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Touch Night Talk: Did you see the Raiders before you first saw the quest?

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: Did you see the Raiders before you first saw the quest?

Photo/Xiao Luo

Unexpectedly, the recent national service "Final Fantasy 14" 6.0 version of "The End of the Dawn moon" was launched, and there was a little quarrel in the player circle, not for anything else, or for the clichéd question - whether to read the raiders before playing the copy. The reason seems to be that some players have found that the recruitment board is the recruitment of the first sight without strategies, and the random ranking players have seen the raiders by default, and some players believe that for the new version that has just been launched, this phenomenon is somewhat inverted.

Part of the reason is that there are fewer players in the healing class and the protection class at the beginning of the version, and there are no people in the recruitment queue, but in depth, there are indeed factors that cause differentiation caused by not looking at the raiders. I haven't seen a copy of 6.0, but even if I want to see it, I don't have to watch it, because I didn't have a raider when I first played it online in International Service 6.0, and everyone was feeling the stones to cross the river. When the national service was launched, I had seen these mechanisms once, and naturally there was no need to read the strategy. The situation of national service players is not the same, the international service is online for more than 3 months before playing 6.0, this time all kinds of strategies have matured, even if you are not interested in it is difficult to avoid seeing in the community.

To be honest, the 6.0 copy mechanism is not difficult to say, but it is not appropriate to say simple, damn or will die. Coming to version 6.0, the various quest boss mechanics are getting more and more fancy, and even the bosses of the main 4-player quest are beginning to appear a bit overwhelming. Not afraid of people laughing, I first saw that the 4 people of 6.0 had been more or less destroyed once or twice, not to mention the 8-person crusade annihilation war. Level 83 Crusade Annihilation Battle, I and the randomly matched players are the first time to meet, and at that time everyone is still quite unfamiliar with the new skill cycle after the revision, encountered the new mechanism to extinguish many times, almost destroyed to the team, the middle of the continuous apportionment even used the LB skill of the protective class - when we finally finished, the countdown in the copy was only a few minutes, and the teammates complained in the chat box that "I don't want to touch this book again in a short time". But everyone is still very happy to see the wilderness for the first time under pressure. I rarely spoke in the chat channel in the copy and couldn't help but shout, "Oh yes! ”

Touch Night Talk: Did you see the Raiders before you first saw the quest?

Although everyone almost broke up, everyone was very happy

So, if you ask me, of course, I think it's best for the new version of the Hatsumi copy not to read the raiders, and it's still quite interesting to see the new mechanics and new designs, although when you first see it, you may die and live because you can't understand the mechanics. Of course, if you want to see the raiders in advance, there is no problem, but it is not suitable for players who have not read the raiders to have the same efficiency. The quest mechanism thing, seen and not seen is really a world of difference, so the moment of figuring out the method of cracking the mechanism is really happy, but it may really take a while before it comes out, and even die a few times is normal.

If it is the new bean sprouts in the late stage of the version to do the main line to play the old copy, it may not be too much to slow down other random layouts, players can still look at the raiders, but the new version is online, originally everyone is on the same starting line to open the wilderness, under normal circumstances, there should not be any "poor play trouble others" problem. However, in fact, there is now a better solution, that is, the "cronies and comrades" system, the NPCs that accompany you to play this will not complain, nor will they think that you are playing too slowly, and you can slowly explore the mechanism with them. Yoshida producers also mentioned in the previous live broadcast that the 2.0 to 4.0 dungeons should be gradually implemented with the Crony Comrade System, which is really a blessing for players who are afraid of "dragging their feet" in the dungeon.

Touch Night Talk: Did you see the Raiders before you first saw the quest?

In the future, all older versions of the replica will be implemented with the Cronies system

"Final Fantasy XIV" is an MMORPG, a game composed of many players together, a game of strategy together, so there will be a variety of different habits, different levels of players, but also naturally there will be a lot of differences in the ability of the raider copy, it is difficult to ensure that every time can meet teammates with the same strength as their own. Of course, the difficult players who can beat zero and the hardcore are cool, but there are also many players who have little spare power outside the ordinary copy of the main line, and their sensitivity and understanding of the mechanism may be far less than those of the difficult players. If you give them more tolerance and help at first sight, I believe that everyone can reap happiness. I used to hear that Japanese players in Japanese clothes "played dishes" and "played slowly", but after I went to Japanese clothes myself, I felt that it was very easy to play there, even if it was extinguished, what I heard was "don't care" and "try again", after this, even randomly matched teammates will celebrate happily together. These words warm me.

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