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《Red Fortress》 Capture

《Red Fortress》 Capture

How-to

◆ Cross Arrow Keys: In the scene, the protagonist can be moved in eight directions, and the direction of the jeep's front is the direction in which the bomb is projected.

◆ A key: Throw bombs, ammunition is infinite, can penetrate the anti-wall, wall and other terrain to hit the enemy. As the number of POW officers rescued increases, the bomb level will gradually increase, Lv0 is a grenade (it looks like a gas canister), Lv1 is a missile, Lv2 is a left and right direction one-word bomb, lv3 is a four-way cross bomb in the upper and lower left and right directions. Note that the spread blast of the blast bomb is ineffective for some bosses, and efforts must be made to make the blast center of the blast hit the boss.

◆ B key: machine gun shooting, ammunition unlimited. The NES US version can only shoot directly above the screen, and the direction of shooting of the FCD Japanese version depends on the direction of the jeep's front.

◆ START key: the game starts, the game pauses, and the game resumes.

◆ SELECT selection key: Select single-player challenge mode or two-player co-op mode in the game title screen.

List of items

P.O.W.'s

P.O.W. is the abbreviation of Presoner of war, meaning prisoners of war, dressed in green, imprisoned in some houses along the way, the protagonist blows open the prison door, waiting for the prisoners of war in front of the door to get on the car, each level has a heliport, the protagonist sends the prisoners of war to the helicopter, get the corresponding score reward.

Officer P.O.W.'s

Prisoner of War officers, dressed in gray, are held in solitary confinement in a specific room, and on the basis of ordinary prisoners of war, the prisoner of war officers will also raise the level of the protagonist bomb, the protagonist has remained immortal, and three prisoner of war officers are rescued from the cell in a row, and the bomb will rise to the top.

Brown Star

Brown Star, whose function is a map cannon, and the enemies on the screen are completely destroyed in an instant. Hide in a specific location and appear after shooting

Green Star

Green star, the role is 1up. Hide in a specific location and appear after shooting.

Flashing Star

Flash stars, bombs all in one go to the top. Hide in a specific location and appear after shooting.

One-life pass raider experience

The protagonist is fragile and abnormal, one touch is dead, and the body is very large, the movement speed is relatively slow, it is easy to be shot and die, and the one-life pass challenge of FC Red Fortress is not suitable for radical players. In actual combat, we must strictly memorize the version, summarize the safest routes and tactics, and advance cautiously.

AREA 1 - COAST

At first, he pressed down the right diagonal upward direction, just in time to come to a cell, as if the producers had deliberately arranged this way, to rescue a prisoner of war officer, while raising the protagonist's bomb to Lv1 missiles.

Continue up to the right, destroy the two turrets, and after blowing open the green door, another prisoner of war officer in the green cell raises the protagonist's bomb to a word blast bomb in both directions to the left and right of Lv2.

When crossing the bridge to the left, be careful of the green cruise yacht in the river, the protagonist sticks to the bottom line of the bridge and goes to the left, so that it will not lead to the green cruise yacht, when walking to the middle of the bridge, move up to lead the cruise yacht, naturally drop bombs and snipe, and then cross the bridge safely.

Moving up away from the river, encountering the third prisoner of war officer, the protagonist's bomb is raised to Lv3 up and down, left and right, and the cross bomb is raised to the top, and as long as it can remain undead in the future, there is no need to pick up items that raise the bomb level.

It is safer to keep going along the woods on the left, with few enemy batteries, and soon enter the area where the boss is located.

BOSS 战—4 Heavy Tanks

Initially blue, it turns brown when attacked, is larger than a miscellaneous tank, moves fast, has a long range of bullets, and several vehicles besiege the protagonist at the same time. Fortunately, it is not at the same time, but one after another, the appearance interval is not large, the protagonist must quickly solve the heavy chariot that appears first in this short time interval, otherwise it is easy to be besieged and cause the car to be destroyed.

Each heavy vehicle requires two bombs to get it, if it is a heavy vehicle that appears above, it is hit by a bomb while being shot by the protagonist's machine gun, and it is possible to be killed by the protagonist instantaneously. Heavy chariots only fire bullets during rapid movement, and with each quick movement, pause, and master this law, the protagonist can slowly maneuver around them, grabbing a suitable position while getting rid of the siege.

