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Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

Genting Game 12.6 version update, the only bond that was strengthened in the update is Hex Technology, and the enhancement is still very large, but when the 12.6 version really arrived, did all players feel that the Hex Technology lineup is not as strong as imagined? Watch others play Hex bondage to eat chicken again and again, but when you use it yourself, it is often sloppy old eight out, don't rush today Xiaobian to introduce you to the current version of the strong three sets of Hex lineup, learn these three sets of lineups can basically cross the current version.

Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

First of all, the first set is also the most popular in the current version, the most popular lineup of players Six Dark Mages with Hex Gunners, this lineup is based on six Black Magicians as the main lineup, Hex Technology and Gunners as auxiliary bonds, using three Fikaluzian to play high damage, the later with Jinx to increase the AOE output and then add the Black Magician's other powerful legal output, the entire lineup to the late strength is very high, the output is also very powerful.

Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

It is precisely because Lucian is a legal output, so it is necessary to match Lucian with six dark magicians to increase Lucian's skill damage, and then give Lucian with equipment such as the law explosion endless, in addition, Luzian's blue amount is small, if there is a blue BUFF such equipment, it can also be carried, which can increase the frequency of Lucian's skill release, and the energy savings like ghost books and technology guns Luzian can be triggered, and when there is no better choice in equipment, it is also given to carry a large output or increase recovery. This lineup is very strong before, during and after the period, and there is no obvious shortcoming in the lineup, but the current version is played by too many people, and the European emperor can try it as much as he wants.

Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

The second set of lineups is a more mainstream Hex technology with the strong attack warrior as the main gameplay, this set of gameplay has four Ficcaschville as the core output, to the current version of the enhanced Hex technology bondage as the core, with the strong attack warriors to form a set of strong lineup, but not because of the Hex technology skills in addition to the bull head lack of tandy enough front row, so here we do not choose to match the four strong attack warriors, after all, the output of the two strong attack warriors to Shivel is completely enough, As long as the front row is hard enough for Xavier to make a high enough output.

Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

Here after the six hyks can choose to match the two gunners, after all, with the Bullhead as the front row lineup of the meat is completely enough, no need to continue to strengthen the front row needs Jinx to increase the late AOE output to increase the harvesting ability. If you don't put the bull's head in the lineup, you can replace the front row with Wei, throw the defensive suit to Wei and then add a five-feccajes, which is also insufficient for the lack of damage in the rear row, and at the same time can also make up the three law enforcement officers, although this version is cut master has to be born of nothing. It's important to remember that there must be a thick front row to play pure Hex technology, otherwise Xavier wouldn't have had time to hit his own gua sha damage.

Genting 12.6 Hex is the strongest, talking about Hex three ways to play, including the version of the strongest T0 lineup

Although the last set is relatively rare in the current version, but in recent times it has gradually become popular, that is, the four geeks with the four strong attack warriors and then with the two Hex cores of the lineup, this lineup can be said to be a Pinduoduo gameplay of the Hex technology bondage, the core of this lineup is to use the geeks to maximize the advantage of equipment, and then let Xavier have enough front row output, plus Jinx to make up for the AOE damage, in fact, and the six Hex bondage gameplay has the same magic, It's just that this lineup can avoid most of the mainstream heroes in the version, and use some of the more unpopular heroes to form a set of strong lineups, and the biggest advantage of this lineup is that the current version is simple and the transition is relatively smooth. Which lineup do you think is stronger?

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