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A well-designed sandbox game called "Geocentric Nucleus Protector"

Recently, when brushing station B, I accidentally brushed a game called "Geocentric Core Protector", and the title reads "up to 8 people" and "mining battle farming".

A well-designed sandbox game called "Geocentric Nucleus Protector"

This immediately aroused my interest, the number of people online requirements so generous game is really quite rare, coupled with the farming element, the DNA in the blood seems to suddenly beat a little. Click into the video, good guy Just 1 minute and 46 seconds of video, obviously never seen but so familiar. Simply put, this game has a lot of shadows of other games, and some netizens call this game "My Terra Story Project Alien Factory Tour". However, the atmosphere in the comment area is not serious but very relaxed, and then open Steam, which is 93% special praise. It seems that this game does have something, so I quickly placed an order to see how the game really is.

A well-designed sandbox game called "Geocentric Nucleus Protector"

The game will start with simple character customization, so that you can form a difference with other players, as well as the choice of initial class, there are currently a total of seven classes, for different classes, initial props, skills are also different, which makes the player's division of labor in the early stage of the game can be more clear.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

After entering the game, there will be an animation similar to the opening style of "Under the Legend" to explain the cause. Simply put, curiosity kills cats, and "I" am attracted to relics, and as a result, they are teleported to the underground world.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

The game then officially begins, and the player's main task in the first stage is to explore the map. The initial point was only a small acre and a half of land, surrounded by earthen walls, and the resources were pitiful, so we had to take a pickaxe to dig out the passage and expand it outward.

A well-designed sandbox game called "Geocentric Nucleus Protector"

The underworld is very real and dark without torch lighting, but the production team is not as hardcore as the game. The water source and minerals have been treated with luminescence, so that we can clearly understand the direction of our progress even in the dark. Moreover, there are also creatures that emit light in the underground world, which has a feeling of willow dark flowers and bright villages.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

Halfway to dig into the BOSS room, it looks like a giant slime, direct run!

A well-designed sandbox game called "Geocentric Nucleus Protector"

There are even treasure chests!

The whole process of mining is like opening a blind box, you don't know what you will encounter, it may be a monster or a treasure chest. This makes the boring work of mining itself unexpectedly not so boring, and even a little bit of heading. The production team cleverly combined the two tasks of exploration and excavation, which became more efficient and reduced the boredom caused by repetitive work, which had to be said to be a good idea.

Digging and digging skills are upgraded, it seems that the skill level of the core protector is linked to proficiency, the more you move, the higher the relevant skill level. If you stand still, your satiety will not change, but as soon as you move, your satiety will decrease. If it drops to a certain value, there will be several Debuffs. Conversely, if you are full enough, you will also have a Buff bonus. Other than that, the characters have no other needs, and some of the mechanics that will appear in survival games such as sleep and emotions do not exist in this game.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

In the initial place, we collected more copper, and the number of higher-grade tin mines was very rare. So generally only allows us to become small copper people, but as long as we don't enter the BOSS room, this area of exploration is completely enough.

A well-designed sandbox game called "Geocentric Nucleus Protector"

However, there are still very few things that can be made at this time, and it cannot bring great changes to life. Then our goal naturally changed, and we had to look for the next area, an area rich in tin ore. During the exploration, I discovered that there was land on the other side of the canyon, so this should be the next place I would explore.

A well-designed sandbox game called "Geocentric Nucleus Protector"

Through the bridge module, we successfully came to the opposite shore and started a new round of exploration.

A well-designed sandbox game called "Geocentric Nucleus Protector"

I have to say that this construction principle is indeed quite similar to MC

In the new area, although there is no noticeable change in the terrain, the items available for collection have indeed changed, and the types of monsters have changed, with bug-style monsters appearing in addition to slimes.

A well-designed sandbox game called "Geocentric Nucleus Protector"

Before it was the mud walls

A well-designed sandbox game called "Geocentric Nucleus Protector"

The desire to attack is also much higher than that of slimes

But most importantly, tin resources are indeed several times richer than in the previous area. This should be deliberately designed by the production team, dividing the area and adding weak guidance. In the initial area, we can only harvest the lowest level of supplies, and the equipment made can be explored in this area. To craft more items, players will naturally look for the next area. As the strength of the monster increases, the equipment will be changed in order to make it easier to explore, which will prolong the player's stay in the area, and the game will naturally be more playable. Bosses may even be just tool people who provide weak guidance. After defeating slime bosses, a relic will be dropped, and you can unlock scanners for the remaining two boss locations so you can know the direction of exploration.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

This mechanism is a bit like the Temple of Heroes, where you also need to collect loot dropped by regional bosses and return to an altar-like place to gain some abilities by offering loot.

A well-designed sandbox game called "Geocentric Nucleus Protector"

In addition, I think the design of the boss is also a highlight of this game, and I have met two in the process of experience, and the difference is also very large. The slime boss in the first area will only stay in its own territory and will not move, and will only react when the player invades its location. The attack is strong enough to directly damage the terrain, and the slime on the ground will slow us down, making the attacks that are not easy to dodge more deadly.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

At that time, my idea was: I go, how to fight this, change equipment and fight again (although it is only the boss of the first area). The second boss is completely different, it seems that it will not stay in the same place waiting for the player to come to the door to make trouble, but will follow a certain route to wander the map. Can you imagine when you're mining and a giant bug passes just a wall away from you? Especially the perspective of the Geocentric Guardian game is still this overlooking God perspective, and the effect of the boss appearance is even more shocking.

A well-designed sandbox game called "Geocentric Nucleus Protector"

The mouse in his hand almost flew

So far, this is all my current game experience, although I have met two bosses, but fishing, farming, and many other things I have not yet had time to experience. The top right corner of the game says Early Access, but now that the content that has been loaded in the game is quite impressive, I have a little cloud on the Internet, and I feel that it is not in the same era at all. Others have begun to fully automate, and I am still worried about the shortage of labor, and I am eager to find a few more people to work for me.

A well-designed sandbox game called "Geocentric Nucleus Protector"

Comparing this, I feel that my current game progress is probably less than one-fifth, and you can probably unlock very modern items in the later stages of play, and automatic mining and automatic farming should not be a problem. You can even ride a minecart underground.

A well-designed sandbox game called "Geocentric Nucleus Protector"
A well-designed sandbox game called "Geocentric Nucleus Protector"

I was happy all at once

And in the later stage, not only is it just for the elderly to farm, but also can go out on adventures. In addition to the three bosses at the beginning, there are three bosses with different styles waiting for you to explore. Since I haven't experienced it for a long time, there are still many things that I haven't experienced, but I'm sure that the content that I already have can be played for a long time.

A well-designed sandbox game called "Geocentric Nucleus Protector"

It can be seen that although "Geocentric Core Protector" absorbs a lot of game mechanics, it is not simply used, it has its own core things, and the game has its own characteristics. So whether it's the B station comment area or the Steam atmosphere is very relaxed, everyone knows the difference between it and other games. The sincerity of the development team was indeed seen by the players, so the game sold 250,000 copies in a week. In terms of the size of this game, this has been quite a good result, and I hope that the development team can update more later, so that players can see the official version as soon as possible.

A well-designed sandbox game called "Geocentric Nucleus Protector"

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