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DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

Author: Elio under the night sky

preface

In the upcoming 110 version, equipment, dungeon environments, class skills, etc. will usher in a major shuffle. Judging from the equipment that has been revealed, the equipment design idea of the 110-level version is completely different from the equipment design idea of the 100-level. There are particularly many terms with conditional trigger properties. In this regard, the author simply commented on the equipment of each series that has been translated and released.

From suits to loose outfits

The two main modes of today's level 100 equipment are 533 and 3332, and the suit effect is often very powerful. Each part of the loose part is often an increase in the overall amount of entries, among which the more distinctive ones are the specialized CP misguided shoes, as well as the misguided belt, the equipment of the specialized awakening skill attack power such as Luxie, and the weapon specialized level 2 awakening selected by the Black Crow. These are about to fade away as the version changes.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

The equipment of level 105 has fully entered the era of scattered parts, and at the same time, the setting of abnormal state has been restored, and there have also been specialized equipment other than awakening, as well as some strange and quite characteristic equipment. Their descriptions have become more diverse, and they have also brought many different possibilities.

Decisive weapon evaluation

The attributes of the Decisive Battle series weapons have now been translated for all classes, and as opposed to the standard weapons of the Devouring Roots series, they are weapons that are specialized for specific skills or skill groups of each class, or weapons that introduce some new gameplay.

For example, the specialization of combat methods is dazzling patterns; the female ammunition is specialized in grenade series; and the element is that it can store an additional high-level skill to improve short bursts and change the gameplay of the class.

At the same time, the weapons have been revised, the penalties and rewards on the CD have been adjusted, and each class has been given its own life weapon. For example, the use of broomsticks is limited to the use of brooms, and there is no longer a possibility of using wands like this version, and the specialization of each class has a different focus. Weapons with poor specialization effects will give a relatively high amount of entries, and vice versa.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts
DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

Although the standard weapon has not seen the data of level 1 at present, it can be rationalized to a certain extent.

Taking the greatsword as an object of consideration, it is not difficult to find that the Level 1 entry for the profession of the Sword Sect, the Sword Demon, and the Elven Knight whose main weapon is the Greatsword is 526/584. The corresponding number of terms for standard weapons is 585 at level 15.

Referring to the post of the word augmentation method to estimate, calculated with 538 at level 11, it is speculated that the gap between level 10 and level 11 is about 100, and it is considered that the growth between level 10 is 438, and the growth between levels 1-10 is 8, then the level 1 is 438-8 * 9 = 366. It is speculated that the actual situation should be around 350-380. This amount of data is comparable to the Eastern Stick of Dragon God and Judo, and the amount of entries in the all-professional duel weapon is at the bottom level.

Let's think that the growth law of the number of entries of standard weapons in all occupations is exactly the same, and it can be considered here that the most basic word quantity is that the standard weapon is behind most of the decisive series of weapons.

What are the attributes other than the number of entries in a standard weapon? It is level 1-100 full skill level +1, skill attack power +10%.

The number of Grade 1 entries of the common Decisive Battle Series weapons can be above 3000 (average 750), and the difference in terms of standard 350 is estimated to be about 1600-2500.

Therefore, it is essentially a relationship between [1600-2500 word quantity + skill group specialization] and [1-100 level full skill level +1, skill attack power +10%] in comparison.

Although it is not known what the level of improvement of the 1 point entry is now, it is also possible to estimate the improvement ability of the word volume here, 1-100 levels of full-level skills +1.

Taking the Sword Emperor as an example, the improvement rate under today's template is about 14% (different classes will vary, there are classes with level improvement models), and if you count the 10% skill attack power, this part of the standard is increased by 26.16%. The number of Entry Entry for The Sword Emperor's Decisive Weapon Level 1 is 876, and the gap between the basic terms will be (876-350)*4=2104.

In other words, the improvement rate of 2100 points of entry will not be higher than 26.16%. If the calculation method is also added, taking into account the marginal effect, the subsequent increase in the value of this entry will continue to increase, and the return will be lower and lower (analogy is strong)

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

Therefore, although the specialization skills of the decisive battle weapon are not too satisfactory for the whole class as a whole, due to the relatively high number of entries, it is not necessarily weaker than the standard weapon.

A brief review of each loose set

First of all, due to the revision of the entry, the skill attack power entry of the new equipment appears particularly frequently, far exceeding the frequency of the current version of the equipment. It also leads to the fact that if the technical attack to ward off the evil jade algorithm remains unchanged, the return will become particularly high. This is also a feature of the new version of the equipment, all equipment will have a common frame attribute, such as the belt is 12% of the skill attack power, the number of entries increased by 4, and 4 attributes that reflect the characteristic genre.

1. Petrified warriors

The equipment pointed out at the press conference proposed the return of abnormal state, as well as petrochemical flow equipment, some of which are injury increases, and some of which are controlled. The advent of equipment in this genre series, combined with the future toughness bar system, can better hold monsters in place and provide a relatively safe piling environment. In the case of insufficient harm, it can be expected to be more popular. Relatively suitable for positioning is the control of the auxiliary class, non-broken attack will be more, can better enjoy the bonus.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

2. Colorless warrior

There is also a new batch of equipment that is closely related to colorlessness. When all the equipment in this series is worn, the colorless consumption will be very scary.

