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12.5 Genting Game Version Update Announcement

12.5 Genting Game Version Update Announcement

LOL will begin a district-wide shutdown for maintenance at 1am on March 3 (please note: the qualifying entrance will close at 0am on March 3 and will not affect the ongoing qualifying) release version 12.5, with an estimated downtime of 1:00-12:00. Please note that for events that end during downtime, the actual end time will also be advanced until the start of downtime maintenance.

Hello gentlemen,

Welcome to version 12.5, which will last a full 4 weeks instead of the usual version for 2 weeks – but the Genting Team will soon be able to resolve this issue. While this time the balance changes are larger than usual, many of the important balance changes were implemented in the non-stop update earlier last week, so if you're looking for information about genting Game team rapidly weakening Hex Technology, Inventor, and other powerful players, be sure to check them out. That said, the Genting Game team made tons of changes to keep Neon Night strategically diverse, including balance tweaks and a focus on Hex Enhancement!

The Game of Genting The Battle of the Twin Cities Qualifying Season Rewards are expected to be released within version 12.5, thanks to the patience of the summoners

Note: The announcement of the national service is based on the actual version value of the national service update, if the Riot game design team adjusts the balance within the version, the national service operation team will release the update announcement in the version according to the update preparation progress. Subsequent optimizations may be based on actual operating results, and the effect may be different depending on the machine configuration.

Known BUG

In a TFT match, if the player re-enters the game in the alternate phase, the screen will always display a "Waiting for battle" prompt, but it will not affect the game.

Version Highlights

12.5 Genting Game Version Update Announcement

Major changes

Book of Heraldry

The layering points of the Book of Heraldry have been slightly weakened to make tailor-made heraldic emblems appear less frequently. This change will allow the Genting Game team to weaken the pre-matching of the five bonds (and the Yodel, Gunner, and White Magician) that can trick the system into obtaining the required coat of arms, as well as the overall weakening of the Book of Heraldry.

Infinite Body Ordered Heraldic: 0 - 4 Activated Bonds 0 - 5 Activated Bonds

1 tailor-made coat of arms: 5 - 6 activated bonds6 - 7 activated bonds

2 tailor-made coats of arms: 7 - 8 activated bonds8 - 9 activated bonds

3 tailor-made coats of arms: 9 - 10 activated bonds10 - 11 activated bonds

4 tailor-made coats of arms: 11+ activated bonds, 12+ activated bonds

Hex enhancement

Not surprisingly, many combat-type [Hex Enhancements] were weakened. If you get 2 Battle Type [Hex Booster] directly in the early stage, then their combat power is usually enough to make the player steady into the top four.

Some not-so-aggressive but playful reinforcements got a little bit of love. [Forest ornaments] are not limited to providing small branches.

Finally, the Genting Game team is adding back the team's beloved Five Fees Group. You may remember the Five Fees Group you saw during the test suit, but it was too weak, so the Genting Game team didn't put it in the version before the official release of Neon Night. Now, after we've spent time rebalancing it, it's ready to be the Prismatic Order Hex enhancement that players are worth choosing in the chase for 3 stars and 5 hours!

Battle Mage I/II/III: Extra spell strength: 30/45/6025/35/50

[Alchemy Technology Front]: Silver Level Golden Level

[Shock Strike]: Silver Level Golden Level

【Shock Strike】Cooldown: 7 seconds and 6 seconds

【Source Plan Implant III】Health: 450350

【Crusher I/II/III】Max Health Damage: 2/3/4% 1.5/2.5/4%

Double Trouble I/II/III Additional attack power, spell strength, armor and resistance: 40/50/6530/40/50

EDM I/II/III Damage: 90/135/18060/100/160

Number of 4 fee heroes: 34

The Banishment of the Light Spirit Wind (from Future Vision II, Golden Egg, or Weapon of Light) lasts: 108 seconds

[Bright Sun Cloak] (from [Golden Egg] or [Light Weapon]) 30 seconds max health burning effect: 120% 90%

[Luden's Echo I/II/III] Skill Damage: 135/200/275100/150/200

【New】【Five Fee Group】 (Prismatic Order): Provides 5 random 5 fee heroes

[Five Fees Group] (Prismatic Order) will only appear in the 3rd [Hex Enhancement]

[Portable Forge] Arsenal Options [Zhongya Paradox] Spell Strength: 4550

[Portable Forge] Arsenal Options [Zhongya Paradox] Armor and Magic Resistance: 3550

[Portable Forge] Arsenal Options [Zhongya Paradox] Damage Immunity Duration: 2.53 seconds

Winds of Recovery III has been removed

Extra health: 233/333/433 133/233/333

【Forest Ornament】Replica health: 250300

fetters

In the strong [bodyguard] lineup, every game is difficult. However, after this strengthening, it is not appropriate to force the [bodyguard] bondage. As with Bron's harvest, let nature take its course.

Since [Cana] and [Tariq] left Genting, there have been few treatments that are too outrageous, and this has created a problem for [The White Magician], whose strength comes from the bondage of enhanced healing and shields.