There doesn't seem to be a fixed safety tactic in this boss battle, because the position and order of the appearance of the 4 heavy tanks is random... Therefore, the 1st level boss battle dared to boast that it was the most difficult BOSS battle in the whole process, and it was the first difficulty of the actual battle one-life clearance challenge.

It seems that it is more appropriate for the protagonist to continuously drop bombs to the right in the lower left corner slightly above the left wall, and at least one of the enemy heavy tanks will appear from below, possibly ambushed by the protagonist, which is the first step to cope with changes, and then it will need to be adapted.

Suggestion: The first level boss abandons the blast bomb with the Lv0 grenade, and stands counting from the left to throw the grenade down from the second tree. Put a machine gun on top of it... Because there are cars under trees that are difficult to turn up.

AREA 2 - RUINS

After eliminating the two forts, pass the intersection behind the forts, go to the right to bypass the other two forts, explode the green door through the cell area, continue to advance through the stone pillar area, see the green space, at this time be sure to walk along the left stone pillar border, avoiding the many forts.

There are stone statues on both sides of the bridge, the protagonist advances straight along the center of the bridge, bravely forward, encounter the enemy is not afraid, Lv3 cross explosion bomb may blow up the stone statues on the left and right sides at the same time, and the protagonist just enters the shooting blind zone of the two gun emplacements opposite the bridge, easy to get it done.

There are also two turrets, not busy advancing, to prevent the boss from being drawn out in advance.

Destroy the two batteries and a number of infantry around them before moving upwards.

BOSS 战-4 Statues

The 4 statues open their mouths to fire tracking missiles, the statue is in a higher position, the protagonist machine gun is ineffective, and the projectile bomb can hit, but the machine gun can offset the tracking missile. It is only attacked when the statue opens its mouth, otherwise it is in an invincible state.

The first to open his mouth is the second left number, give priority to the explosion, and then go to the right side to concentrate on dealing with the left number 3rd and 4th, throw the first one outside the left side of the screen, and reduce the threat to the protagonist. During the boss battle, a brown tank appears, and the protagonist solves the miscellaneous soldiers away from the boss, and then turns back to deal with the boss.

Later, the firelight found that the first middle and then the two sides were the most efficient, and during the treatment of the middle two stone statues, the tracking missiles fired by the two stone statues on both sides were difficult to hit the protagonist, and the protagonist moved slightly to the left or right to avoid it.

AREA 3 - SHIPYARD

It is recommended to take the left side of the area close to the water, where there are few enemies on the ground, just mention the warship-type enemies such as destroyers, frigates, and submarines in the waterproof, and experience the characteristics of this level very well. Submarine missiles, though fast, do not seem to snipe the protagonist, and are generally always fired at a fixed angle approaching 45 degrees.

The most difficult area of this level is obviously 6 laser mechanisms, the first is the most difficult to pass, because the 6 laser mechanisms take turns to launch, if only 1 laser mechanism is drawn out of the screen, it will cause it to be launched rapidly and continuously, leaving the protagonist with a very short time to pass safely, first try to get close to the laser, leave a distance (about half the length of the body), do not stick to the laser, and then move to the right in the instant when the laser is just shot out, just when the laser is shot again, some dangers, which is the second difficulty of the actual combat one-life clearance challenge.

The next 5 laser traps are easy to pass, but you have to keep attacking along the way, and you may suddenly encounter random miscellaneous fish. Even so, sometimes with bad luck, it will end up with the brown tank that suddenly enters, not a collision, but the enemy tank firing bullets before it is destroyed, and the protagonist is too close to dodge.

One of the major shortcomings of this work is that when the screen scrolls, the protagonist is always in a position close to the edge of the page, and it is easy to have a dangerous situation of close combat with the enemy. Most mainstream games have the protagonist in the center when scrolling, and FC Red Fortress is more bizarre in this regard.

Having said that, there are ways to deal with this situation, if the enemy is a moving tank, the protagonist waits for the tank to come by itself at a distance, if the enemy is a standing shooting infantry or fixed turret, the player keeps his position in mind in advance, and carefully screens the scroll to make the enemy appear in a safe position away from the enemy, which will make it convenient for the protagonist to dodge bullets, and this tactic plays a significant role in the later levels.

