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12.6 Genting Game Version Update Announcement

12.6 Genting Game Version Update Announcement

LOL will begin a district-wide shutdown for maintenance at 1am on March 31 (please note: the qualifying entrance will close at 0am on March 31 and will not affect the ongoing qualifying) release version 12.6, with an estimated downtime of 1:00-12:00. Please note that for events that end during downtime, the actual end time will also be advanced until the start of downtime maintenance.

Hello gentlemen!

Version 12.6 is finally here! Version 12.6 is finally here! Version 12.6 is finally here! In this version, the Genting Game team has changed the following: [Hex Enhancement], Almost Everything Attack, and others. Please read the main text.

Note: The announcement of the national service is based on the actual version value of the national service update, if the Riot game design team adjusts the balance within the version, the national service operation team will release the update announcement in the version according to the update preparation progress. Subsequent optimizations may be based on actual operating results, and the effect may be different depending on the machine configuration.

Known BUG

There is a high probability that the resource loading will be abnormal in the draft interface.

Version Highlights

12.6 Genting Game Version Update Announcement

Battle replay interface changes

Added hotkeys for battle summary control. The following are the default hotkeys, but if you think the default hotkeys are not good enough, you can always customize the hotkeys you want in the settings menu.

TAB: Turns battle playback on/off

A: Turn on/off the left opponent panel

S: Cycles between inflicting damage, taking damage, and healing effect

Major changes

Hex enhancement

In addition to the overall balance, the Genting Game team has changed the rules of Hex Boost to provide a more diverse choice of play styles, and added stage-based gains to prevent the combat Type Hex Boost from being too strong in the early stages and too weak in the later stages. The time to select [Hex Enhancement] is slightly shortened, so that [Hex Enhancement] like [Deformation Reassembler] needs to be processed more quickly before the battle starts.

[(7) Inventor] is a super powerful dream-chasing bondage, but its balance is based on using some low-fee games to make up the bondage level, and then using a 5-fee game to make it power. Soul of the Inventor upsets this balance because it allows the player to have multiple expensive players and mechanical dragons on the scene, and can also obtain the mechanical dragon earlier, making it the strongest Hex Enhancement in the game. Instead of reducing the intensity of the Inventor, which would weaken its fun and pleasure, the Genting Team decided to cut out the Hex Enhancement that caused the most balance problems.

Perhaps the most puzzling big change is the [Hex Enhancement] change of the Yodel, because it is [so short]. Well, skip. [So short] as a Silver Order [Hex Boost] is difficult to balance because it is always superior to other [Hex Booster] associated with the bond, so that it may affect the overall strength of the bond itself. The Genting Game team doesn't want to continue to weaken this [Hex Enhancement] until it feels like it doesn't have any impact, so the Genting Game team will strengthen it and raise it to a higher level, which is a weakening of the overall strength, but more importantly, it does not weaken its sense of atmosphere.

3 Economic Class Hex enhancements will not appear in the same round

Time to select the first Hex boost: 4543 seconds

Time to select the first Hex boost: 6058 seconds

Time to select Hex enhancement in Rage mode: 3533 seconds

EDM damage will now increase based on the current phase (starting at stage 2 and reaching a maximum in stage 5; Rampage mode reaches maximum in stage 8)

EDM I: 6050/65/80/95

EDM II: 9075/95/115/135

EDM III: 120 90/120/150/180

[Echo of Luden] Damage will now increase based on the current phase (starting at stage 2 and reaching a maximum in stage 5; Rampage mode reaches maximum in stage 8)

Echo of Luden I: 10070/90/110/130

Echo of Luden II: 150100/125/150/175

Echo of Luden III: 200140/180/220/260

【Heart of the Inventor】Rank: Silver gold

Inventor's Soul has been removed

Share Spotlight (Social Celebrity) Percentage of Extra Attributes: 125%100%

[So short] (Yodel) Rank: Silver gold

[So Short] (Yodel) Dodge Chance: 25% 30%

[So short] (Yodel) will now make your Yodel smaller. They are really so short!

fetters

Cersei and Ulnie are a versatile little combination for many lineups, so Genting Is adjusting this bond to make it a choice you have to make carefully, and addressing one of the more unhealthy and powerful aspects of this bond: ignoring the enemy's mercury-free position.