Genting Game solves a problem with the Hex Technology Mechanical Dragon, which is that the critical strike chance may bring powerful but unclear power to the heroes who carry the Infinity Blade, because the Infinity Blade converts the overflow critical strike chance into additional critical hit damage. The Genting Game team is removing this powerful synergy in this situation without weakening the performance of the heroes who do not carry the Infinity Blade in this situation.

Bodyguard: Initial shield value: 150/350/700/1200200/400/800/2000

White Mage Health & Shield Boost: 25/40/60/100% 25/45/70/100%

[White Magician] Magic Resistance: 20/35/50/7525/45/70/100

[Law Enforcement Officer] Dizziness duration: 43 seconds

【Hex Technology】Shield value: 100/150/300/600120/170/340/600

【Inventor】 Mechanical Dragon Adjustment: Dragon Roar no longer provides a 75% critical hit chance. Players who gain a buff from the Dragon Roar will always be able to deal critical hits (skill critical hits still require [Pearly Hand guard]/[Pearl Lotus]).

【Inventor】Mechanical Dragon Roar's Critical Strike Damage Increase: 10% 25%

【Inventor】Lightning damage of the mechanical dragon: 500600

Yizi: 1st order

[Deacon] This bond still lacks some heat. Luckily Brand was able to build it!

The Genting Game team had considered renaming Garvin IV to Gavin VI because there were 6 players to take him with them in every inning, but in the end, the Genting Game team chose to weaken the prince's performance in the early lineup. And with the early strength of Hex Technology, you may not be shocked to see Magic Here.

Brand base Blazing Flame damage: 120/160/210135/175/235

Brand additional Blazing Flame damage: 150/225/300165/225/300

[Gavin IV] Attack speed: 0.650.6

[Gawain IV] Mana: 60/10050/100

Magic: Fear duration of the skill: 2/2.5/3.52/2.5/3

[Magic] Skill damage: 200/300/400190/300/450

Magic's skills now benefit correctly from spell strength

【Tuqi】Attack Power Benefit of Skill: 125/135/150% 125/130/140%

[Tuqi] Skill base damage: 25/50/7530/50/70

Yizi: 2nd order

The problem with Lexer is that she often gets into a state where she can't be killed too quickly and too often, invalidating the equipment and shackles that provide dual resistance, and is able to do all three of the following: Tank Killer, Tank, and Damage Output. Lexer will have only one position after the update: a somewhat frank player who buys time for his teammates by self-healing, and can choose to bring the [Drinking Blood Sword] when he wants to play output.

The number of arrows of the skill: 6/7/88/8/8.8

Distance of the [Ash] Skill: Her attack distance is + 1 block from her attack range

【Update】【Rexe】Base Damage of skill: No longer benefit from spell strength

[Lexe] Armor and Magic Resistance: 4045

【Lexe】Resistance theft (removed): 10%0%

【Rexel】Healing Effect: 150/250/400 (no spell strength gain)150/200/350 (with spell strength gain)

[Lexse] [New]: If [Rexer] has already bitten her target, then she will instead heal her own 250/350/500 (with spell strength gain) health.

Yizi: 3rd order

[Lucian] was enhanced. He had previously attacked short distances and was keen to rush to the forefront of the battle. He probably shouldn't have the same defensive attributes as the rear row snipers like Miss Doom. For his damage enhancement, remind, he will fire 2 times.

[Malzaha] can get a lot of benefits from some hex enhancements and [(7) mutant warriors] and other dream-chasing bonds. The Genting Game team weakened him in this version, but if the Dark Magician continues to struggle, he will continue to pay attention to this bondage.

[Ike] Mana: 80/12060/120

[Nar] Increased the trebuchet distance of giant Nar by 1 block

Lucian: 175/275/300185/295/315

Lucian: Health: 650700

[Lucian] Armor and Magic Resistance: 2530

[Malzaha] Skill Damage: 625/875/1050600/825/950

【Xena】Attack Power Gain of Skill: 160% 150%

[Xena] Skill Damage: 80/125/20080/120/180

Yizi: 4th order

The following changes make her first cast less dependent on the Blue Charm and allow her to craft the Spear of Shuoji when she does not get the second tear (a skill that can be released every 3 general attacks after the first cast). [Blue Overlord] will still be slightly better; Of course, the premise is that you don't plan to outfit her as a general attack C position. The change in the spacing angle of her orbs allows her to hit her main target with multiple orbs more stably, resulting in higher bursts (shotgun effect) when cast earlier, and still allowing the illusion of the orbs to be scattered all over the screen.

The Genting Team is shifting the intensity of Delavin away from his awkward but strong but strong deacon lineup that focuses on providing the strength. Specifically, this change is an enhancement to the lower bound of [Delevingne], but an overall weakening of the upper limit of [Delevingne].

I heard that Wei is the star of a popular drama, so if you want her to continue to maintain her popularity, give her a star!

