Holy Sword Escano.
Not long after, in March 2023, the harsh winter that was difficult in many senses gradually came to an end. After the ice and snow melted, everything was revived, and the natural world ushered in the growth of warblers and grass - the same atmosphere has also descended on the Chinese game circle.
In early spring and March, the biggest local news in China's gaming circle is naturally a mass release of edition numbers. On March 20, 27 imported games were reviewed, and 86 domestic games were reviewed on March 23, among which those such as "Girl Frontier 2: Chase" and "Shine! Names like Youjun Girl (Horse Racing Girl) and "Azure Files" naturally make players feel excited.
But as an old card gamer, among the names of a total of 113 games, I focus on two titles that got their version numbers at the same time around March. They are all backed by the big factory Tencent and have a homologous gameplay system.
One is "Back to the Future: 1999", which has a high demand and has a "seven deadly sins" gameplay, and the other is the originator of the "Seven Deadly Sins" gameplay, which has been popular overseas for several years and is known as one of the "best comic book games in recent years".
Of course, instead of talking to you about "Back to the Future: 1999", which is currently unplayable and has no PVP battle mode, it is better to talk about the "Seven Deadly Sins: Battle of Light and Darkness" mobile game "Legend of Seven: The Battle of Light and Darkness" that has been stumbled out of a "Seven Deadly Sins" track with its original gameplay.
The question arises, what are the "Seven Deadly Sins"?
For example, Back to the Future: 1999, which also received a version number in March, the "card merger" gameplay in its game is the most prominent "label" of the "Seven Deadly Sins" genre.
Simply put, this mechanic, which only appeared after The Legend of Seven: Battle of Light and Darkness, means that the same card will not be a hand, but will be able to upgrade to a card with a stronger effect by ascending stars like "1+1=2" and "2+2=3" like auto-propelled chess.
So, another question arises, at a time when there are too many card games and are increasingly unable to bring freshness to players, why is the gameplay mode of "Legend of Seven: The Battle of Light and Darkness" worth learning from other makers, so that this set of gameplay will be directly called "Seven Deadly Sins Like" by players?
The answer is simple, because the card combat gameplay in "The Legend of Seven: The Battle of Light and Darkness" is not only "card synthesis".
As we all know, in the domestic game market, there are already many players familiar with online card battle games, among which the most famous ones, there are the new work "Yu-Gi-Oh: Master Duel" of Japan's national IP "Yu-Gi-Oh", there is "Hearthstone: The Legend of Warcraft Heroes" that integrates the world view of Activision Blizzard's works, there are "Cy Son" "Shadow Poems" that are often linked with various animations and games, and there are actually not "famous" at all, but because I personally like it, I very much want to mention the "" The Witcher's Gent".
Of course, when it comes to card games, no one can take Magic for granted, but because Magic's popularity in China is more or less limited, let's "put aside Planeswalker".
If you're a Yu-Gi-Oh, Hearthstone, or Shadow Poem, then you know the most basic but important design in card games – the victory conditions.
As long as it is a card game, there will be victory conditions, in addition to a large number of special victory conditions in classics such as "Ekzodia", the "player health" resource in the "Royal Three" card games we mentioned is usually the most common "victory condition".
"Player HP" has numerical differences in different games, such as 8000 points in "Yu-Gi-Oh", 30 points in "Hearthstone", and 20 points in "Shadow Poem", but whether it is 8000, 30 or 20, it is the same way to understand, as long as the opponent's number is cut to 0, you can win the game.
Based on the mutual replacement of the three major resources of "HP, card difference, scene", the vast majority of card games are played, "HP" in exchange for "Card Difference", "HP" in exchange for "Scene" or upside down, are the most classic game design methods, as long as you have played one of them, of course, you can casually name several famous card sets around "HP".
However, "The Legend of Seven: Battle of Light and Darkness" does not follow the traditional "player health" design, but cancels the concept of "player health" and places "health resources" on three characters in the battlefield, when the battle characters of the enemy team all have zero HP, which means that the game wins.
