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LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

With the emergence of S11 season mythical equipment, LOL has fallen into a very deformed version, the hero strength of each position will change with the strengthening and weakening of mythological equipment, but for most heroes, because there is no suitable mythological equipment, resulting in it has been at the sewer level unnoticed, and in the current 12.6 version, the lowest status of all heroes is the tank hero, which has become the general existence of the version of the outcast.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

Take a few more representative heroes, Orne's current appearance rate is only 2.5%, which is still a functional hero, and pure tanks like Mondo and Big Bug have fallen to the level of T5, and the appearance rate of both is less than 1%, in addition to the stone man and Bobby's current situation is slightly better, the status of tank heroes is really very low, and among the tank hero equipment, there is a piece of equipment that has reached the situation where the appearance rate is close to 0.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

The Madman armor becomes the most useless equipment

After the decline in the status of tank heroes, most of the tank equipment appearance rate has also been affected, but some equipment can benefit from the warrior heroes, there are still some opportunities to be selected, but the fanatic armor this equipment, the current appearance rate, has been close to 0, wind and dust in the data center query, found that the entire LOL 159 heroes, actually no hero will come out of the fanatic this equipment, that is to say, the current mad armor, is already the most unpopular equipment in the entire LOL.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

And the last change from the maniac armor, Has been traced back to the S11 season 11.11 version, from the original extra 3000 health to trigger the blood return effect, changed to 1100 extra health, there was a good appearance rate at that time, after all, there is 800 health enhancement itself, casually with a more than 300 blood bonus equipment, you can trigger the blood return, but so far has passed nearly 1 year, the fanatic has been abandoned by the version, the designer has not adjusted this equipment, it can be said that even the fist is too lazy to manage.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

What's the problem with the maniacs?

The fanatic was abandoned by the version, the first problem point is the equipment itself, only provides the amount of health, there is no collateral resistance, resulting in this equipment just looks like a lot of health, in fact, it is fat, combined with the current version, the destruction, star eclipse, the divine separator These equipment, are accompanied by percentage damage, relying on the amount of health alone is difficult to have a high degree of frankness, and another problem is that the version rhythm is accelerated, and most of the team battles are a wave of fighting, there will be few opportunities for roundabout combat, so 6 seconds to trigger the effect of returning blood, It seems very chicken ribs, always can not fight half of the team battle, sell teammates to hide behind to return the blood.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

At the same time, 200% of the basic life recovery seems to be very high, but after the serious injury effect is strengthened to 60%, the basic recovery is difficult to show the effect in the team battle, of course, the biggest problem is that the mythical equipment causes serious damage overflow, the tank itself has become a sewer hero, the equipment appearance rate will naturally be affected, and compared to other equipment, the cost performance of the fanatics is currently the lowest, so almost no one will choose this equipment, and the only place where there is a presence rate is the Chaos mode. Many heroes can rely on this outfit to achieve unlimited battery life.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

The player gives the direction of the change

Every LOL player, can be called an "irregular" designer, will always give some changes in the case of low hero and equipment appearance rate, after the fanatics are not welcomed, there are also netizens to give the direction of the change, let's take a look at the netizens' brain holes: in the case of health, the price is unchanged, the reply time is reduced to 5 seconds, and at the same time, you can design an effect similar to the blood sword, the overflow health points into a shield, which actually looks quite reasonable, After all, overdose treatment and blood drinking swords have similar effects, and adding one to the tank is not a big problem.

LOL's most unpopular equipment: the appearance rate is infinitely close to 0%, and even designers are "too lazy to care"

But the follow-up is more outrageous, netizens suggest adding a passive, get kills or assists, you can restore 20% of the maximum health, and provide 20% of the movement speed bonus, in fact, this effect is also feasible, but 20% of the maximum health value is too exaggerated, triumph of the reply is only 12% has lost health, if this reply is lowered, the direction of this change is indeed a feasible plan, but if it is really so changed, the biggest benefit is definitely not the tank, It's warriors or assassin heroes who have the ability to reap.

epilogue:

The maniac has become the most unpopular equipment in the version, in fact, it is also reasonable, after all, the attributes are too single, the passive reply is also too chicken ribs, in the current version can almost ignore, spend 3000 gold coins to buy 800 health, obviously not cost-effective, the cost performance is not as good as the lower price of the drinking magic knife (2900 gold coins), so if this equipment is not redone or changed, there is no chance to get ahead.

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