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12.8 Genting Game Version Update Announcement

12.8 Genting Game Version Update Announcement

LOL will release version 12.8 with an estimated downtime of 1:00-12:00 a.m. on April 28 (please note: the qualifying entrance will close at 00:00 on April 28 and will not affect the ongoing qualifying). Please note that for events that end during downtime, the actual end time will also be advanced until the start of downtime maintenance.

Hello gentlemen!

Version 12.8 is a version after the Genting Game World Championship version, but it will be implemented before the actual start of the game. All changes to this release are made with caution in order to maintain a stable tactical ecology and training environment for professional players, as well as a stable ranking experience for those who climb the ladder in the last few versions of the season! The main focus of this change is to enhance the weak performance of the strategy, the weakest 3-star and 4-fee heroes to enhance, and to adjust the attack speed slowing system.

Note: The announcement of the national service is based on the actual version value of the national service update, if the Riot game design team adjusts the balance within the version, the national service operation team will release the update announcement in the version according to the update preparation progress. Subsequent optimizations may be based on actual operating results, and the effect may be different depending on the machine configuration.

Version Highlights

12.8 Genting Game Version Update Announcement

Major changes

Hex enhancement

Enhancements to The Ultimate Mercury make all of the Illuminati's equipment options competitive.

One of the equipment options for The Illuminati and golden egg, Speed Mercury (Light Edition Mercury) Attack Speed: 45% 55%

fetters

After weakening alchemy's damage reductions before, this bond has lost a lot of survivability, so the Genting Game team is bringing back some survivability in a more perceptible (and restrainable) way.

Geeks is one of the most controversial lineups in the game. [(4) Geek] Is mainly in the transformation of basic equipment, but the current shield is too thick, resulting in this bond being very comprehensive.

【Alchemy Technology】Percentage Max Health Regeneration: 4/7/10/18%4/8/13/20%

White Mage: Percentage increase on healing and shield effects: 25/45/70/100% 25/50/80/115%

【Hex Technology】Shield value: 100/135/250/350100/150/275/375

[Mutant Warrior] [Source Plan Increase] Health: 450/900/1350450/800/1250

【Mutant Warrior】【Exuberant Appetite】Attack power and spell strength: 20/30/4018/25/35

Geek: Shield value provided per base piece: 20/40/6020/30/50

[Syndicate] Armor and Magic Resistance: 5055

【(7) Syndicate】Bonus increase: 50% 55%

Minor changes

Hex enhancement

The team is adjusting the level of attack speed slowdown, mainly to reach the 30% level - it will feel strong enough on its own side, and it will not be frustrated because it is too oppressive on the opponent's side. The new grades are 20/30/40/50%. The 20% show has a slight but annoying impact, the 30 percent is standard and strong, the 40 percent is painful and will be rare, and the 50 percent will be reserved for the ultimate sharp moment.

Through these tiers, the League of Legends team will weaken the more accessible attack slowdowns (from Ike and Frost Hearts), but also increase the weaker attack slowdowns (from Eternal Winter and Renata).

[Portable Forge] one of the equipment options, [Eternal Winter] Attack Speed Slowed down: 25% 30%

Yizi: 2nd order

Eich and Kieran have adjusted their attack speed slowdown effect with changes to the new attack speed debuff system. However, although the Genting Game team updated the description text of [Kieran] in time, it did not update the description text of [Ash] in time, so her attack speed slow was still written as 15% but the actual effect was 20%. I'm sorry!

[Ash] Skill attack speed slowed down: 15% 20%

【Kiran】Skill Attack Speed Slowed Down: 25/35/50% 30/40/50%

Yizi: 3rd order

Even if Planck only has 1 star, it can produce too many gold coins. This small weakening should prevent Planck from going from a bounty hunter to a banker.

【Ike】Skill Attack Speed Slowdown: 25/25/35% 20/20/30%

Planck: 120/160/225110/160/225

Yizi: 4th order

It is ensuring that the strength of the 3 stars and 4 Fei Yizi is worthy of their investment.

Through the previous attack speed adjustment, the Genting Game team can slow down the attack speed of [Renata] by a small increase to help her control the battlefield

[Bron] Skill damage: 100/200/600100/200/750

【Kazik】Attack Power Gain: 195/200/225% 180/185/260%

[Renata] Skill Attack Speed Slowed Down: 15% 20%

[Renata] Skill damage: 40/65/22040/65/240

Damage of the skill: 125/200/450125/200/500

[Wei] Ability shield value: 225/325/750225/325/850

Yizi: 5th order

【Kinks】Rocket Form Attack Power Gain: 220/230/888% 210/220/888%

equip

As mentioned in the previous [Hex Enhancement] section, the Genting Game team is refactoring the attack slowdown system and using this new system to provide the required enhancements and weakens.

【Frost Heart】Attack speed slowed down: 35% 30%

Two-player combat

system

Previously, when a player took damage in a two-player battle, the system would take the upcoming damage, halve it, round it down, and keep the remainder. In the early stages, this can lead to such a scenario: when you reinforce your teammates, your teammate's player is killed, but you still win, causing your opponent to take 1 damage, halve and round down, and the actual damage is only 0 (although the 0.5 damage will be saved until later when it can be fully packed). 0 damage feels strange, so the Genting Game team has changed it to make it more intuitive.

After losing one turn in Two-Player Combat, the player will now take at least 1 damage.

BUG FIX

Fixed an issue that caused the Daylight Cloak (光日纓 cloak) to affect only enemies within 1 block of the range

Fixed an issue that caused Xena to be unable to get mana from Blue Charm and Blue Battery after casting a skill

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