The team's adjustment to Hex Technology is to address the target's current weakness (growth) and further tilt it towards its high-tech, high-speed and high-energy themes – but remember, all of these characteristics depend on the energy of Hex Enhancement! This change increases the base value of shields and magic damage provided by the Hex Enhancement Bondage. For example, [(8) Hex Technology] is now 400 shield values, but at 1/2/3 [Hex Boost], it will become 480/560/640.

To balance this out, the Genting Team drastically lowered the base value provided by Hex Technology to allow each additional Hex Boost to provide a meaningful boost to the strength of the bondage. These changes involve a lot of calculations, so here's a statement of the difference in intensity: at the 2/4/6 level, these changes are approximately undiminished in intensity at 1 [Hex Boost], a smaller boost at 2 [Hex Boosts], and a great boost at 3 [Hex Boost]. At the Prismatic Level [(8) Hex Technology], it does not increase or decrease at 2 [Hex Enhancements], and at 3 [Hex Enhancements] it is a smaller enhancement.

【Magistrate】Hierarchy: (2/4)(3)

[Law Enforcement Officer] Dizziness duration: 3 seconds and 4 seconds

[Hex Technology] New Effect: It will now be increased based on the number of Hex enhancements in [Hex Core].

【Hex Technology】Shield value and magic damage enhanced by each Hex: 20%

【Hex Technology】Base Shield Value: 120/170/340/600100/150/300/400

[Hex Technology] Basic Magic Damage: 15/30/60/12015/25/50/80

Attack damage reduced

The Genting Game team currently sees the overall attack power being too high, causing heroes who rely on star growth and attack power gain skills to inflict more damage than the Genting Game team believes to be healthy. Therefore, the Genting Game team is reducing the basic attack power of many heroes.

Caitlin: Attack power: 5045

[Oroy] Attack power: 7060

[Magic] Attack power: 5045

[Tuqi] Attack power: 5045

[Camille] Attack power: 5045

[Kutch] Attack power: 6555

Quinn: Attack power: 6055

[Lexse] Attack power: 6055

[Svein] Attack Power: 4540

【Tyrone】Attack power: 5045

Warwick: Attack power: 5045

[Jela] Attack power: 5040

[Ike] Attack power: 6555

[Planck] Attack power: 7565

[Nar] Attack power: 7060

[Lucian] Attack power: 6055

[Miss Doom] Attack Power: 6055

Xena: Attack power: 7060

Zack: Attack power: 7060

[Alista] Attack power: 10090

[Delevingen] Attack power: 7570

[Arrelia] Attack power: 8570

[Ember] Attack Power: 9085

[Kazik] Attack power: 9085

[Xavier] Attack power: 7060

[Wei] Attack power: 8070

Jace: Attack power: 9085

[Jinx] Attack power: 8880

Tam: Attack power: 8070

[Zeli] Attack power: 8575

Yizi: 1st order

[Spear of Shuo] [Caitlin] can be the C position.

Caitlin: Attack speed: 0.750.8

Yizi: 2nd order

Even the Raven Demon needs a helping hand.

Quinn: 200/300/700200/300/650

【Quinn】 Skill disarming time: 2/2.5/31.5/2/2.5

Svein: 225/300/450250/350/500

Healing effect of the skill: 225/250/350250/300/350

[Warwick] Skill's General Attack Incidental Healing Effect: 35/50/7535/45/65

Yizi: 3rd order

The Marzaha that everyone loves is actually in a very balanced state, provided that the Mutant Warrior does not follow the Synapse Network. Through this change, the Genting Game team is trying to weaken the Synaptic Maza, while compensating for the usual [Malzaha] to keep his strength in a relatively unabated and unabated state.