Pass through the yellow gate along the left side to bypass the gun emplacement, and then through another yellow gate, eliminate the scattered shell battery on the left, and immediately it will be a boss battle, eliminating the brown tank and leading out the boss.

BOSS 战—Super Destroyer

The super destroyer is equipped with 6 shotguns, which are opened at regular intervals, firing a round of shotgun, then shutting down, and then opening after a period of time, and so on.

Turned off in an invincible state. The protagonist's machine gun and bomb are all effective (the cross blast produced by the explosion seems to be ineffective), first dealing with the scattered ammunition battery on the far left of the boss.

Although the front of the car can be pointed in the direction of the bomb bombardment center of the four scattered gun emplacements (the reason for this is to facilitate the avoidance of enemy scattered ammunition), and then slowly approach to the right until all the scattered ammunition turrets are destroyed, unfortunately the combat efficiency is too low, obviously the machine gun frontal firing efficiency is much higher than the bomb, the machine gun and the bomb frontal attack, the shotgun battery when opened is not too late to fire the scattered ammunition, killed by the protagonist.

During the boss battle, brown tanks continue to appear, and it seems that only one appears at a time, patiently coping.

Using the above tactics, when dealing with the last remaining shotgun on the far right, you should wait for a brown tank to appear, destroy the brown tank and then lead out the shotgun, first dodge the bullets, and then return fire.

Try to avoid stray bullets and brown tanks on both sides, in which case the protagonist is easily strong. This boss battle is the third difficulty of the real battle one-life clearance challenge, and the protagonist is easily killed when attacked by scattered bullets and brown tanks at the same time.

AREA 4 - 沼(SWAMP)

Swamp will slow down the jeep's movement speed. Start with your way along the left side of the swamp, passing through a central swamp, and destroy the statue in the water there in time to prevent it from firing tracking missiles. There are also water statues in the middle of the upper left swamp, aiming at the abscissa coordinate while advancing upwards while attacking.

When the protagonist enters the narrow valley, there are rolling stones on the mountain, and unexpectedly, the rolling stones still have the attack judgment, and the protagonist dies at a touch. Of course, the protagonist's bomb can hit a stone that has not yet rolled down at the top of the mountain. Stick to the left side of the scene and don't have to worry about rolling stones, and just enter the dead corner of the ambushed shotgun truck in the upper left corner, all the way easy.

After opening the orange door to cross the prison area, eliminating a few brown tanks and a few infantry, go around the mines next to the right side of the railway, and then immediately move away from the railway to the right, close to the foot of the hill on the right, and be careful of the left side of the train, which will fire bullets at the protagonist.

After the protagonist bypasses the mine, do not rush upwards, do not lead the second rolling stone out, the protagonist is far away from the railway and sticks to the foot of the mountain on the right to throw a bomb to attack the train, and then leads out the second stone, does not let it roll down, and throws a bomb towards the upper right corner to destroy it. Next, the protagonist follows the foot of the hill on the right, so that he can smoothly enter the dead corner of the shotgun truck that is ambushed at the exit of the valley.

BOSS Helicopter

After a transport helicopter appears above the scene and shoots several rounds of bullets at the protagonist in a row, the three infantry parachute, the helicopter leaves, and later reappears, looping in such a pattern.

The protagonist of this boss battle, Mo Greedy, patiently dodged bullets, obliterated the paratroopers in time, and waited for the helicopter to appear again and give a head-on blow. Note that the Lv3 Cross Blaster is only valid for the boss by the center of the explosion, and the surrounding 4 blast blasts cannot deal damage to the boss.

It is best to lead the boss to the right, and then the protagonist dodges the bullet while going around to the left side and throwing a bomb diagonally to the right to attack the boss. The main reason for this is that for some reason, it seems that it is difficult to project the bomb in the left oblique direction, the 7 directions in the 8 direction are normal, only the left oblique is not working, and it has nothing to do with the keyboard and the handle, you must first align the front of the car to the left oblique direction, and then press the A key, so that you can project the bomb in the left oblique direction, and you must not touch the arrow keys when pressing the A key, otherwise it will become a left or upward projection bomb.