The basic consumption of colorless is 1 skill, and after the combined effect of the telescopic belt, radar wristband, and the law of gravity, the colorless consumption becomes (1+2)*(1+100%*3)=12.

Originally, it did not consume colorless short CD skills (usually level 1-30 skills), and 16 colorless skills were released at a time. If the small skill CD is fast, maybe it can't be played.

Battle Mage's Decisive Battle Spear Specialization Dazzle is a non-colorless skill with only 0.3s CD, which can be considered to greatly increase the output of Dazzle, if the number of colorless in the bag is sufficient.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

3. Blood Crush warrior

There is also a new batch of equipment related to HP consumption (Berserkers). The equipment of this series requires the character to suppress the health line, especially the never-tired travel bottoms, attribute 1 stacked with the maximum buff requires its own health to be below 5%, and attribute 2 is below 10%, and the conditions become very harsh.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

To maximize the benefits, perhaps with this obsessive grudge top, the ideal situation is to maintain 0% blood output of 10s.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

From an operational point of view, it is a set of output genres that are more difficult to control. Players are required to accurately grasp the time of the monster's defense break, and the health pressure is very low, in order to play a relatively high burst. If you want to maximize, it is to control at 5%, which is often more difficult.

In the national service, the dungeons tend to become fast-paced, requiring a low amount of health to have higher output data In the middle and late stages of the version, it may be more difficult to keep up with the output rhythm of teammates. However, the Berserker can control his health after entering the map through the Bloodthirsty Skill, and there are also Wild Qi Surges this skill can maintain a short 10s of invincibility to output, which is the most suitable class for wearing this series of equipment.

4.MP overload

The content of this series of equipment is more complex, some attributes will aggravate MP consumption, but some attributes will reduce MP consumption, and some pieces of equipment have regulations on MP amount, which needs to reduce their MP amount. Combined with the increased MP consumption of equipment to do this, for the CD faster, there is no blue passive class, in fact, it is not too difficult. It is also easy to control relative to HP and can maintain rhythm

Relatively suitable for long-range continuous battery type classes, such as Asura.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

5. Basic proficient

The equipment of the Basic Skills series can be understood as the proof of the Magic Shoulder Plus series, anti-colorless warriors, and real men of level 105. The class suitable for flat slash enhancement is more specific, and it is best to have a special passive skill in flat slash to bless it will be more advantageous.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

6. Spell machine guns

Some of the equipment is specialized in level 1-30 small skills, reducing a lot of CDs, the skill structure to this part to lean, and then combined with the future full-class small skills redo, you can look forward to it a little. For example, the elemental transfer into a black cat snowman machine gun stand, wearing a star belt and colorless earrings, the rest of the parts choose other equipment, such as the MP overload series, you can enjoy the ultimate happiness.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

Phase with the environment

In the atmosphere of the national service seconds and seconds, slow-heat equipment, such as petrified streams and blood pressure sleeves, may seem a little out of place. Maybe after the damage is seriously spilled, there will be jokes like "I haven't pressed the blood yet, I haven't petrified the monster, and the monster has been seconds by my teammates". It's like the relationship between the assassin and Luxey today.

In future quests, Yin plans to improve the actionability of the game, and monsters introduce toughness bars, after breaking toughness, monsters can be controlled and can take higher damage.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

Looking at the birth of these equipment, there are many conditions for triggering, which may mean that in the future version, the combat time will be appropriately extended, and the player will have enough time to trigger the equipment attributes with the operation, reflecting the value of the matching between the equipment. Instead of today's dungeon environments, there is a competition for how to end the battle in a super short period of time. Otherwise, the equipment still can't achieve the true meaning of the hundred flowers, and the player will still choose the equipment group that does not have harsh trigger conditions and the highest damage.

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

epilogue

Because the details of the integration of the terms are still unknown, while the number of entries in the decisive battle weapon is generally higher than that of the same kind of standard weapons, there are also the characteristics of the high number of entries with poor specialization effect, the low number of entries with good specialization effects, and the comparison of standard weapons is still not easy to conclude, from the existing equipment entry quantity setting, it is estimated that the benefit of the number of entries of 2100 will not be higher than 26.16%, and at the same time, the strong algorithm of today will be relatively close, there are marginal benefits, and most of the equipment is relatively slow and hot, and it needs to be triggered by conditions

1. The equipment of the petrification series requires petrification, and the monster needs to be out of control and does not fully play in the initial situation.

2. The trigger conditions for the Colorless Warrior series equipment are relatively simple, but the consumption is very large.

3. Blood pressure sleeve is often more difficult to control the amount of blood, most of the professions want to play completely and must fight with monsters for a long time, analogous to the state of a 100-level hand rubbing sleeve after being beaten.

4.MP overload requires a large number of release skills to depress MP, and the difficulty of control is much simpler than HP, but it also takes a certain amount of time to maximize the effect.

5. Basic proficiency and specialization of small skills schools are also less likely to be specialized flat slash, small skills to a very exaggerated point. After all, there is no CD for flat slashing, and small skill CDs are very fast. It's just a change in the skill structure that fits the whole job.

Resources

A collection of level 105 duel equipment from Fat Cat Pond

Some of the level 105 equipment from the Fat Cat Pond are Hanhua

How entries are added

4 entries from Brilvy Statistics for Decisive Weapons

DNF Miscellaneous: 105-level inventory, a brief review of the new version of the decisive weapon and the parts

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