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PS5/PS4 today pushes system upgrade patch vrr enhancement screen is coming

PS5/PS4 today pushes system upgrade patch vrr enhancement screen is coming

Added the ability to create and join public and private parties: Friends in public parties can enter without invitation, and friends from other party members can join directly; private parties are limited to users invited by the player. (PS4/PS5)

Enhanced visual UI effects for Game Base and trophies. (PS5)

PS5/PS4 today pushes system upgrade patch vrr enhancement screen is coming

Headset Mono Audio Addup: Players can change the left and right headsets to a single channel instead of stereo or 3D audio to help players with hearing impairments in one ear enhance the gaming experience. (PS5)

Meifu and Yingfu accounts support voice commands, and games and applications can be opened and retrieved through voice commands, and only English can be recognized. (PS5)

PS5/PS4 today pushes system upgrade patch vrr enhancement screen is coming

In addition, Sony plans to support the variable refresh rate (VRR) feature of the PS5 platform on HDMI 2.1-compatible TVs and PC monitors in the coming months to enhance the graphics performance of PS5 games. Xbox One X and Xbox Series X | S have long supported VRR, compared to vertical synchronization, this technology can completely remove screen tearing, reduce stuttering and latency, and is currently one of the advantages of Xbox Series X over PS5.

PS5/PS4 today pushes system upgrade patch vrr enhancement screen is coming

Essentially, the role of VRR is to allow two devices to talk to each other more effectively and synchronize with each other. Problems that arise when the device is out of sync are lag (slower response times), flutter (a visual effect of stuttering), and screen tearing, where the image portion of the screen shows visible creases or "tears." By matching the refresh rate of the source device and the display, the delay is reduced to speed up the response time; the motion is smoothed out and the screen tearing is reduced — if not eliminated altogether — because the console/PC waits before sending the next frame, and the monitor adapts to match it. The result is better image quality, as well as smoother, more consistent performance.

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