AREA 5- Battlefield

This level belongs to the offensive battle, the enemy's various garrison facilities are very strong, the front of the fort is equipped with a defensive wall, and the bridgehead cliff wall battery is pressed to make it difficult for the protagonist to pass. The anti-wall in front of the fort is very strong and indestructible, and can block the main character's machine gun bullets, fortunately, the explosive wind generated by the bomb can penetrate the anti-wall to destroy the fort.

At the beginning of the bridge into the prison area, leave from the upper right corner, walk the gray door guarded by the two gun emplacements on the right, walk the bridge on the far right, where the bridgehead cliff wall battery is only one on the left, easy to deal with, in fact, it has been going up along the right side of the bridge, it is safe, the bomber on the way to the bomb, due to the limitation of the FC function, when the same screen activity elements appear too much, the system will prohibit the bridgehead cliff wall battery from firing shells, prohibiting the generation of more activity elements.

After crossing the bridge, don't rush to the left, wait for the enemy's two brown tanks to appear, bombard them, and then slowly move to the left to drop bombs to destroy the infantry.

The last bridge, there are cliff fortresses on both sides of the bridge, it is best to walk to the left side of the scene before walking on the bridge, throw the horizontal coordinates of the cliff battery on the right side of the bridge to the outside of the screen version, and then stick to the left guardrail of the bridge, lead out the left cliff battery, immediately retreat from the bridge to the ground, move to the same horizontal coordinate as the cliff fortress, fire Lv3 cross bomb, the upward blast wind extends a large range, enough to kill the cliff fortress.

There was also a patient battle across the bridge, and while the enemy was not strong, it was numerous and had a defensive advantage. The protagonist should not rush too far ahead, do not lead out the infantry and batteries on the left, first of all, you should snipe the two infantry and two batteries behind the frontal defense wall in the middle position, and then go to the left to eliminate the batteries and infantry in the upper left corner, specifically from the left side of the scene upward breakthrough, be careful of bombers in the sky.

Soon arrive at the gray gate, there are two batteries behind the iron lattice, the protagonist throws a bomb through the iron lattice to destroy the fort, and through the gray gate is immediately a boss battle.

BOSS BATTLE – Gatehouse

Consisting of 4 Gnaku and 5 machine guns, the central electric gate is the entrance to the 6th level, and the invincibility of the central electric gate can only be cancelled after destroying all 4 gnaku.

The machine guns do not have to be completely destroyed, but only the two very obstructive ones on both sides of the central electric gate. Gnaku is the core part of the boss in level 5, continuously releasing brown tanks and bull tanks to entangle the protagonist, and the moment the door is opened to release the tank, the weakness will be exposed.

AREA 6 - FORTRESS

At the final level, along the way, you should pay attention to the machine guns on the roof ambush, and then advance after each break. Enemy helicopters are rampant, the strongest miscellaneous soldiers, moving fast, shooting at the protagonist continuously, fast bullet speed, not easy to dodge, must remember its appearance position, before its continuous shooting to achieve sniping.

Moreover, after sniping the enemy helicopter, it is necessary to hurry forward and leave the helicopter infested area, otherwise it is possible that after a period of time, the enemy will appear again. In this level, all the scenes where enemy helicopters are infested are all difficult points in the challenge of passing through the level of actual combat, and it is easy to have a tragedy of failure.

At the beginning, there are two machine guns on the left side, the protagonist stands in a good position to the left to explode the first machine gun, the second does not need to be led out, let it stay outside the screen version, the protagonist directly sticks to the white fence on the right side to cross the passage to leave.

Before crossing the first orange door, eliminate the two enemy tanks on the right side of the door to prevent them from being wrapped in dumplings by these two tanks as soon as you enter the door. Next take the route on the left, and on the right is a cul-de-sac, blocked by a white fence.

The advice is to start with invincible time and go straight up, ignoring the two machine guns on the left.

There is a villain jeep in the airfield, priority to avoid trouble, then go to the right to throw off a number of machine guns on the left side (do not go too far forward, to avoid drawing out enemy helicopters), walk to our helicopter take-off site, close to the entrance and move upwards, so as to avoid leading out of the right side of the scene machine guns.

The above scene is relatively empty, there are enemy infantry, jeeps, brown tanks, are not powerful, focus on the sudden intrusion of enemy helicopters, the protagonist in the open space to seize the time to go up, away from the airport, so that the scene below the larger open area, easy for the protagonist and enemy helicopters to maneuver around. Exit the orange door in the upper left corner, advance carefully so as not to be ambushed by enemy bullets.

