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Version 2.6b April 7 Balance Adjustment Interpretation Werewolf ushered in a real weakening!

Hello everyone I am Phantom Sea

Today, April 7, the interpretation of the hero balance adjustment

Let's take a look at which hero lineups have been weakened this time.

Version 2.6b April 7 Balance Adjustment Interpretation Werewolf ushered in a real weakening!

【Balance adjustment】

Hex strengthens the adjustment

Dice Roller: Provide a certain amount of Lead Dice and gold coins.

The number of filled dice provided is 2 3.

This is actually a pullback. As early as the previous reduction to 2, I have interpreted that 2 dice are not worthy of the prismatic Hex. Callbacks still make a lot of sense.

Bondage adjustment

Black Magician

All Allied Spell Bonus: 20/20/50/145 = > 20/20/50/135

Dark Magic Units Total Spell Bonus: 20/60/100/145 = > 20/50/90/135

It is true that the dark devil is too strong to be weakened, but I think this wave of weakening does not seem to have cut to the point.

Dark Magic Is Strong when paired with other Heroes with high spell bonuses (Kinksluthian) 6 Dark Magic.

However, this weakening did not cut the 6 Dark Devils to the friendly bonus.

challenger

Attack speed: 25/55/90/150% = > 25/50/80/150%

Alchemy Technology

Damage Reduction: 20% = > 15%

Let's look at the two together, and it is clear that the alchemical werewolf is weakened.

Without too much interpretation, it weakens the dominance of the alchemist werewolf as a gambling two-fee lineup in the later stage, and the first and middle periods actually have little impact

Hex Technology

Magic Damage: 15/25/50/80 = > 15/25/45/75

Shield: 100/150/300/400 = > 100/135/250/350

Hex technology has just been strengthened to usher in a weakening, in fact, Hex after strengthening is still not good, only high-end king of the game has a good performance.

In the Diamond Masters Bureau, it is still the world of black magic guns, snipers, and low-cost gambling dogs

Hero tweaks

Tucci

Mana: 0/35 = > 0/45

Tuqi weakened again, combined with the weakening of alchemy, the Pinduoduo Rat King could not play at all

Tyrone

Ability Damage: 450/650/850 = > 450/575/800

Prolonged duration of VIP bleeding effect: 100% = > 75%

Tyrone weakening will not be played by Shen Chao.

Bet Tyrone can indeed score points now, because it is relatively unpopular.

Warwick

Attack speed: 0.8 = > 0.75

Cutting a werewolf is cutting well!

Lucian

Ability Damage: 175/275/300 = > 170/260/295

Lucian's seemingly to meet the player's demands has weakened, but in fact, it means a little.

Lucian is strong in spell bonuses, and base damage is not the focus at all.

And his daughter Jinx also hesitated to cut, making it clear that he did not want to cut the gunman.

Vigus

Attack Damage: 40 = > 50

Does that make sense?

Delevingne

Attack Power: 70 = > 75

The pullback is a little bit, and it is also strengthened.

embers

Mana: 0/70 = > 0/50

Ember reduction of these 20 blue bars can be said to be a big strengthening, do not underestimate these 20 blue bars.

This means that Ember can basically play a second big game every time

And the starting speed is also greatly enhanced (because the ember attack speed is very slow, A these two strokes will take more than 2 seconds)

Chiver

Ability Attack Speed: 60/80/250% = > 50/70/250%

Xavier's intensity only performed well in the high-end kings game, and fewer people played in the low-end game.

This weakening most players may not feel

Optimization and fixing

Fixed an issue where the [Jinx] Flame Launcher was too high damage to the main target, and now correctly deals damage in the skill description.

Fixed the additional damage actually caused by the [Hex Enhancement] Spell Blade, which is the same as the damage value in the description.

Fixed the mana lock time when [Lucian] released the skill, and now [Lucian] will remain lock blue the whole time when releasing the skill.

Fixed descriptions of armor and magic resistance provided by Hex Enhancement Emergency Armor II.

Fixed an issue where stun caused by [Hex Boost] "Shock Slamming" could not be immunized by [Mercury].

Fixed the effect of Dawn Blade, which now correctly removes negative effects when triggered a second time.

Fixed an issue where when Renata unleashed a skill, enemies within some ranges were not properly damaged

It's all some bugs that have been fixed, and the things that affect the balance are still fixed

Read on