Obviously, this design of changing the blood trough from "one" to "three", on the one hand, increases the amount of calculation in the player's game, no longer the traditional summoning of servants to fight, but the "servants" directly affect the victory or defeat of the battlefield, on the other hand, it is also in line with the tonality of the original "Seven Deadly Sins", with a bit of the taste of real team battles, which significantly enhances the player's immersion in the game.
In addition to "HP", merging the two places of "card difference" and "scene" into a complete set of "merge cards" gameplay is a more worthy feature of "Seven Deadly Sins: The Battle of Light and Darkness".
If it is simply taken literally, then the so-called "merge card" game is what we explained earlier, similar to the rules of self-propelled chess "1+1=2" and "2+2=3" rising stars.
However, the "round" with resource constraints in the basic gameplay of "self-propelled chess" is not the same concept as the "round" in the basic gameplay of card games.
Change occurs naturally.
The Seven Deadly Sins: A Clash of Light and Darkness, like most card games, has a turn-based design in which both sides swap each other, which of course means that the two players fight over "resources".
"Resources" outside the direct victory condition determine the basic gameplay of the card battle game, "Yu-Gi-Oh" needs to provide more cards for rounds, "Hearthstone" needs to increase the upper limit of available resources (mana) in the round, and "Shadow Poem" designs unique EP evolution points around the number of rounds, in addition to the increase resource limit.
In fact, these round-by-turn mechanics all have something in common, so players who have experience with a certain card game will naturally be better able to play similar card games.
How do I introduce "Yu-Gi-Oh" to my friends who play "Hearthstone" together
In "Seven Deadly Sins: The Battle of Light and Darkness", there is no resource ceiling that increases with the number of rounds, but through the increase in the number of rounds, it affects the "resources" on hand of players, that is, high-quality single cards after rising stars.
In each "Seven Deadly Sins" round, players have three and only three opportunities, each of which can be used to play cards, move the position of a single hand (rising star), or pass empty.
The player's deck consists of two base cards provided by battlefield characters, and each character also has an Oi card, which is what we usually understand. Acquiring a big sign requires each character to accumulate five resource points, and the acquisition of resource points is directly derived from the character's card play and the rising star of the character's card.
Therefore, although it is a card game, there is almost no need to bribe the dealer to obtain the so-called "destined draw", when to play cards to accumulate points, when to choose to combine cards, and even considering the order of the hand, only one operation in exchange for multiple resource points, it has become a player game that changes every game.
Obviously, this game around the timing of cards is completely different from the traditional card game based on "servant summoning", and it is an innovation in mechanism. It's like the characteristic "three wins in three games" in "Quint Cards", which directly changes the player's thinking angle when gaming.
The game has a large number of skills with different mechanics
The traditional "increase the number of good cards" no longer applies in Seven Deadly Sins: The Battle of Light and Darkness, replaced by a game in which offense and defense switch at any time - "win in one fell swoop by accumulating resources as the round progresses".
Of course, although this is indeed a game mechanism that integrates "cards + auto-chess" and makes a drastic improvement design, it is obviously not enough to attract and retain players just by relying on a certain game mechanism.
The simple reason is that the card game market is too volatile.
"Yu-Gi-Oh: Master Duel", "Hearthstone: The Legend of Warcraft" and "Shadow Poem" that steadily occupy a large number of players, as well as "Harry Potter: Magical Awakening", which restores the novel world of J.K. Rowling, Marvel's own "Marvel Snap" that has earned a lot of money with "variants", and "military + card" theme lovers played the "KARDS-World War II Card Game" that they all said.
Even the world-class IP "The Witcher", produced by CDPR, and rolled up to the point of not being able in art, has not succeeded in surviving on this track. This seems to tell us that simply possessing a certain trait that attracts players may not be enough to create a bloody path from the red sea of card games.
So, why does this "Seven Deadly Sins" comic book game "Seven Deadly Sins: The Battle of Light and Darkness" have a place in the highly competitive market of card games?
The answer is "manga" before "manga card battle mobile game".