Quickly enter the orange door, do not stay long, otherwise the enemy helicopter is very likely to appear again, very deadly. This is one of the biggest difficulties in the real-life pass challenge.

Enter the orange door, there are scattered gun emplacements in the middle, two machine guns on each side, first eliminate the scattered gun turrets, and then go to the bottom of the green buildings on both sides to fire cross blast bombs, the attack range is very large, and the upward blast wind can destroy two machine guns in the distance at the same time.

Enemy helicopters will be encountered in the narrow passage above (the appearance position depends on the width of the scene on both sides of the protagonist, if the left side is wider, it will appear on the left side of the protagonist), the protagonist leads the helicopter out, immediately throws the bomb to the left on the front of the car, and then quickly goes down to avoid being hit by the bullets of the helicopter.

Or the protagonist keeps going upwards, and there is no enemy in front of him, so the protagonist may throw the helicopter to the back, which is also risky, and it is possible that the helicopter will fly obliquely towards the protagonist's position.

Leave the narrow passage, head toward the orange door on the right, and go below, which is easy to be sniped by the infantry at the door. After entering the orange door, first destroy the tanks and jeeps above, walk along the bottom line of the scene to the left, be careful that there is a shotgun on the left to ambush, dodge a round of shotgun attacks, and then stand in a good position to destroy the shotgun.

At this time, if you go forward, you must be careful that there is a helicopter flying out behind you, the protagonist is not easy to successfully snipe this helicopter, it always appears in a horizontal coordinate position to the right of the protagonist, in this case the protagonist has to go to the left after the helicopter is drawn out, and go around to the left side of the helicopter to eliminate it.

Further up, you will find that there are green buildings above, which drive several brown tanks, after elimination, the protagonist does not rush to go up, do not lead the machine guns on the top of the green buildings out, there is no machine gun interference, along the narrow passage below the green buildings to easily advance, pasting white fences around the green buildings, as shown in the following figure.

《Red Fortress》 Capture

Go to the brown tank on the right, eliminate the shotgun there, draw out the machine gun on the top of the building on the right, and go to the bottom of the building to drop a bomb to destroy it.

There are missile launchers on both sides of the Calvary Pennant, both of which are eliminated, so as not to cause endless trouble, standing behind the fence using the blast wind of the explosive bomb can instantly kill the missile launcher, pay attention to slowly up the picture scroll to lead out the right missile launcher of the Calvary Pennant, do not alarm the machine gun on the right. Be sure to destroy the missile launcher first, and then bring out the machine gun to destroy it.

It was easy to walk to where the Calvary Pennant was against the left missile launcher, and after both missile launchers were completely destroyed, you could move forward with confidence.

The conveyor belt is densely packed with machine guns on both sides, the protagonist uses the cross blast bomb is not difficult to deal with, the top two green machine guns, the protagonist stands at the bottom of the building and the machine gun in the same horizontal coordinate position, the launch of the cross blast bomb can be done, the upward blast wind spread distance is really far enough ah!

After passing through the conveyor belt, destroying the infantry and brown tanks there, after blowing up the orange door above, it is necessary to be careful that there will be enemy helicopters on the lower right side behind, it seems that it can be left behind by going up, but sometimes the helicopter will track it, which is very unfavorable to the protagonist, so the protagonist has to try to turn around and throw the bomb to the lower right after the helicopter is introduced, it is best to successfully solve it at once, after projecting a bomb, the protagonist immediately goes to the left to avoid the bullet.

See also the calvary pennant, the boss battle is about to start, pay attention to let the protagonist jeep roll the calvary pattern on the pennant forward, hear the alarm, after the boss is introduced, we must pay attention to the protagonist's upper right or upper left corner will definitely appear an enemy helicopter, the protagonist must move directly below the helicopter in time, a blast bullet second kill.

Why did the calvary pattern on the rolling pennant go forward earlier? This is to prevent the enemy helicopter from appearing in the location of the laser turret, the laser will prevent the protagonist from moving directly below the helicopter, and then the helicopter will continue to shoot at the protagonist under the cover of the laser, so that the protagonist will die nine times...