[Marzaha] Mana: 30/6050/80

[Marzaha] Attack speed: 0.650.7

[Marzaha] Skill Damage: 600/825/950650/900/1025

Yizi: 4th order

Arrelia's spell casting is too coherent, and she can cast a chain of spells even if she doesn't use the kill reset mechanism of her skill. With this tweak, she still has potential 1v9, but if the skill reset mechanism is not triggered, she will take longer to re-cast the spell, and this reset mechanism will be more difficult to achieve. It's worth noting that the Genting Game team did give Arrelia a small buff fix in last week's non-stop update, allowing her to gain mana when controlled.

Arrelia Mana: 0/300/40

Arrelia: Base damage of the skill: 75/100/60060/90/550

Yizi: 5th order

The Genting Game team is shifting its strength from Gario's base skill damage to his maximum health gain to unlock more unique outfits – for example, stacking The Berserker Armor. This change and the increase in the duration of the dizziness should help the struggling 1 star [Gario] more than the other changes.

Jace may be gold in melee form, but his ranged form is already platinum quality — and it has a more visual sense of Victor.

Power, real power, should belong to those who are willing to do whatever it takes to achieve it, and raising any 5-fee to 3-star level requires a lot of investment to achieve. If you manage to get 3 stars [Hilko], the Genting Game team will make your investment worthwhile by increasing the buff duration and some really scary things.

Finally, a bug fix was added to this chapter, because the Genting Game team felt that it would greatly impact the gameplay and help [Zeli] to break through the sky. Of course, now that [Zeli] has lifted the restriction, the [Genting Game] team has weakened her in advance to prevent [Zeli] from becoming too unfair at the time of CARRY.

[Gario] Skill base damage: 150/225/9001125/175/9001

【Gario】Percentage of skill Maximum Health Damage: 6%8%

[Gario] Skill stun duration: 1/1.5/10 seconds 1.5/1.5/10 seconds

[Jace] (Ranged) Skill's 3 Boost Attack Damage Benefits: 170/180/500% 170/175/500%

Jace (Ranged) Bonus Attack Damage: 45/70/100045/60/500

[Hilko] Skill buff duration: 6/6/6 seconds 6/7/10 seconds

[Hilko] The explosion radius of the skill will be doubled at 3 stars

【Zeli】BUG FIXED: Zeli's attack speed is no longer capped at 1.0

The passive part of the skill is given magic damage per bullet: 11/22/4410/20/40

equip

At the time of the release of Nightblade, the Genting Game team once prevented units in the Stealth State of Nightblade from attacking or casting skills to avoid the negative experience of being attacked by enemies who could not be hit. But this negative experience is not the same for Nightblade as guardian angels, because the stealth moments are short and highly visible. It just so happens that this piece of equipment needs to be enhanced, so this change is very natural.

NightBlade Blade: Stealth units can now attack and cast skills

Minor changes

The Genting Game team will continue to use extra coins as a balance lever, along with regular value changes to narrow the strength of each Hex Boost.

[Component Treasure Bag] can no longer provide 3 pieces of the same basic equipment

【Source Plan Carapace I/II/II】Armor value: 30/45/6025/35/50

[Golden Egg]: Added 1 [Golden Shovel Crown] to the 100 gold loot drop, reducing the amount of gold dropped to 75 coins.

【Golden Ticket】Chance of free refresh: 40% 45%

Extra gold coins for high-end shopping: 5 gold and 8 gold

【Lifetime Training】Additional spell strength while surviving: 23

Initial Gold Coins: 1214

【Sharpshooter】 (Gunner) Damage reduction when ejected: 60% 66%

[Smoke Screen Bullet] (Assassin) Activation Required Health Threshold: 60% 70%

Little Giant is no longer available during phases 4-6

Titan Power: Percentage of maximum health to provide additional attack damage: 3% 2.5%

