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Geocentric Guardian: The Ultimate Stitching in a Farming Game

preface

Hello everyone, I'm Bai Zang, I played this "Geocentric Nucleus Protector" at Steam's new product festival before, and I felt good at the time, so I went in with my brothers afterwards. Let's share it with my brothers today.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Personally, I think this game is still a semi-finished product, because in terms of completion, it still has a lot of room for improvement, it feels like there is still a bit of a sense of separation, the gameplay is not completely unified, and the worldview has a lot of room for expansion.

And in terms of gameplay, as my title suggests, he almost stitched up most of the survival games on the market, yes, you think about those few, but then again, the current sandbox games more or less have borrowed from those few. So there's nothing to complain about.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

In this game, you can see the bottom bar that is almost exactly the same as Minecraft, as well as the familiar system of satiety, BUFF, tools, and so on.

The map also contains a large number of explorable sites, the remains of rocky areas, labyrinths of unbreakable walls, the molting shells of giant beetles, graves surrounded by shining tulips, cavemen's huts, gardens of wilderness areas, mold ruins, and much more. You can also experience battle against bosses, as well as a class bonus system.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Although many people say that he is a stitching monster, but in fact, players are not fools, it is impossible not to see, the 13W download volume on the demo festival, two days after the release of 10W purchases, it can undoubtedly be seen that his user viscosity is very high. The reason for this is because he does make something new and interesting enough.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Painting style

The Geocentric Guardian is really one of my favorite painting styles, because it always reminds me of the little bully who played with my cousins at my grandmother's house when I was a child.

That was the feeling at the time, not the first person of my world, nor the flat style of Tedaria. There are always people who complain that this style of painting is outdated, and now manufacturers are committed to the pursuit of real graphics and movie-level plots, but ignore the most important gameplay of the game itself.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Claustrophobia patients enter with caution

In survival games, how to create a tense atmosphere for players is a crucial issue, and in this regard, the most common use of producers is the dim game environment and asymmetrical weird monsters.

The core of the earth is no exception, the basic scenes in the game are in the dark situation, the player needs to illuminate themselves, especially in the game because the background is set in the underground world, so there is no daytime this statement, the only part of the light source is also some glowing plants, reflections on the underground lake and so on.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Digging in the dark will give you a feeling of a rapid heartbeat because you never know what you will encounter in the digging.

Theoretically, this god perspective is difficult to create a sense of horror, but the Geocentric Guardian has done it, (who can understand the feeling of standing silly standing and being when I first dug up the slime?). )

Random distribution of resources

To be honest, this is all a repetition of the same tune, almost every game resource of this type is randomly generated, and the Geocentric Core Protector is certainly no exception.

The resources available to players in the game will be improved according to the progress of the raiders, so whether it is in the early and late stages, you will encounter the situation of resource card holders. , so please be patient.

Because of the randomness of the map, so not all ore will brush near your spawn point, it is recommended that players walk more, dig more, and it is best to find tin ore at the beginning of the early transition, otherwise it is easy to affect the speed of your unlocking progress.

The ore will sparkle, but the actual distribution is a bit difficult to say. As a non-renewable resource, I often wonder if this thing can be dug up by me, especially in the absence of teleportation, and it is really difficult to go out once.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

Character attributes that can grow

In this game, the player's behavior can be obtained, running can be, fighting can be, mining can be, fishing can be, killing enemies can be, collecting vegetables can be, cooking can be... This is really a big plus.

Especially in multiplayer cooperation, players can improve their level in the corresponding field as soon as possible through a clear division of labor, and get a better game experience by adding points.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

The improvement of attribute points is very intuitive, such as mining damage, character health, movement speed, etc. The design of the skill tree is also very good, the practicality is still quite high, and different options can bring different experiences to your team

Geocentric Guardian: The Ultimate Stitching in a Farming Game

shortcoming

As I said earlier, in my opinion, this game is still only a semi-finished product, and there will still be many problems when actually played.

1. The later stage is boring, after figuring out the process, it is endless mining and mining, upgrading equipment, otherwise it is impossible to fight with the boss, but the number of items that can be done at the same time is pitifully small

2. In the early stage, the mud is knocked with a wooden cross pickaxe, the clay is knocked with a tin cross pickaxe, the stone is knocked with an iron cross pickaxe, and the gold ore and scarlet ore are drilled with an electric drill, the sense of improvement is very obvious, but the early touching durability and repeated collection are very bald.

3. Collecting ore has no other use than making decorations.

4. Survival pressure is quite limited, it may be too much to play, we are not very inclined to confrontation when playing, plus food acquisition is quite simple, so it feels that the proportion of survival elements is actually not high.

Geocentric Guardian: The Ultimate Stitching in a Farming Game

suggestion

1. Teleporter Stones! Teleportation Stones! Teleportation Stones! Say important things three times.

2. I hope to have the attribute value of crafting weapons, and the sense of attributes currently manufactured is quite limited.

3. I hope to increase the variety of weapons, which can greatly enrich the game experience.

4. I hope to continue to update and add more drawings in the future.

summary

In summary, the game is very characteristic, very creative, feels a lot of potential, and the combination of "sandbox construction + RPG" is still worth looking forward to. There is still a lot of room for improvement, see the follow-up updates.

This article is written by Star Tour Connoisseur Baizang

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