Mid-Boss Battle – Headquarters

The laser cannon is the part of the headquarters' attack system, the yellow laser flies along the 45 degrees and 90 degrees direction, the protagonist is not difficult to find blind spots to avoid, but the laser will cause some damage to the ground, forming a roadblock for the protagonist. The Autocracy Building is the core part of the middle boss, it has no attack ability, just a magnificent building, and after the protagonist blows up the Authoritarian Building, the boss's huge chariot immediately appears.

This BOSS battle is obviously not a threat to the protagonist, the biggest threat is a steady stream of small miscellaneous fish, sometimes two brown tanks appear at the same time, the threat to the protagonist is greater than the BOSS, the protagonist needs to deal with these rusty iron shells, while looking for opportunities to counterattack the BOSS, the laser cannon can ignore, only to attack the autocratic building on the line. If you must insist on destroying the laser cannon first, then you need to pay attention to it, if the protagonist's bomb is top-notch, it is best to let the explosion center hit the laser cannon, and the blast wind formed by the four-direction explosion bomb seems to be ineffective on the laser cannon.

《Red Fortress》 Capture

Most 终 BOSS- Huge Tank

It is composed of two parts, the fire stream cannon and the machine gun, the movement speed is very fast, the fire flow cannon is the main body, the machine gun is the auxiliary part, and only by destroying the fire flow cannon can it defeat the final boss.

Machine guns fire bullets continuously to snipe the protagonist, and every three bullets pause, and the bullets fly fast and far. The timing of the fire stream cannon is uncertain, and the fire flow is thick and fast, which is the greatest threat to the protagonist. Fortunately, the fire quickly tested out, the lower right corner of the scene is the blind spot of the attack of the fire stream cannon and machine gun, the lower left corner is not OK, sometimes the fire stream will fire there, burning the jeep.

Machine gun burst fire and huge chariots head-on hard fighting is not advisable, because the timing of the fire stream is random, the probability of winning a life is very low, and such a dangerous tactic must not be used in real combat, unless the player does not pursue a life to pass the level, but also a quick victory method.

Although the lower right corner of the scene is said to be a blind spot for the attack of the fire cannon and machine gun, the protagonist should also let the car body stand up close to the wall on the right side of the scene, and the front of the car should be facing down.

Do not let the body of the car be crossed against the wall, otherwise it may be swept away by the fire.

During the explosion and destruction of the headquarters authoritarian building, because the system does not allow the protagonist to move, the protagonist is too late to retreat to the far right of the scene, so wait patiently. When a huge chariot first appears, it sometimes moves to the right, firing a stream of fire, then to the left, sometimes directly to the left.

In short, the protagonist should seize the opportunity to immediately move to the right side of the scene while the huge chariot is moving to the left.

After entering the final BOSS attack blind zone, it is easy to do, wait for the opportunity to go out and attack the huge chariot, the machine gun bullet hits the "ding-ding" sound effect is very good, the explosion center of the explosion bomb hits the huge chariot to be effective, and the four blasts around it are ineffective. The sound of "thumbsing" was heard, indicating that the bomb hit the huge chariot. In this way, if you patiently maneuver around for a while, you will be able to achieve the final victory.

The huge chariot starts golden, turns orange when the accumulated damage is more, turns red after a few more attacks, and is on the verge of destruction, the protagonist insists on persevering and continues to project the bomb, lv3 bomb makes the center of the explosion hit about 4 times to win.

When the protagonist is shrunk in the lower right corner, if the huge chariot often hovers not far from the protagonist, at this time the firelight suggests that the player must be patient, not light out, and when the huge chariot is far away from the protagonist, immediately leave the lower right corner, go up to attack, calculate the position of the huge chariot to project a bomb and immediately withdraw to the lower right corner to avoid the sniper of the machine gun.

Moreover, the protagonist does not have to rush too far forward, it is best to move vertically up and down, as long as the "explosion center" of the cross bomb hits the track wheel part of the huge chariot, and the hit sound of "thumb" can be heard.

In addition, some Red Dynasty players recognize that the final BOSS huge tank is similar to the shape of a certain type of Soviet tank, and it is easy to associate "red terror" from the Soviet Union, combined with the title "Red Fortress", the player also understands the political consciousness of the producer.

Tip: It is safer to hit with its lv0 grenade, because the machine shell on the grenade is very slow and the attack range is very narrow.

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