【Forest Jewelry】Replica health: 300360

[Bright Spirit Wind] in the [Bright Relic], [Golden Egg], [Future Vision] options provides a full team attack speed bonus: 20% 10%

【Double Trouble】 has been renamed as "Good Things Come in Pairs】

The Genting Team is weakening the Inventor in a number of different ways. [(3) Inventor] The beginning is still one of the strongest early lineups. From then on, players can simply reach [(5) Inventor] and then make a lot of money with the powerful "Mechanical Bear", while also being able to flexibly adjust between multiple C bits. The Genting Game team has not changed the Mechanical Dragon to make it still a powerful Dream Chasing Reward, but with the change of Hex Enhancement (which can be viewed in the Large Changes section), the Genting Game team is making this Dream Hunting Reward more difficult to achieve.

【Inventor】【Mechanical Beetle】Damage reduction of skill: 25% 20%

[Inventor] [Mechanical Bear] Skill Friendly Buff Attack Power and Spell Strength: 2015

Even if you don't need a map, you can see that Izzeril is too powerful as a fee.

【Izzeril】 Attack speed bonus per cast of the skill: 20% 18%

Kutch: Damage of skill: 200/260/333190/245/315

【Lexe】Mana: 60/9060/80

[Cersei] Health: 750800

Vigus: Shield value of skill: 550/700/900500/650/850

【Zach】Damage reduction of skill: 50% 60%

[Delevingen] Skill Damage: 120/150/400100/125/400

Two-player combat

reinforce

Currently, the cost of an empty field (deliberate losing streak) in Two-Player Combat is less than it should be, as the actual damage taken by the empty player is halved. When there is an empty player in a match, it causes some other player to encounter a combined force force forced to face two full-power squads (because one of them skipped the empty player directly). Delaying reinforcements and ensuring that damage to players is not leaked from the system through consolidation (see next section for details) will reduce the distortion of the empty-field gameplay to the entire game.

Reinforcements will last at least 7 seconds after the battle session will turn on the deployment countdown

Player damage

Previously, when players were harmed, the Genting Game team would call up the damage value, split it in half, round it down, and discard the remainder. Genting Game team now keeps track of the damage balance and, after rounding them up, applies them to the player on the next failure. Don't worry, avoiding an extra bit of damage is simple – don't lose.

The calculation of player damage has been adjusted; As a result, player damage is slightly increased.

As an empty trap, Bounty Hunters can provide a full losing streak for the entire team when only 1 person in a double group uses the Bounty Hunter lineup. From a health point of view, this effectively cuts the bounty hunter's losing streak by half. This makes the Bounty Hunters very, very strong in the hands of an experienced and tacitly coordinated duo.

When a Bounty Hunter player and their partner both lose in the same PVP round, the dice become luckier. When a Bounty Hunter player loses and his partner wins in the same PVP round, the dice will not get luckier, but will be luckier when they appear in one PVP round at a time in this case. The dice will still be thrown at the beginning of each preparation phase (and reset its lucky value).

BUG FIX

The attack speed of [Zeli] is no longer capped at 1.0

The poisoning effect of [Renata] is now always correctly removed after her death

Now, when the Sharpshooter Hex boost is in effect, Lucian and Kutch's attacks are able to critical hit

When you get the [Inventor] [Mechanical Dragon] boost, without the [Pearl HandGuard], the skill will no longer be critical hit

The skills of Arrelia and Kazik will no longer be targeted in unselectable units

If the target of the Kutch skill dies when he fires, his skill will no longer be dud and will instead choose a new target

[Good Things Come in Pairs] (formerly [Double Trouble]) now always provides a 2-star gamer when you raise a game to 3 stars, even if there is no one left in the pool

Dragon Claw is no longer triggered for the first segment of the Tyrone skill

Tam will correctly spit out or digest the enemies in his belly when he dies

[Two-Player Combat]: When the partner activates the "Strong Appetite" and comes to reinforcement, the [Mutant Warrior] players who have not activated the "Mutant Warrior" will no longer get a bonus when the friendly unit is killed

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