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Dead Space Remake may include open-world elements

The Dead space remake that came out in late July has some new news now, and it seems that EA really wants to learn the drastic remake method of Resident Evil 2 Remake and add an open world element to the Dead space remake.

Dead Space Remake may include open-world elements

According to a worklist by EA Motive, developer of Dead Space Remake, one of the requirements for the studio's narrative director role is to "understand the challenges of creating narrative content for developing world experiences," although it is not known whether the position is included in the Deadspace Remake development team. However, at present, EA Motive's only public development project is "Dead Space Remake", and the narrative director who needs to understand the open world narrative may be in the development team of "Dead Space Remake".

Dead Space Remake may include open-world elements

At the beginning of the game's release, EA Motive invited Dino Ignacio, the user experience director of the original Dead Space trilogy and is also The Designer of Isaac's Engineer Suit Bloodline, as the director of the game. At the same time, he said that he would make a "Dead Space Remake" under the premise of respecting the original work. The original Dead Space is a linear horror game, and Isaac has to step on the corpse variant all the way to the purpose of final escape. In the remake, it is likely that the open world of "where to light that" will not be reached, but it may still be possible to look forward to being able to run back and forth on the Ishimura to collect various trivial clues to the game's plot?

Dead Space Remake may include open-world elements

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