, but after the first round, as long as you remember the pattern, the East Zone is basically going along. And the West End is really quite dumbfounded, directly drive straight into the direct to take away the serum vaccine, and then prepare to return to the boss in the same way, that year the 1998 version to take the vaccine must first go through a lot of effort to obtain the necessary props. I think this may be a change made to the times and the tastes of players, but at the same time, it also makes the remake of the western part of the institute degenerate into a decoration-like existence, which is a lack of art and regret.

Strange and form-based

The original 1998 version, whether it is Lyon Table Claire or Claire Watch Leonry, is quite novel and excellent design, and at the same time, there are also some interactions and plots that are related to each other. However, the remake team probably had its own multiple considerations, and finally only designed a "second round" in the form of a puppet.

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

One of the biggest features of the original table is basically related to each other, such as the first time the Lyon table police station meets Shirley, Claire will say to hand it over to her when she escapes, and then she will really go to find Shirley when she plays Claire. In short, players will feel that the story is simultaneous and stacked on each other, but the remake is just four parallel time and space, and the male and female protagonists are the same from the parking lot except for entering the police station. That is to say, only the male and female protagonists and relationship characters of the one-week and two-week purposes are exchanged, or the key weapon prop areas, while other development cutscenes are all the same.

The feeling of the original male and female protagonists working closely together to escape is gone, and some are just fixed police station back doors with awkward flirtations and the ridiculous notes of the cable car, but these seem to be declaring to the player in a humble way: We still consider the interaction between the male and female protagonists. Seeing Annette's strange parallel time-space script that died four times, I could only smile bitterly.

The trade-off between sentiment and remake

This is a problem that remakes of the game will face, and it is impossible to achieve perfection. It is undeniable that the remake is already full of sincerity in most aspects, but from the perspective of some feelings, it is still a bit disappointing, and the following are a few examples:

Extreme Battle Mode

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

This aspect is one of the biggest shortcomings that I personally feel, in the extreme combat mode of that year, not only are there a variety of characters and different weapons and equipment to choose from, but the gameplay from the research institute all the way back to the police station is not only exciting but also challenging. Depending on the difficulty, there will be a very exciting enemy configuration, but perhaps the production team does not like to remake completely according to the appearance of the year, always hoping to have a little "their own" taste, so players have no chance to see this mode return, but use the survivor mode as a substitute, and whether this practice is good or bad depends on whether the player has feelings to consider.

Trade-offs between weapons and modified parts

One of the reasons for the success of the second generation in the past must have been the exciting battle, and weapons and modified parts are indispensable in this regard. But unfortunately, some of the weapons of the second generation have also disappeared, such as Claire's bow slingshot gun and enhanced shotgun, and what is also puzzling is that the bazooka thrown down in the last ADA chapter is a third-generation model, probably trying to be an easter egg.

Scenes and monsters

In fact, compared with the blasphemous original three-generation remake, most of the second-generation remake is not bad, so it is mainly like the disappearance of spiders or the simplification of the west area of the institute. In addition, the original vegetative man has become a more delicate appearance, and the large moth has been removed due to the omission of the institute.

epilogue

Resident Evil 2 Remake looks perfect, but there are plenty of drawbacks

All in all, resident evil 2 remake is a very good work for both new and old players, largely recreating the 1998 classic with modern technology, although not so perfect, but still meets most players' expectations for the remake. So, I wonder what everyone thinks about the remake? Or do you think the two versions are compared, who is better?

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