Whether it's a game, an anime, or a novel, the prefix for "adaptation" is often a double-edged sword. On the one hand, this means that a group of audiences who already have a base, this "adaptation" is not destined to be unknown, but on the other hand, once the quality of the adaptation makes fans of the original work dissatisfied, word of mouth can naturally be imagined.
Another reason for the success of "The Seven Deadly Sins: The War of Light and Darkness" is the extremely high quality of the adaptation.
To be honest, maybe many players will be like me when I first came into contact with the game, facing this unsurprising work, more or less doubting whether this is just a "skin work", after all, there are too many shoddy IP skinning works on the market.
But after the gameplay experience, as a fan who has chased the original comic and has also had many viewers complain (wildly) about the cliff-like decline in the quality of post-production animation, I can responsibly say that this is definitely one of the "comic adaptation mobile games" with the highest adaptation quality I have ever played.
In terms of plot, the main line of "Seven Deadly Sins: The Battle of Light and Darkness" is completely designed around the original work, and gradually advances with the development of the story line, not only completely original, but also through various side mini-tasks, making the world view of the original work more full.
Each character has a different version of the period, carries different mysterious skills, and even appears because of the same team character. Regarding the performance quality of this part of the Aoyi, this work not only restores the quality of the previous animation, but even "remakes" in some scenes that have been criticized by fans countless times, and the expressiveness is more than one and a half stars higher than the original animation.
The original work "Seven Deadly Sins" has created a large number of excellent group portrait characters, whether it is the "historical legacy" relationship that is difficult to straighten out in the "Seven Deadly Sins" Knights, or the "Leonis Father and Son Bureau" in the early stage, the "domestic violence in the demon world" in the middle stage, and the "Holy War of Gods and Demons" in the later stage, all of which have created a large number of high-quality character group portraits similar to the "Ten Commandments".
In the game, the production team net stone not only restored the setting similar to the "Ten Commandments" in the combat gameplay, but also carefully sorted out the various character relationships of the original work, and designed a large number of fetter settings for the teaming gameplay. This kind of polishing of details is obviously the most likely to make fans of the original buy it.
As an important work with a very high cost, Netstone's attention to "Seven Deadly Sins: The Battle of Light and Darkness" is not only reflected in the game itself, in overseas operations in recent years, as a comic book mobile game, "Seven Deadly Sins: The War of Light and Darkness" has also been linked with a large number of high-quality IPs, such as "Attack on Titan", "About My Reincarnation into Slime", "Shield Warrior Fame" and even "The King of Fighters 98".
It is precisely because of the interesting gameplay, meticulous restoration, and the original performance directly from the comic that this comic book game has won the "2019 Google Play Most Innovative Game" and "2020 Google Play Best Battle Game" and other laurels after its overseas appearance.
Now, this "Seven Deadly Sins: The War of Light and Darkness", which has been popular overseas for several years, will finally appear in the domestic market after obtaining a version number.
Judging from the current instructions of the domestic operation team, they are indeed sincere. These sincerities include adding a lot of late-stage optimizations such as "level sweep" and "patrol" to protect the liver, optimize the growth experience, and increase the distribution of benefits.
Of course, whether it is successful or not will not be known until the work is actually online.
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But in the end, if you are a fan of "The Seven Deadly Sins", from the comics chasing changes and animations many years ago, watching the story development of Princess Elizabeth and the captain Meliodas step by step, from the familiar pig hat pavilion to the love and hate that has lasted for thousands of years, and have also been cute by Hawke, the leader of the "Knights of Leftover Processing", and shocked by Escalo, who fully interprets the word "arrogance" - then this comic book game is definitely the best choice for you to relive the mood of the year.
After all, in the field of comic games, this "Seven Deadly Sins: The Battle of Light and Darkness" definitely belongs to the first echelon. Standing with it, there may be "Naruto: Ultimate Storm" series of "CC2", and there may be "Pirate Matchless" series of "Glorious Tekumo". If you doubt, you may wish to play seriously, you will naturally experience this work, in the end whether it is "only bluffing".