Hello gentlemen! With the arrival of May, the game returns to the "advanced trajectory" that disappeared for several months, that is, the training activity. The two lines participating in the event were the D Series Heavy Tank E-100 and the M Series Light Tank Sheridan. Today we will talk about the strength of the E-100 tank, is it worth practicing?
The campaign runs from May 1st to June 1st, starting with the E-100 Line's Tier 5 cars, each with its own mission, meeting the conditions for completing the corresponding missions (the experience gained in combat is in the top 7 of the team and a certain number of matches), you can get additional experience to achieve rapid upgrades, and there is a discount on the purchase of tanks. The mission rewards for the level ten are the member skill book and double the member experience to quickly practice the member skills.
Firepower data
The E-100's two distinctive main guns are data
One of them was a gun with a caliber of 12 .8cm. Unlike the other two D-Series 12-.8cm Cannons, this one has higher single-shot damage and faster reload times when enhanced. What is used for balancing is that the accuracy is worse. It wears a depth of 246/311, which is not very high, but it is barely enough in close combat and high and low.
Cut 95 head packs over long distances!
With only the bomb loader and the configuration of the member brother company, the loading time of the 128mm gun can be pressed to 9.86 seconds per round, the DPM reaches 3200, plus 530 single shot damage, which is very intimidating in firepower (the rat next to the envy sheds tears). The gun control used to balance firepower is not bad in practical experience, as long as it is not used for black guns, focusing on melee combat can be done to the flesh.
DPM is really fragrant
High wound hammer little brother
The other cannon is the 15cm caliber main gun chosen by the majority of players, which is also the choice of most players. The most direct reason for choosing it is the extremely deterrent 750 single shot damage, even if it is a one-on-one blood exchange can hit a good damage. Silver bullets are all 246-worn AP, and gold coins are 334-worn HEAT, which perform much better than the 128mm gun when dealing with heavy armor targets.
Generally configured under the firepower data of 150 guns
Although the 15cm gun's gun control and DPM are a little worse than the small guns, it is still like that, as long as it is not used for black guns, the 246/334 penetration depth can also be fisted to the flesh by focusing on close combat. 16.44 seconds a shot 750 with 2700+ DPM is not too bad. The E-100 and the mouse itself play quite similarly, and the deterrent effect is more sufficient with a large tube.
Except for firing cannons, do not look at people with a straight face
Regarding the choice of two guns, the small cannon plays a little bit of operation, and the low penetration depth requires the commander to be familiar with the weaknesses of various tanks and take advantage of the advantage of high DPM. Cannons are simpler to play, except for melee combat, which relies on high single shots and high health exchange output. In short, the firepower of the E-100 is still a good level at present.
Still not convinced?
Armor protection
The current front-faced armor is equivalent
After the E-100 armor has been strengthened, it is no longer the "Iron Mask Ranger" and "E-Face" of the past, but its armor is not hard enough to be indestructible. The current turret is facing the AP equivalent of about 300, and the face of the enemy will still be pierced by the gold bullet. The turret is equivalent to the AP at about 320 after the swing angle, and can withstand HEAT bullets of about 330. Therefore, the pendulum angle is still a must-master skill to play the E-100.
The E-100 reinforces the front and rear armor comparisons
3120 blood has surpassed the rat type without blood
Health is also one of the advantages of the E-100, the basic health of 2700 with blood accessories and battlefield modifications, the amount of health reached 3120, and the survivability has also been improved. Overall, the E-100's protection has improved and survivability is stronger than before. No longer afraid of some tanks with slightly lower depths, but still afraid of all kinds of unreasonable high wear.
Put the face at an angle
Maneuverability properties
Although the E-100 has a 1200 hp engine, its weight of 130 tons makes it only 9.18 units of power. Whether it's the forward and backward speed (30/15) or the hull turret rotation, the E-100 is bulky, but it has a decent turret movement (0.1). A line to the end to fight out the output space for teammates is the mission of the E-100.
Maneuver data
summary
The E-100 is a car on the entire line, from level 5 to level 10, basically no pit cars. The two cars of level 5 and level 6 are very interesting to play with, and they have a good strength in the same level of cars. The seven-level Tiger and eight-level Tiger King vehicles have also risen several notches in combat effectiveness after strengthening, and they are also worth retaining. The ninth-level rich and handsome E-75 can be ranked in the combat effectiveness of the nine-level car, and it is a relatively strong car.
At present, although the E-100 has been strengthened, its strength is still at a medium level in the class ten. Its firepower and health ensure output, while unreliable armor and slow maneuvering limit its strength. In addition, the E-100's gameplay is relatively single, and it is also very limited by the map, and it is really difficult to play an advantage when entering the plain map. Playing the E-100 is not easy, playing with small cannons requires players to remember the weaknesses of various tanks and turn the turret more frequently; while playing cannons should pay attention to problems such as shells being easily absorbed and slow bullet speed.
This is the tank space station, a tank public number that always thinks about the player. Original is not easy, if you like our article, please forward and share the publicity, so that more captains can return to our own position. You are also welcome to comment and discuss with the editor below. Finally, I wish all the commanders of the vehicle guns to penetrate and the cannons to be highly injured!