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Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

In the Neon Night version of the Battle of the Golden Shovel, Hex enhancements are divided into first-order silver, second-order gold, and third-order prismatics, of which the first-order and second-order are more common, and almost every round can be encountered, while the probability of the third-order appearance is relatively low, and it may take more than a dozen to encounter it. But then again, a lot of lineups don't really like the Third Order Hex because it leads to too much uncertainty. On the contrary, it is the Hex enhancement in the first and second orders, there are many particularly powerful, if the opening round of Hex can get it, you can easily eat points. For example, the following:

Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

One: Store energy

Your Hex Technology players will permanently gain 1% spell strength each time they are hit by a pulse from your Hex Core.

Don't underestimate this 1% spell strength, the pulse of Hex core starts every 6 seconds, it is not difficult to add three or four spell strengths in one turn, ten rounds is thirty or forty points. In addition, if you want to cultivate a certain hero, you can go to two at the same time, so that the increase in mana strength can be doubled per turn.

Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

In Hex Technology, the most suitable hero to cultivate is the Crow (Svein), this hero came earliest, and it is a low fee card, it is easy to rise to three stars, and it is not difficult to increase a few hundred mana in the later stage. At that time, with the Blue Overlord Charm, the Infinity Blade and the Pearl Handguard, one skill can clear the front row. You know, the crow's skill is range damage, but also comes with its own recovery, after having a high enough mana strength, very strong.

Two: Clear mind

If at the end of a turn, you don't have any heroes on your bench, you'll gain 3 experience points

This Hex enhancement may be a bit of a chicken rib for Xiao Bai, because there is no hero left in the preparation seat, which means that it will be bloody. However, for players who understand, the early losing streak is not a matter at all, 3 experience points per turn is equivalent to 3 gold coins, plus the proceeds of the losing streak, under the accumulation of thick and thin hair, it will not take long for the population level and economy to far exceed other players.

Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

Although it is said that the population of the upper nine needs a certain amount of luck and operational ability, but the upper eight is very relaxed, at that time, the eight population swipes the card, take some more four-fee cards, even if you can't eat chicken, you can easily eat rotten points.

Three: Outstanding II

As long as your players do not have any activated bonds, they will gain 400 health and 70% attack speed

The outstanding group is divided into one level and three levels, of which the second level is the best. Because the third level is enhanced by the colored Hex, the opponent will also be stronger. With this Hex enhancement, your pieces will gain 400 health and 70% attack speed as long as they don't activate the bondage, and the one-star hero's combat power is even stronger than that of the two-star hero. At that time, you only need to get a high-fee card, and you can keep winning streak in the first and middle periods.

Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

As we all know, after five consecutive wins, you can get an additional gain of 3 gold coins, as long as the economy is high enough, you can quickly get to nine. After reaching the population of nine, it can be transferred to nine-five. Many players may feel that the five fee cards are not suitable for "outstanding", because many of them have their own constraints, such as Jace, Tam, Kinks, and Hilco. In fact, although Jinx comes with its own "old enemy" bondage, you only need to go to another "Wei" to crack it.

Four: Waste yards

When the Geek Bond is activated, 1 random base equipment is provided for every 3 battle turns

There is a "scrap yard" Hex, naturally playing geeks, because the more equipment, the thicker the geek's shield. In the early stages, before the power pieces, the geek's most suitable equipment is the Sunburn Cloak, Zrot Portal, And Statik Electric Blade, the first two equipment are given to the front row, and the electric knife is suitable for Izzeril, as long as there is enough equipment, the Geek can always brush the winning streak and quickly go to the ninth.

Battle of the Golden Shovel: Hex, who started the game under the third order, strengthened the introduction and got easy eating points

As long as you get five heroes such as Jinx and Victor in the later stage, you can easily eat chicken. Of course, although the five heroes are strong, they also need suitable equipment, and when they are equipped in the early stage, they can combine some of Victor and Jinx's equipment, and then work for other heroes. Kinks recommended equipment: Ghost So's Furious Blade, Hand of Justice, Mercury (Giant Catcher); Victor Recommended Outfit: Spear of Shuoji, Pearlescent Handguard, Hex Technology Blade.

epilogue

Perhaps many of the "gambling dog" lineups do not rely on Hex to strengthen, but most of the late lineups are very dependent, because the late lineup is difficult to form, and if you are not careful, you may leave the old eight. Therefore, any Hex enhancement that can improve the economic category is applicable to the late lineup.

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