[A tanuki] mana: 0/5030/50

Angle between orbs: 2010

[Arista] Skill Damage: 200/350/1200150/250/1000

Duration of the Bron skill: 1.75/2.25/82/2.75/8

[Delevingen] Attack range: 34

[Delevingen] [New]: Now comes with 25% armor penetration

[Deliven] VIP's extra armor penetration: 50% 25%

【Delevingen】Attack Power Benefit: 150/160/400% 170/180/400%

[Deliven] Skill base damage: 150/200/500120/150/400

[Renata] Skill Damage: 45/70/24040/65/220

[Xavier] Attack speed: 0.70.8

[Wei] Skill Damage: 150/225/450125/200/450

Damage cast in the third stage of the skill: 300/400/900250/350/900

Yizi: 5th order

Now, when you see That Tam wants to eat a Colossus, you shouldn't be so upset.

【Garyo】Maximum health gain of skill: 5% 6%

[Kasha] Attack speed: 1.11.2

[Tam] Skill damage to immune-controlled targets: 35% 50%

[Zeli] Attack power: 8085

equip

Assassin's nemesis is now a little looser. Genting Game Team rarely wants to completely restrain something in Genting Game, because it's really not fun to make something that a player is so fully committed to become completely unplayable. But while removing some of the "hard restraint" intensity, the Genting Game team also had to make the Thorn Vest's spines a little more (that is, the retaliation damage of the stabbed hand).

Thorn Vests bonus damage reduction for critical hits: 100% 75%

【Thorn Vest】Respect Damage: 60/80/12075/100/150

Minor changes

Swift Enforcement used to provide attack speed in test suits, but now it provides real damage. Genting Game team renamed it to make it more worthy of its name.

With Vault III already appearing only in the first or second Hex enhancement, Genting Game gives the same treatment to the rest of its ranks.

If you have 2 or more Snipers, you will no longer be able to provide Battle Mages.

Dominance appears only: you won the battle of the previous round and you won 2 or more rounds in a row

Light Ion Spark (from Golden Egg or Light Weapon) Damage: 300% max mana 275% max mana

Blade of the Night of Light (from Golden Egg or Weapon of Light) triggers health for the second stealth: 25% 30%

[Golden Gift] will only appear in the 2nd [Hex Enhancement]

[Short Soldier Advantage] will no longer occur in the following cases: you have 2 or more [Black Magicians] on the field, or 2 or more [Scholars], or 2 or more [Snipers], or 2 or more [White Magicians]

【Portable Satin Furnace】Arsenal Options【Collector】Chance to drop coins: 50%60%

【Swift Law Enforcement】 has been renamed as [Real Law Enforcement]

[Vault I/ II] will only appear in the first [Hex Enhancement]

[Gunners] should be stronger when there are many people.

【Gunner】Bonus attack damage: 10/25/40/6010/25/45/80

[Izzereel] Attack power: 5045

Cooch's damage wasn't as cool and surprising anymore.

Kutch: Skill Damage: 200/260/333220/275/350

Lulu: Extra health of the ability: 325/350/375350/370/390

[Tedamir] Skill Base Spin Damage: 60/90/15050/75/100

[Morgana] Skill Shield value: 425/550/750475/575/675

It's time to bring back the original skill name of Kazik, because his bondage makes this skill full of emptiness.

[Arrelia] Attack Power: 9085

【Ember】Ability attack power benefit: 150/200/300% 175/200/300%

【Kazk】Skill name 【Desert Attack】 has been renamed [Void Attack]

Add 5 more armor and magic resistance, and you're perfect.

[Jinx] Armor and Magic Resistance: 4045

Night Blade: 50% 60% health to trigger stealth

[Stateique Electric Blade] Lightning Damage: 7060

Two-player combat

Team chat

Keep your two-player strategy safe and private by default.

The team chat is coming! Chat will now default to partner only; Use /all to send a message to the entire player.

BUG FIX

Fixed an issue in Rage Mode that caused players to sometimes get less than the expected minimum amount of basic equipment in PVE rounds.

After getting both Triple Effort II and Triple Effort III, the correct amount of mana will be provided

[Transformer] will now generate [Equipment Remover] in the upper left corner like other loot categories [Hex Enhancement].

Archangel Embrace II has been renamed Archangel Embrace because there is now only one rank

The description text of the Claw of the Illuminati now indicates that it blocks up to 600 skill damage, similar to the regular Banshee Claw

Fixed a bug that caused Tam to still "devour" and deal sustained damage to those affected by Hilko's skills, but did not really devour and limit the players

[Magistrate] no longer stuns those who carry [Light Mercury] or are banished by [Light Spirit Wind].

Warwick, carrying the Mutant Warrior Emblem, will no longer deal more damage than expected

Fixed an issue that caused the Colossus health bonus of [Cogas] not to take effect when [Kogas] debuted

[Hilko] no longer casts its skills on targets swallowed in the stomach by [Tam].

[Echo of Luden] will no longer deal 0 damage when Akiko debuts

After selecting "Outstanding", the "Hex Technology", "Deacon", or "Raider Warrior" bondage Hex enhancement will no longer appear

Fixed an issue that caused Inventor's Soul to never appear as a Hex enhancement option

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